An' spiders with bloody 'ealth bars mate.Nah, in 'straya mate, we don got no sheeps. Jus sharks with frickin' lazors on their frickin' 'ead mate.
An' spiders with bloody 'ealth bars mate.Nah, in 'straya mate, we don got no sheeps. Jus sharks with frickin' lazors on their frickin' 'ead mate.
Those are definitely Natura clouds. I think Cloud gen was turned down since they spawn so many all the time >.<Clouds, thats a really clever idea. Is it chisel or something like that adds the cloud block? The natura clouds seem very rare at least on RR now.
Clouds, thats a really clever idea. Is it chisel or something like that adds the cloud block? The natura clouds seem very rare at least on RR now.
Those are definitely Natura clouds. I think Cloud gen was turned down since they spawn so many all the time >.<
Can you use the chisel on them?No those are Chisel clouds. You make throwable bottles of them out of 5 glass and 1 nether quartz
You commented about the loot in the dungeons, but frankly, you did come in from the wrong end of the dungeon. And considering the hordes further down, that loot would be worth it after fighting your way up.
Go to the End, they're still ridiculous there.[DOUBLEPOST=1393523755][/DOUBLEPOST]The natura clouds seem very rare at least on RR now.
I dug into the configs as soon as I saw that Velotican had made Resonant Energy Cells spawn as loot... bloody stupid decision if I'm honest... but then, I think very little of his idea of balanceNo it is not "worth" it. The loot is too good for too little work though that is most likely a config issue with RR and not the default of the mod. But frankly If the direction I took was wrong there was nothing to suggest it as glass is not the best way to suggest you should go around. Also I have off camera cleared the tower I started on all the way to the bottom cleared out the bottom of the other 3 and starting going up a 2nd tower before I got bored and left. The only risk was being surprised by large groups. (which does not happen) and the ranged guys. The layout could use a lot of work to direct explorers into the right places. The mobs could use some more ranged or movement based abilities to put pressure on any would be looters and it could use a more Boss like mob maybe an amped up version of the two sword guys in the lower level. The loot could use a better layout instead of totally randomly placed having low and high level loot chests with the high level one being better guarded would work better. The place could also stand a few traps of some sort. But back to "wrong way" the if the "right way" is bottom up there is issues with that being underwater it is not the easiest way to go. Glass showing everything off does no make one want to go the long way around. Mob layout is backwards then with the hardest at the bottom and the easiest at the top meaning the whole thing would get easier as you go if you did it this "right way" as you suggest.
I've seen people complaining about this before and I just can't see it... I end up swimming in them, especially with Metallurgy's platinum spawning.Ah. Tedium + Reward equals difficulty then. Better to put a single piece of shiny ingot instead. Since that's the hard component to making Resonant ANYTHING.
PSH I have more shiny ingots then iron because of how frequently ferrous and nether platinum spawn
Ah. Tedium + Reward equals difficulty then. Better to put a single piece of shiny ingot instead. Since that's the hard component to making Resonant ANYTHING.
@Saice , will you be doing another Factorization setup again this Season? Looking at the new changes made by Neptune in DW20's new video may make trying to make the system entirely Factorization easier with the new blocks.
Also, I like your clouds.
If you keep up with the self-deprecation I may be forced to use Mariculture to spite youI vote the Factorization, it's way cooler/more interesting to see/watch