Apologize... this seems to be a dumb question... but where are config files?I'll go through this with MultiMC.
Normally I wouldn't tell people to install IDFix, but I can't make a resolving ID conflicts guide right now.
- Install MultiMC
- Make an instance with the new instance button and select 1.6.4
- Click the edit instance button
- Click Install Forge
- Pick the Forge release you want, latest works best IMO.
- Install the mods and drop them into the mods folder. (MMC generates the mod folder on install)
- Select all the config files
- Drop them in the config folder
- Boot up
- Do you get ID conflicts? If so, go on. If not, end.
- Install IDFix Minus
In the /config directory.Apologize... this seems to be a dumb question... but where are config files?
Spent my first hour or 2 just getting setup with shelter, wheat farm, tree farm, and an iron suit and pick. Spent about 20 minutes going over the roc book. Sand is going to be a little pain for the steel and whatever... I'm in what looks like an extensive Extreme hill biome. Nothing looks too scary in the book, but I think I need to get real basic with the power/processing. Like 1 for 1 until I get a hold of this thing. There is something refreshing about a non fluid power generation. Its by far less efficient, but something I haven't worked with yet and should be very predictable.
Same with Gunpowder. I'm pretty sure I've only seen it get used once.The consumption rate on sand when making steel is so low that you should be able to get by with a few pieces for a while.
You can with the grinder i think, or the boring machineoh, k. Thats cool. Is there a roc method of breaking a block down to get sand anyway?
seems to be around 10% for gunpowder and 1-3% for sand. I usually need around 1 gunpowder per stack or ironSame with Gunpowder. I'm pretty sure I've only seen it get used once.
They don't seem to do bonus anymore in v24+. Dunno if intentional or notwell got the blast furnace going. Put in a whole stack of iron and no bonus steel from the entire process. *thumbs down* The book and wikis all said that charcoal was usable to cook steel. It isn't. Only coal... maybe Coke, but I'm not at the stage for Coke yet. Took a look at more roc book pages. Pretty taken back by all the high end stuff. Spawner control, bedrock stuff, farming, there is a jetpack for flight, etc. RoC looks to be pretty resource intensive... atleast comparatively speaking to the mfrs, tes, etc. That being said, it looks like it can do everything from ic2 to bc to mfr to te, just not as easily. I like the potential conversion between it and the other significant power mods. In the future, even if I don't seem to like the tech curve of roc, that conversion capability may be the reason I might put it in all my other play through modpack attempts.
It requires using Coal Coke now if you want the bonus steel. Rotarycraft Coal Coke is obtained quite simply through running coal through the blast furnace, at a 1:1 rate.They don't seem to do bonus anymore in v24+. Dunno if intentional or not
Now that, I had no idea... Wished that was in the book. very cool to know though. does that RoC Coal Coke equate to railcraft coal coke?It requires using Coal Coke now if you want the bonus steel. Rotarycraft Coal Coke is obtained quite simply through running coal through the blast furnace, at a 1:1 rate.
I am not certain on that as my personal pack of "Reika's mods + random things I want to include" doesn't have Railcraft this go round.Now that, I had no idea... Wished that was in the book. very cool to know though. does that RoC Coal Coke equate to railcraft coal coke?
ok it can power a single base with a bazillion of extractor and boring mahine*performs a pentagram ritual and a blood sacrifice to summon @Reika *
Have you guys ever made a fusion reactor in RC? That thing can power an entire 50 man server and everyone can run 200 laser drills off it
Im fairly sure you can't ever build something big enough to use that energy up.
source : I tried