I like the idea, but jow would you access it?Hmm ... nah, I want a tenth hotbar slot for it. XD
I would actually take that one further. All normal functions with right/left including shift for all items. Then, if someone holds down a certain key, then it would act like an empty hand, say ',' for the key. Actually fairly easy to make, a lot of boilerplate, but easySomeone might should suggest this to Tema. Right-click the glove on air, and it opens a GUI where you can put in a sword, pick, shovel, etc. Left-clicking or right-clicking the glove without holding shift acts like left- or right-clicking the tool or weapon (for mining, attacking, or blocking), while shift-right-clicking acts like an empty hand, as the Glove already does.
Press "0"?I like the idea, but jow would you access it?
True, but if someone's on a laptop, they often assign pick block to that rather than middle mouse as a laptop doesn't have one usually.Press "0"?
I like the gloves for haste and the goggles for night vision and zoom, I also use the vest for dodging and sneaking.Tinkers Construct adds extra armor and item slots. They barely use them, though; it was preparation for the Traveller's Gear armor set, which hasn't been improved much since it was introduced.
I think NotEnoughKeys already does that... only it requires that each individual mod use NEK's API, which not many do.AHH!
A mod for keybinds that lets us use modifier keys.
So, instead of "r", you might have "r", "shift-r", "ctrl-r", etc.
I think NotEnoughKeys already does that... only it requires that each individual mod use NEK's API, which not many do.
So it seems.Hmm, do they have a GitHub or something? I might create a small mod to change that.