I am looking around and seeing a lot of people comment ask about the Gregtech mod. I thought it would might be helpful to expand a bit on the current answer of
However that is not what is preventing us from using Gregtech in any pack. So first is we are at a point now where there are several mod developers that no longer provide any tech support to any collection of mods where Gregtech is involved. This makes the process of tracking down and fixing issues in any pack containing Gregtech a bit of a problem. Second part to the problem is the builds of IC2 that we are using for the packs we are releasing at the moment are not compatible with Gregtech and my understanding is it will remain like this for a bit moving forwards. So even if we wanted to somehow include Gregtech somewhere we couldnt.
Moving on to be clear on this, as far as I know. Beyond FTB not having consent to distribute Gregtech and Tinkers Construct in a single pack there has been no changes in permissions with regards to the Gregtech mod and FTB. So the question will now be what about the future. First thing that I think it is safe to say is that we are planning on including Gregtech into the Universal Configs so it easy for you to just drop the mod in. However, The team wants to get this done by someone who is well versed in both Gregtech as a mod and more specifically the Gregtech configs. In the universal configs we will probably target it towards minimal intrusion upon other mods whilst still retaining the difficulty and end game that it provides.
As to packs, of course there should be 3rd party packs coming out that will contain Gregtech. However also I dont think anything is saying that Gregtech will never return to a pack we make. Honestly I hope it does return. Having said that though this next part should be made very clear.
Any pack we do put out that contains Gregtech in it. Gregtech will be disabled by default and or any pack where Gregtech is used will be issued with little to no tech support by either the FTB Team or a large portion of the Mod Developers. In other words you wont want to play this pack unless you can troubleshoot your own issues.
There is no ETA for such a pack if it does come. It certainly wont be before the New Year that is for sure.
The ETA for its inclusion on the Universal Configs also doesnt exist because we still have to pick someone to actually help set that up. However it should come a lot sooner than any pack that has Gregtech in it.
This a totally true statement and right now none of the packs we are currently working on will have Gregtech in them, I suppose the question is why? I think most people know for a long time, I was a fan of what the gregtech mod tried to achieve (ie provide an endgame type environment to Minecraft and help with some cross mod balancing. I haven't looked at the mod in a while (for no other reason than shear lack of time) However I am told that the mod has gone a lot futher down this road as of late.At this time there are no plans to include Gregtech in a pack
However that is not what is preventing us from using Gregtech in any pack. So first is we are at a point now where there are several mod developers that no longer provide any tech support to any collection of mods where Gregtech is involved. This makes the process of tracking down and fixing issues in any pack containing Gregtech a bit of a problem. Second part to the problem is the builds of IC2 that we are using for the packs we are releasing at the moment are not compatible with Gregtech and my understanding is it will remain like this for a bit moving forwards. So even if we wanted to somehow include Gregtech somewhere we couldnt.
Moving on to be clear on this, as far as I know. Beyond FTB not having consent to distribute Gregtech and Tinkers Construct in a single pack there has been no changes in permissions with regards to the Gregtech mod and FTB. So the question will now be what about the future. First thing that I think it is safe to say is that we are planning on including Gregtech into the Universal Configs so it easy for you to just drop the mod in. However, The team wants to get this done by someone who is well versed in both Gregtech as a mod and more specifically the Gregtech configs. In the universal configs we will probably target it towards minimal intrusion upon other mods whilst still retaining the difficulty and end game that it provides.
As to packs, of course there should be 3rd party packs coming out that will contain Gregtech. However also I dont think anything is saying that Gregtech will never return to a pack we make. Honestly I hope it does return. Having said that though this next part should be made very clear.
Any pack we do put out that contains Gregtech in it. Gregtech will be disabled by default and or any pack where Gregtech is used will be issued with little to no tech support by either the FTB Team or a large portion of the Mod Developers. In other words you wont want to play this pack unless you can troubleshoot your own issues.
There is no ETA for such a pack if it does come. It certainly wont be before the New Year that is for sure.
The ETA for its inclusion on the Universal Configs also doesnt exist because we still have to pick someone to actually help set that up. However it should come a lot sooner than any pack that has Gregtech in it.
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