Temporarily changed the looks of the main tower:
Now dont worry, this was purely done so I could detect where there were multiple layers of stone upon each other. I had to replace the outer layer block by block with the wand of equal trade so that I could then go inside and see which blocks had not been changed. Turned out that there were 2-4 layers some places. But it is all fixed now and just about to replace all the sandstone back into the proper material
The main reason why I had to polish off the inside of the "tower" was because I started building floors inside. Or so far just one floor.
Plan on having a glass separation wall at those two outer doors. Behind the doors and up the stairs is the main corridor leading off to both wings.
The floor I am standing on taking this picture I plan on making with high ceiling height to give it somewhat a "grand hall" like feel.
In the middle of the picture is an early take on the elevator that I have been talking about. It is complete with automatic doors and you might be able to see the golden edge of the Advanced Monitor on the far wall on the lift that will be used as the Touch screen. The doors are wired to automatically open when you approach the lift, but wired it up so the computer can overwrite it and close the doors once you select a destination(plan to program in a little delay: click destination, close door, delay, teleport, delay, release door control to entity detector). On arrival the Entity detector on the destination lift will automatically open the doors so the experience should be rather perfect(as far as I can foresee
)