TC2 vs TC3
Pros:
- System is significantly more automation-friendly than TC3. The mod was more "magitech" than "magic", with machines and power and piping, which is a lot easier to automate and mass-produce than having to manually count out a specific amount of aspect, zap a crucible, and then deal with the alembics.
- Flavor-wise, the aesthetics were more interesting (At least to me. Taint is dark like my soul.
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- Dark Obelisks and everything underneath them were the most gorgeous and badass things in modded Minecraft.
- You could actually make useful things that didn't require research.
Cons:
- Not SMP compatible. Part of the reason for TC3 was to rewrite the mod from the ground up to work with Forge SMP.
- Taint was significantly more unforgiving than Flux. All it takes is one misstep or an unlucky world gen and your entire map is now purple.
- Research System was PURE AWFUL. Instead of the at least somewhat intuitive aspect system that TC3 has, in TC2 you'd just waste stacks upon stacks upon STACKS of meaningless items for the purely random chance of maybe getting research done. Instead of burning up all your precious resources at a research table, you'd throw stacks of cobble into the research table and then go get yourself something to eat.
- Significant lack of golems in top hats.