Now Announcing my new mod: Igotsmoreingotsthanyou
It consists of two machines. The first is made out of gravel and sticks. Put a single ore in the input slot, and it will output one ingot of that type every tick. Forever. The advanced version of the machine (made with smooth stone and planks) has a gui selector to output any ingot, every tick.
I win the ore processing wars!
Everybody else can stop competing.
So, wait, in the new IC2 if I have what I'd consider a normal energy set-up of multiple generators(of whatever type) feeding into one MFSU, then down two transformers into LV and then fed into standard machines, that now causes the machines to explode?
As someone who hasn't been playing Minecraft (Let alone modded Minecraft) for about a year and a half now, who's GregT, why is it a big deal for him to be joining the IC2 team, and what's wrong with IC2? I loved playing with it.
As someone who hasn't been playing Minecraft (Let alone modded Minecraft) for about a year and a half now, who's GregT, why is it a big deal for him to be joining the IC2 team, and what's wrong with IC2? I loved playing with it.
well realism IS fun, to a certain degree. however who said that GT=realism?GregoriusT might be a 'good' programmer but he's a terrible game designer. For some weird ass reason he has the idea that "realism = fun" is a hard law, while playing games that take you away from the realism of your daily lives. What sandbox games do, just like a real sandbox, is letting you build stuff without the tediousness of real life stuff like the laws of physics and time constraints getting into the way. He's adding back time constraints and tediousness back into the game. I mean, IRL you need a saw and a lot of time to create planks from a log, but isn't the whole idea behind minecraft that these time constraints just hinder creativity?
In games like shooters they add "realism" because it increases immersion. But adding realism to a blocky cartoony voxel game where blocks can float actually breaks immersion and stifles gameplay because it takes away the creativity and turns it into a struggle against time to get the stuff you want.
Bottomline: realism sucks
well realism IS fun, to a certain degree.
i partially disagree with that. there is place for realism in minecraft, but gerg isn`t the person who can blend it in.Yeah, if you read my entire post that's kinda what I said. That realism can be fun, in the right games.
you`re talking about how it used to work not how it works in latest version.No it won't. An MFSU outputs at 512/t MV transformers accept 512/t on input and output 128/t. The HV transformer is to step down into a MFSU.
you`re talking about how it used to work not how it works in latest version.
well, there is no way of knowing if it`s a bug. it might be intended functionality that will remain. it`s definitely not 1.4 but i have no idea if it`s 1.5 or 1.6.I stand corrected and that sounds like a bug. I assume that's 1.5 or 1.6, as it worked in 1.4?
Take a large battery, charge it all the way, and then release it into your PC. Things will fry. Things will short circuit. Things will break.
Making things explode is a bit... far, though.