I have a couple silly questions from your Endergenic Generator github wiki.
Your GitHub Wiki gives timings in ticks: you mean redstone ticks and not game ticks, right?
Charging mode is a 15-tick cycle: you did mean 15 times (0..14) and not something silly like 16 ticks (0..15)?
I suck at signals so I could use an interesting challenge!
I have also been carrying around two questions regarding dimensions:
Is there a way to recover random parameters: e.g. slow time when I don't have it?
Is there a way to recover the dimlets used for e.g. dimension 7?
My guess that both are no but one day?
Sorry for the terse dimension questions.What do you mean by recover?
the ability to remotely project rooms to other places and even other dimensions
Sorry, but I got stuck of the Endergeneric Generator puzzle and could use some help...
What is the optimal catch time? Your wiki says 8th tick but in-game manual says 10th.
I believe that a pulse while Endergeneric Generator is holding will throw the pearl.
After that does it go to charging or is it idle and requires another pulse?
This is very clever! It means you should be able to centralize your AE systems. Will it also be able to handle items, redstone, energy and liquids?
I think you missed my most important question: A pulse to a holding gen will throw the pearl but does it go to charging or is it idle and requires another pulse?
Thanks for confirming10!
I also had a fun thought regarding your demo: that is a nice multi-base. Shame if something were to blow one up... You've got to wonder
Namely the ability to remotely project rooms to other places and even other dimensions.
Just throwing this out there, ChromatiCraft's World Rifts let you connect two locations in any dimensions, even the same dimension, regardless of the coordinates. They work with items, fluids, redstone, shaft power, probably ElectriCraft power, probably a few other things that I'm forgetting...Are you going to project block interactions?
I'm specifically thinking of "I have a mystcraft portal over there, and I'm going to pretend it is here". Or, "I'll break that crystal block and break the portal" / "I'll remove that book and change where the portal goes".
Or, "I'll connect this machine to that rotarycraft shaft". As in, "That reactor is in another dimension so if it explodes, nothing happens, but the shaft power is safely transferred".
Or, substitute "another distant location in this dimension", or "two dimensions without the exact x/y/z mapping through linked portals that rotarycraft requires".
Or ... can the same remote projection be mapped to many different receiving locations?
Are you going to project block interactions?
I'm specifically thinking of "I have a mystcraft portal over there, and I'm going to pretend it is here". Or, "I'll break that crystal block and break the portal" / "I'll remove that book and change where the portal goes".
Or, "I'll connect this machine to that rotarycraft shaft". As in, "That reactor is in another dimension so if it explodes, nothing happens, but the shaft power is safely transferred".
Or, substitute "another distant location in this dimension", or "two dimensions without the exact x/y/z mapping through linked portals that rotarycraft requires".
Or ... can the same remote projection be mapped to many different receiving locations?
In the context of "power" worlds, if certain worlds became progressively more expensive over time (due to being Unstable or whatever) this would have a similarly beneficial balancing effect.A cumulative RF cost would be neat. Eventually you wouldn't be able to maintain most worlds.
@McJty what would the feasibility of dimension-timespans be? Basically the ability to make dimensions "unstable" in that they can only operate for X amount of time before they essentially disintegrate (either become inaccessible, or otherwise unusable by virtue of horrible effects and/or voiding and/or environmental horrors)
I'm thinking of harder-core implications for the mod where trying to balance the building- and running-cost of a dimension against its "OP-factor" (ie, a yellorium world for instance), and I'm thinking that if all "fuel" worlds could theoretically be made "unstable", this would make balancing considerably easier.
I didn't think of that :\Another thing that I'm trying to look into right now is to see if I can actually make machines stop (i.e. reverse time torch or similar) in a dimension that has no power. Some people are now abusing powerless machines by putting quarries in them and so on.