LexManos has rescued the old launcher and added support for 1.6 modpacks. I'm trying to figure out how this should affect 3rd party packs. Unfortunately this is a really bad time for me as my hard drive died and it being the end of the semester with a number of big projects due and finals looming next week. I haven't even been able to get on teamspeak for the last few days to chat with slowpoke.
Ideally the new launcher will come out in a week or two with it's fancy new 3rd party system and we can forget about all this manual updating.(see slowpoke's news post
here about that) I don't want to go through a whole lot of effort updating to the new launcher system and updating everyone's packs if it will all be rendered moot before I can finish. However, we all know not to put our trust in the new launcher until we see it.
So here's what I'm going to do. The last deadline for my projects is this Wednesday night. Then I have till the next Monday when my first final is. As soon as I can I will talk to slowpoke about the potential ETA of the new launcher and make a decision on whether to do 1.6 packs on the current launcher. If so I will post here saying that and then will spend my extended weekend updating everything.
In either case you are free to update your modpack to have it ready. I will direct any submissions regarding 1.6 to this message until I post an update.
(note: as mentioned I don't my primary computer working at the moment, so I can't even really look at the format of the 1.6 packs. No idea if something will need to be changed, stay tuned)
(second note: the recommended build of MultiMC does not work with 1.6. Look on the new website,
http://multimc.org/ for a dev build that does.)
Edit: Another note to the packs I still haven't updated since last week, getting closer on that, stay tuned and sorry again for the delay.