Recent Events Discussion (RED) Thread

Eliav24

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Jul 29, 2019
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Why not just create a whole new block-world engine for mods?

Beside the obvious hundred of reasons
 

keybounce

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Jul 29, 2019
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164 versus 1710?

The items not conflicting: Win.
The inability to share your world with someone else / import maps from one game into another as a new dimension: Bad.
The support for items not being extended to potions, enchantments, entities, biomes, and everything else? Uggh.

Twitch support: Quality cannot be brought up to a decent level, sorry. The best quality you can select is not good enough. OBS does a much better job, and now is available cross-platform. Built-in support for streaming, while it has very nice start/stop support, is worthless.
Twitch chat, in-game: Great, except that it's only half-duplex. I still need to have a chat window open to *respond* to my viewers.
Twitch's "assertation failed", and complete crash without any chance to save your worldstate: OMG. If I could just completely disable twitch support to avoid this, great! But it seems that since I upgraded to a mojang account instead of a minecraft account, to support twitch, I'm stuck. (Bug: https://bugs.mojang.com/browse/MC-65480. Note that for some reason, an issue with plain vanilla minecraft is closed as a duplicate of an issue with optifine. And ... looks like I need to update https://bugs.mojang.com/browse/MC-68956, as I now _CAN_ replicate this on demand in 1.7.10, let me verify that I can replicate this on demand in 184.)

Vector pool / object cleanup: I'm using CMS collector, so I don't notice. The default garbage collector is a worst-case match for minecraft. G1GC ... well, it ought to perform better, I've never managed to keep it from becoming a memory/cpu runaway (it never stops trying to clean up stuff.)

Climate zones: Potentially good idea; really bad execution. Climate Control (the mod) did it better.

New biomes: Mesas are really different. Rest? Not sure yet. Roofed forest is ... good idea, bad execution?
New height variation factors: Geez, swamps used to be consistently small patches of dry land, and one-block of water. Now, they tend to be very large above ground patches, and very large below water patches, going several blocks deep. People have complained about "You've seen one <insert biome>, you've seen them all", calling for improved variation, etc -- and we get a bigger range for height variation with a slower change so it's a lot of this or a lot of that.
New X+128 system? ... Geez, cut the biome space in half? You couldn't make biomes a 12 bit, or 16 bit number, just like you added 4 bits to block ID?

Is 1.7.x better than 164? 1710 is where mod support is.
 
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TomeWyrm

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If they manage to shift to the idea they put forth about the Plugin API where vanilla is just a bunch of plugins on top of the engine... and they actually keep the engine bare-bones enough and scaleable? We might not see someone make an open-source re-implementation of MC designed for modders and so the rest of us can quit putting up with the crap. Pretty soon here, we'll have a central mod database so we could even integrate mod installs into the client!

Thus far I rather like 1.7, and even some of the CONTENT of 1.8. The problem is they keep fucking with the ENGINE, making it worse and worse.
 

lenscas

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Jul 31, 2013
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you know, Minecraft remembers me of the powder toy, it used to be a very simple "game" but as more and more updates came out performance dropped. As the new content needed something that their engine just wasn't made to do. Eventually they decided to rewrite it I believe but I stopped using it before that.
 

lenscas

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I have played I don't even know how much of that kind of games, but I sticked with tpt as that was the most advanced and still got updates. I fear that it is dead though :( maybe I should look at the code though, perhaps (I probably can) learn from it.
 

Golrith

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164 versus 1710?
New X+128 system? ... Geez, cut the biome space in half? You couldn't make biomes a 12 bit, or 16 bit number, just like you added 4 bits to block ID?
Seriously agree on this one. Really difficult to have all my favorite dimension mods and BoP at once, run out of Biome IDs, so it's a case of working out which dimension biomes are allowed to spawn in overworld. Considering only a fraction of the biomes use the X+128 alternatives, this is a big waste.
 

Someone Else 37

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Feb 10, 2013
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What's this? Unstable Tinker's Construct tools? O.O

My guess: You have to make the parts in a smeltery, by melting down diamonds, iron an an activated Division Sigil (gives enough molten sigil for 256 unstable ingots). Cast the parts normally; they will explode after being in your inventory for ten seconds or when dropped on the ground (so make sure you have inventory space when you click the casting table), but they do not explode when you close any given GUI, unlike regular unstable ingots. Also make sure you have a tool station/forge nearby.

Either that, or just use Mobius Ingots (made with a Pseudo-Inversion Sigil... Tema recently renamed them that, right?) in the part builder.
 
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