Ok, if this does not belong, I'm sorry. It's recent events, and it's something to discuss. (Remember: civil.)
In the TiC thread, someone was commenting on steel:
grimallq, on 19 May 2014 - 08:41 AM, said:
By the time I have enough clay in a new world to make a small Smeltery I'm usually swimming in 4 kinds of steel.
I responded:
What you need is to have specialized steel.
TiC steel, as I understand it, has to be made in a special high-temp furnace, with coal, gunpowder, sand, and redstone. That's not too far from Reika's blast furnace, and both require a decent infrastructure first.
Maybe the two of you should merge your steels under a common dictionary tag?
It seemed like a good idea. Still does. Neither mod makes steel easy; both require a mix of impurities, and almost the identical mix.
mDiyo's response:
Keybounce: I refuse to work with anyone who tries to force their vision on others.
I know Reika is very much a "This is the only way to use this mod" person.
But ...
I see mDiyo as very, very similar, especially with regards to TiC. Not to the point of saying "Thou shall not make a mod for my mod", but certainly with "This is my vision for how the tools should work, and I won't make any changes that would fit things better". Specifically, a while back I had asked about reducing the default number of modifiers, possibly with ways to get more extra modifiers.
I am not a fan of TiC. I use it only because AgSkies and Magic Farm use it. It may be the case that the best of enchanted vanilla gear out performs it, but the reality is that in most cases it renders vanilla tools worthless. Between doubling ore production and providing more ores, it takes the already "swimming in ores" of vanilla and makes it worse. The large variety of options seem more like an exercise in spreadsheet combinatorics, until you get into the crazy and insane stuff (orbital launchers, etc). It turns "high-powered" stuff -- the equivalent of vanilla enchantments -- from rarities that you have to work to get, and maintain, into dirt-cheap (most of the time) stuff that is trivial to get and maintain.
Simply put: If you can make a TiC tool, then there is usually no reason not to make a TiC tool. I had wanted a reason to choose between TiC tools and vanilla tools. I did not, and still do not, like the idea of massive increase in ores available just for some tool variety, that have no use outside of that.
My idea of a config option to set the base amount of modifiers, as well as how many times a given extra modifier could be used? Rejected. If I recall correctly, it did not fit mDiyo's vision of the mod.
Since then, we've gotten a lot of add-ons to change how TiC works. But the most restrictive of them just has "tool leveling" -- a TiC tool will still become as powerful as before, perhaps even more powerful. In a non-skyblock map, you can level them up with relative ease; in a typical modern modpack, you have some sort of "fake player" to level them up for you (trivial for a pick -- stick it in front of a cobblegen. Harder for a shovel, but even an axe can go in front of a forestry farm tree.) So unless you need something for a short-term project now, the TiC tool is still generally the tool of choice.
===
I see very little difference (I won't say no difference, just not much difference) between Reika and mDiyo when it comes to "This is my vision for my mod". I'm not saying that this is wrong.
I don't understand the whole "I won't work with someone who has a vision that differs from my own" view.
And I don't see why these two forms of high temperature, high-quality with impurities steel cannot be regarded as dictionary-compatible.