Should ic2 be boycotted untill the power system is fixed ??

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epidemia78

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Due to annoying lag whenever I open NEI, I am always looking to trim the fat from my modlist. I wish I had left IC2 out before I generated this latest world. Ive gotten some use out of it in previous versions. But in 1.6.4 there are so many alternatives that arent so grindy and tedious. I wish I hadnt wasted the resources setting up an MFE for powersuit charging and an overlcocked electric furnace. Once I tried out the ender IO machines I just replaced the electric furnace.
 
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Pyure

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Due to annoying lag whenever I open NEI, I am always looking to trim the fat from my modlist. I wish I had left IC2 out before I generated this latest world. Ive gotten some use out of it in previous versions. But in 1.6.4 there are so many alternatives that arent so grindy and tedious. I wish I hadnt wasted the resources setting up an MFE for powersuit charging and an overlcocked electric furnace. Once I tried out the ender IO machines I just replaced the electric furnace.
I haven't tinkered with Ender IO yet. Is it anywhere near as fast as a decently-overclocked electric furnace or an induction furnace?
 

RavynousHunter

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I haven't tinkered with Ender IO yet. Is it anywhere near as fast as a decently-overclocked electric furnace or an induction furnace?
Without a capacitor upgrade, I'd say its roughly as fast as a redstone furnace from TE. However, even with a dual-layer (tier 2, pretty cheap) capacitor, it can smelt around an item a second, if memory serves. If you manage to get an octadic (tier 3) capacitor in there, it gets even faster. Each capacitor upgrade also boosts the furnace's internal power buffer, so its a combination overclocker and energy storage upgrade. All in all, not a bad deal.

EnderIO is, in and of itself, a very useful mod. The ability to transfer items, power, fluids, redstone signals, and link AE machines together in the same block is unbelievably useful. Oh, and item conduits can be given filtering rules just like their TE cousins, only without requiring a pneumatic servo upgrade.
 

Pyure

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One thing everyone seems to have missed is the Ender IO alloy Smelter can smelt 3 things at once, so it may appear slower visually but multiply it by 3.
Sweet! Of course IC2 induction furnace runs ridicu-fast AND does two items at once, so I'd still make an argument that it has some worth :)
 

RavynousHunter

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Ok, well...IC2 has gregtech addon.

**** run for the hills ****
026.gif
 

belgabor

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Sweet! Of course IC2 induction furnace runs ridicu-fast AND does two items at once, so I'd still make an argument that it has some worth :)
I was testing contenders to the speed of an IC2 induction furnace somewhat recently =)
Ender IO is about 3 times slower than a fully heated up induction furnace. If you want to get nearer you need a rotary craft lava smeltery, that's about 2/3 as fast but hard to max out (it smelts 18 items in parallel), but you can set it up to run pretty much for free.
For on-demand smelting an induction furnace is still pretty much the best bet, closely followed by ender io.
One thing I haven't compared yet is a vanilla furnace heated with a RC heater, depending on how much energy you pump into the heater it's rediculously fast as well.
 
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Pyure

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I was testing contenders to the speed of an IC2 induction furnace somewhat recently =)
Ender IO is about 3 times slower than a fully heated up induction furnace. If you want to get nearer you need a rotary craft lava smeltery, that's about 2/3 as fast but hard to max out (it smelts 18 items in parallel), but you can set it up to run pretty much for free.
For on-demand smelting an induction furnace is still pretty much the best bet, closely followed by ender io.
One thing I haven't compared yet is a vanilla furnace heated with a RC heater, depending on how much energy you pump into the heater it's rediculously fast as well.

this is fantastic info, thanks kindly.

I think a maxed RC friction hear + furnace outdoes an induction furnace, but honestly my wussy power production doesn't permit me to max one out regularly.
(I am soooo close to getting my nuclear power going...)
 

RavynousHunter

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Doesn't that run the risk of, at higher temperatures, melting the furnace? At least, that's what I remember the RotaryCraft book telling me.
 

YX33A

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I was testing contenders to the speed of an IC2 induction furnace somewhat recently =)
Ender IO is about 3 times slower than a fully heated up induction furnace. If you want to get nearer you need a rotary craft lava smeltery, that's about 2/3 as fast but hard to max out (it smelts 18 items in parallel), but you can set it up to run pretty much for free.
For on-demand smelting an induction furnace is still pretty much the best bet, closely followed by ender io.
One thing I haven't compared yet is a vanilla furnace heated with a RC heater, depending on how much energy you pump into the heater it's rediculously fast as well.
Did you do any testing with Mek? As stated, you can upgrade the HELL out of your factories in Mek and the highest tier one smelts 7 items at once.
 

