Recent Events Discussion (RED) Thread

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karmarcharger

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Correction: 1 block for farming, 1 block for planting, 1 block for waste processing, several blocks with range upgrades to collect sewage, 1 block to turn that into compost, 1 block to use that on the crops. Set up the transport, sorting, and processing network and you're at the size of a small factory. Now set up the REST of MFR's stuff. My entire point is that it's not one block; it's many with simple, easy functions, that need to be hooked up to each other intelligently for maximum efficiency.

Yes! A chain of simple 1 block machines! Not one block!
I don't understand how you can say it's one block and then explain that by saying its multiple blocks... :(
https://xkcd.com/386/
Perhaps the function at the end is powerful, but that comes from the process of networking the entire thing.

The only actual cost of running te farm is RF... 90% of MFR machines have RF as their only cost....Either that or you can just place another MFR machine beside it to fuel it, which also only uses RF ( Grinder + auto enchanter)

Take a look at forestry, you need ferilizer & water & RF & stuff to run a tree farm... Take a look at EnderIO farming station, you need tools to run the tree farm.... Compare the EnderIO Joe & the MFR grinder, one needs actual tools and RF, the other just one hit mobs without actual tools and using little RF....
 

Type1Ninja

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I find that its not motivating... because its more of guiding you to complete achievements rather then rewarding you for completing it ;/
If you feel like a change of pace, my pack is the polar opposite. The only quests are tutorials for new/returning players. They only give you a single cookie for completion, but they're not intended to be super hard achievements. It's open world, so you can set your own goals.

You might not like that either, but it's different from lots of recent packs. :p

The only actual cost of running te farm is RF... 90% of MFR machines have RF as their only cost....Either that or you can just place another MFR machine beside it to fuel it, which also only uses RF ( Grinder + auto enchanter)

Take a look at forestry, you need ferilizer & water & RF & stuff to run a tree farm... Take a look at EnderIO farming station, you need tools to run the tree farm.... Compare the EnderIO Joe & the MFR grinder, one needs actual tools and RF, the other just one hit mobs without actual tools and using little RF....
Then we'll agree to disagree. I take issue with your argument that it's just one block, not with the argument that it's low cost.
(I also think that the "just place another machine next to it" argument isn't totally true, as you often need multiple machines, and space is a constraint, but I won't flat-out say you're wrong)
 
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karmarcharger

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If you feel like a change of pace, my pack is the polar opposite. The only quests are tutorials for new/returning players. They only give you a single cookie for completion, but they're not intended to be super hard achievements. It's open world, so you can set your own goals.

You might not like that either, but it's different from lots of recent packs. :p
I dont like packs that just run you through the mods, HQM is cooler when you actually make a storyline and run the mods through it...

I also dont like packs which have minimal minetweaking ( Aka changing the CRAFTING recipe of a few items/disabling a few items), I prefer packs which introduces revolutionary game style changes (No moar sieving!.... No more boring mining)... Its nice to have a challenge when mining.. something that makes a pack stand out from the hundreds of " sieve for ores" " Undeground base afk mining 4 life"....
 
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Type1Ninja

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I dont like packs that just run you through the mods, HQM is cooler when you actually make a storyline and run the mods through it...

I also dont like packs which have minimal minetweaking ( Aka changing the CRAFTING recipe of a few items/disabling a few items), I prefer packs which introduces revolutionary game style changes (No moar sieving!.... No more boring mining)... Its nice to have a challenge when mining.. something that makes a pack stand out from the hundreds of " sieve for ores" " Undeground base afk mining 4 life"....
I made a bunch of recipes cheaper. There is no revolutionary mechanic, but the cheaper recipes are designed to make automated mining easier and quicker to get. To me, it's a sandbox, not a challenge.

There is no map. Start your own and build your own stuff.
 

ljfa

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I remember when I came back to modded Minecraft 1.6.4 after a break. My friend suggested me making a tree farm and I thought this was going to be an immensely complicated task since you somehow have to visit and cut down all the logs, collect the saplings that drop and replant them. Turtle programs for this exist but I bet they're not easy at all.

Nope. Steve's Carts. It was kinda weird to see how the cart would swing its saws and somehow magically break the leaves and logs up there.

Edit:
one needs actual tools and RF
The Killer Joe doesn't need RF but instead nutirent distillation. So yes, this one needs more infrastructure.
 

Type1Ninja

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Orespawn and MFR is an interesting combination... I remember when I made an autospawner with golden apple cows. Good, old times :p
Anything with OreSpawn in it automatically goes to my mental "Foolish but Well-Intentioned" list of packs. So do packs containing Pixelmon.
OreSpawn just seems like a mindless grind towards ever-more-powerful weapons, requiring you to kill bosses with health pools perfectly scaled to that, making it repetitive. I might be wrong, as I've never tried it, but that's my mental image.
(Stuff with Pixelmon gets put there as well because Pixelmon really belongs on its own, or with nothing but graphics mods. In that case, it's a waste to make a pack, because it's easier to download the graphics mods yourself.)
 

TomeWyrm

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I would say that MFR is "easy" but not OP. OP is so easy it isn't fun; MFR is both fun AND easy. Plus it is easy in terms of crafting recipes only; the ENTIRE loop is truly quite long...

Start with a planter. Now you need a harvester. Power that and you're done, right? Sure! But you can do more...
Set up a fertilizer. For that, you need a composter composting poop. So set up a sewer underneath a cow and you're set!
Until you see the breeder. So you set that up, so that some of your farm's produce is used to make more poop to make the farm faster. Then you realize there's a chronotyper and a grinder/slaughterhouse, and decide to automate the killing your livestock as well, and process the drops, which is either a furnace for whatever drop or a meat packer for meat.
That ends up being a sizable amount of work just to craft it; organizing it properly and building the network of transport, power, and sorting isn't even on the list, which is most of the challenge.

Added challenge, only tangientially related to farming and for awesome people only:
1. Do it WITHOUT Steve's Factory Manager. ;)
2. Instead of a slaughterhouse, use a grinder (and process the drops). Set up the grinder to send mob essence to an autospawner spawning mobs of your choice (endermen are nice ;)). Send those to another grinder, which sends THAT essence to ANOTHER autospawner, spawning any other (low-threat) type of mob, which is sent to a slaughterhouse for meat packing.

So, with ALL of that, you get:
1. The drops of whatever plants you're trying to grow - wheat, carrots, potatoes, other modded crops, any kind of tree products...
2. Either farm animal products or meat ingots and pink slime, depending on whether you used a grinder or a slaughterhouse.

If you set up the "Awesome Only" challenge, you also get...
3. The mob drops of whatever farm animal
4. The mob drops of your mob of choice - this could be ender pearls, blaze rods, wither skeleton skulls, or even more mundane drops.
5. Meat ingots and pink slime

Automate that in survival and post screenshots.
When you're done, THEN I give you permission to call it trivial. I'll still disagree, but I won't bug you about it. :p
MFR only, or can I use TE/ExU/EIO?

The challenge is automating a planter/harvester/fertilizer/sewer/breeder/chronotyper/grinder. Does this system also need to supply itself with power, barring the obvious bootstrap?

You're using a different (no less valid mind you, merely non-identical) definition of "overpowered" than I am. It is both easier and more powerful than any other option (well you can argue more powerful with things like RotaryCraft, or tile accelerators). That qualifies it as overpowered under my definition. Anything which by its inclusion makes all other options inefficient or less capable? Is overly powered as compared to them. I know I only do other farms just to stop building the same MFR setup, because MFR is just that good. WHICH IS NOT A CRITICISM! I like MFR being MFR. It does what it does simply and well on the farming side. I'm just saying every other option is inferior in at least one way, whether it be more complex, more costly, less effective, less scalable, less productive, all of the above.

Seriously, no arguments. I'm not saying MFR is BAD.
I REALLY LIKE MFR.
There is a reason it is included in most packs I play, unless I'm going for "challenge".
 

karmarcharger

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MFR only, or can I use TE/ExU/EIO?

The challenge is automating a planter/harvester/fertilizer/sewer/breeder/chronotyper/grinder. Does this system also need to supply itself with power, barring the obvious bootstrap?

You're using a different (no less valid mind you, merely non-identical) definition of "overpowered" than I am. It is both easier and more powerful than any other option (well you can argue more powerful with things like RotaryCraft, or tile accelerators). That qualifies it as overpowered under my definition. Anything which by its inclusion makes all other options inefficient or less capable? Is overly powered as compared to them. I know I only do other farms just to stop building the same MFR setup, because MFR is just that good. WHICH IS NOT A CRITICISM! I like MFR being MFR. It does what it does simply and well on the farming side. I'm just saying every other option is inferior in at least one way, whether it be more complex, more costly, less effective, less scalable, less productive, all of the above.

Seriously, no arguments. I'm not saying MFR is BAD.
I REALLY LIKE MFR.
There is a reason it is included in most packs I play, unless I'm going for "challenge".

Eh... MFR isnt OP, its just brainless....