Mevansuto

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I was testing contenders to the speed of an IC2 induction furnace somewhat recently =)
Ender IO is about 3 times slower than a fully heated up induction furnace. If you want to get nearer you need a rotary craft lava smeltery, that's about 2/3 as fast but hard to max out (it smelts 18 items in parallel), but you can set it up to run pretty much for free.
For on-demand smelting an induction furnace is still pretty much the best bet, closely followed by ender io.
One thing I haven't compared yet is a vanilla furnace heated with a RC heater, depending on how much energy you pump into the heater it's rediculously fast as well.

What about a Mekanism factory? Upgrades and all.
 

belgabor

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Doesn't that run the risk of, at higher temperatures, melting the furnace? At least, that's what I remember the RotaryCraft book telling me.
Yes I know, I didn't manage to do that in my tests though. The heater heats up pretty fast so depending on the setup you could just use a BC gate to either turn the engine off or decouple it with a clutch.

Mekanism I haven't tried yet. My modded dw20 world is unfortunately already buggy and laggy as hell, so I don't want to add anything significant anymore. I certainly will try mekanism at some point though, probably as soon as frustration wins over lazyness and I start a fresh world (probably either Monster or Resonant Rise).
 

RavynousHunter

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I quite recommend Mekanism; its a hell of a lot of fun to play with, and its got the best passive power generation I've ever encountered. For early-to-mid power, you can't beat it. Oh, and universal cables that simultaneously carry Joules, RF, MJ, and EU. There might be another in there, I don't quite remember...I know there's 4 different tiers now: basic (200 RF/t), advanced (800 RF/t), elite (3,200 RF/t), and ultimate (12,800 RF/t). The values you see in-game, by default, are Mekanism's own Joules, but I converted them to RF since that seems to be the most common power type amongst the ones Mekanism can use. Oh, and you can tweak the Joules:EU,RF,MJ,etc ratio in the config!

Odd question, but would anyone here be interested in a thread detailing my ongoing research into modded Minecraft energy sources and their interactions with one another? I kinda started to help keep my note-taking skills sharp, and was wondering if anyone here might find them useful.
 

YX33A

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I quite recommend Mekanism; its a hell of a lot of fun to play with, and its got the best passive power generation I've ever encountered. For early-to-mid power, you can't beat it. Oh, and universal cables that simultaneously carry Joules, RF, MJ, and EU. There might be another in there, I don't quite remember...I know there's 4 different tiers now: basic (200 RF/t), advanced (800 RF/t), elite (3,200 RF/t), and ultimate (12,800 RF/t). The values you see in-game, by default, are Mekanism's own Joules, but I converted them to RF since that seems to be the most common power type amongst the ones Mekanism can use. Oh, and you can tweak the Joules:EU,RF,MJ,etc ratio in the config!

Odd question, but would anyone here be interested in a thread detailing my ongoing research into modded Minecraft energy sources and their interactions with one another? I kinda started to help keep my note-taking skills sharp, and was wondering if anyone here might find them useful.
That thread could be very useful, actually. Even more so if you show how each "fuel" we have rates in each "Energy System", thus showing what a slightly more accurate conversion ratio for everything would be.
 
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Flipz

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I quite recommend Mekanism; its a hell of a lot of fun to play with, and its got the best passive power generation I've ever encountered. For early-to-mid power, you can't beat it. Oh, and universal cables that simultaneously carry Joules, RF, MJ, and EU. There might be another in there, I don't quite remember...I know there's 4 different tiers now: basic (200 RF/t), advanced (800 RF/t), elite (3,200 RF/t), and ultimate (12,800 RF/t). The values you see in-game, by default, are Mekanism's own Joules, but I converted them to RF since that seems to be the most common power type amongst the ones Mekanism can use. Oh, and you can tweak the Joules:EU,RF,MJ,etc ratio in the config!

Odd question, but would anyone here be interested in a thread detailing my ongoing research into modded Minecraft energy sources and their interactions with one another? I kinda started to help keep my note-taking skills sharp, and was wondering if anyone here might find them useful.

Go for it. ;)

Also, you might consider posting it on the wiki as well, at least for those mods that are included in official FTB packs. ;)
 
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RavynousHunter

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That thread could be very useful, actually. Even more so if you show how each "fuel" we have rates in each "Energy System", thus showing what a slightly more accurate conversion ratio for everything would be.

Ooh, good idea. I've mostly got Mekanism power generation and some RotaryCraft conversions, but I do plan on writing more. Thankfully, Mek makes testing such things quite a lot easier. Also, the pack I'm running (its a custom one) doesn't have IC2 in it, at this stage, since its based off one that's being used for the server on which I play. However, I'll certainly be figuring out as much as I can about 'em!

Go for it. ;)

Also, you might consider posting it on the wiki as well, at least for those mods that are included in official FTB packs. ;)
Hrm, I've got it all in one central document, currently, but I'll happily filter things thru the wiki when I get the time!