Planter + harvester-> Feed some RF for infinite food/wood ( Wow, is the axe in the harvester made of bedrock?[infinite durability])
Grinder + Autoenchanter/disenchanter -> Feed some RF for infinite enchanting and mob drops! (Wow, does the grinder use the bane of pigs/bedrock sword to kill mobs [infinite durability + 1 Shot mobs])
Sewage + Composter + fertilizer -> Feed some RF for infinite bonemeal :D

Heres some MFR power generation....

your MFR farm + Bio reactor + Bio Fuel generator -> Self sufficient power generation with alot of excess power, to fuel your other machines...

Most of MFR farms etc dont require items to sustain it (some form of tools or something), just some RF, and the harvester is like a creative strongbox pumping out infinite wood/saplings with some RF...(Unless you are farming silverwoodtrees >_>) same with the grinder & composter...
 

Type1Ninja

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MFR only, or can I use TE/ExU/EIO?

The challenge is automating a planter/harvester/fertilizer/sewer/breeder/chronotyper/grinder. Does this system also need to supply itself with power, barring the obvious bootstrap?

You're using a different (no less valid mind you, merely non-identical) definition of "overpowered" than I am. It is both easier and more powerful than any other option (well you can argue more powerful with things like RotaryCraft, or tile accelerators). That qualifies it as overpowered under my definition. Anything which by its inclusion makes all other options inefficient or less capable? Is overly powered as compared to them. I know I only do other farms just to stop building the same MFR setup, because MFR is just that good. WHICH IS NOT A CRITICISM! I like MFR being MFR. It does what it does simply and well on the farming side. I'm just saying every other option is inferior in at least one way, whether it be more complex, more costly, less effective, less scalable, less productive, all of the above.

Seriously, no arguments. I'm not saying MFR is BAD.
I REALLY LIKE MFR.
There is a reason it is included in most packs I play, unless I'm going for "challenge".
Yes, you are allowed to use other mods for transport and processing 'n' stuff (but not Steve's Factory Manager :p).
I agree that MFR is great. ^^
 

NJM1564

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I think 3 days of this argument brings it past the point of recent events.

MFR, EIO, steves carts, heck even gregtech it's all good and they all get the job done.
Some will always use one system others with always use another but I think most will use one one time and another another time.
So why argue at all?

Now excuse me I'm in the middle of setting up some steves cart, MFR and EIO farms.
 

Type1Ninja

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I think 3 days of this argument brings it past the point of recent events.

MFR, EIO, steves carts, heck even gregtech it's all good and they all get the job done.
Some will always use one system others with always use another but I think most will use one one time and another another time.
So why argue at all?

Now excuse me I'm in the middle of setting up some steves cart, MFR and EIO farms.
I just argue because I disagree that MFR is brainless. The others are just as great and all have pros and cons. I prefer MFR myself, but you don't see me calling Steve's Carts "brainless" because of assembly times measured in hours.
 
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karmarcharger

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I just argue because I disagree that MFR is brainless. The others are just as great and all have pros and cons. I prefer MFR myself, but you don't see me calling Steve's Carts "brainless" because of assembly times measured in hours.
I called it brainless because it was like a creative strongbox that requires only RF to give you the mobdrops/food/wood that you want..... Long assembly time makes creating a cart more realistic, because seriously do you think you can bash up a highly customized cart in a crafting table within a second?
 

Type1Ninja

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I called it brainless because it was like a creative strongbox that requires only RF to give you the mobdrops/food/wood that you want..... Long assembly time makes creating a cart more realistic, because seriously do you think you can bash up a highly customized cart in a crafting table within a second?
I don't want realistic, I want fun. Waiting an hour for something totally in-game to finish will never be fun for me; while it doesn't have to be instantaneous, this is unreasonable.
So what if MFR is powerful? That doesn't make it brainless. The automation is a fun challenge - an hour long wait is neither fun nor challenging, except perhaps to my patience.
 
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karmarcharger

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I don't want realistic, I want fun. Waiting an hour for something totally in-game to finish will never be fun for me; while it doesn't have to be instantaneous, this is unreasonable.
Its the mod author's unique way of making it realistic, If you dont like it you dont have to use the mod :p
 

Type1Ninja

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Its the mod author's unique way of making it realistic, If you dont like it you dont have to use the mod :p
Actually, I just made the creative upgrade craftable. But by the same token you don't have to use MFR; "it's the mod author's unique way of making automation challenging and enjoyable."
 

karmarcharger

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Actually, I just made the creative upgrade craftable. But by the same token you don't have to use MFR; "it's the mod author's unique way of making automation challenging and enjoyable."
Yea thats the issue... giving only RF for items removes the challenging aspect... especially with big reactors :3
 
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