As compared to most of the other farming options? It's overly powerful for the cost. Over Powered. Literally. The only automated methods I've seen that can compare or exceed speed-wise use TE accelerators (Tile Entity, not Thermal Expansion), or are RotaryCraft. Which is not a bad thing IMHO. Farming is STUPID tedious grindy obnoxious, and having as much of whatever on hand as you want that's growable makes perfect sense, preferably without lagging my game to hell with 50 thousand TE's or worse *shudder* entities. I mean Golems are cool looking and all, and not having to run cables is neato... but ye gods the performance hit and just general entity screwiness of MC. I'll take magic block OP mod that says "Your balance is meaningless, quit complaining" any day of the week! That was a paraphrase, but the maintainers/authors of MFR have repeatedly stated that the traditional difficulty arguments don't enter the picture when they are making/updating the mod. MFR is designed to make the game easier and therefore more fun. Period. That makes it OP compared to the vast majority of mods, but that is LITERALLY what it was designed to be.MFR is an older mod than 98% of the mods out today. It was designed specifically to eliminate the grind of vanilla. If you think its OP, then your pack isn't properly balanced for your tastes. That's not MFR's fault.
Define "entire". Because the farm loop was trivial last time I checked.Are you speaking to me...?
I said it was OP jokingly. I love it to death and know that it's been around since the dawn of time and think it's fairly well balanced; it's not an "every machine in one" mod at all, which is awesome. I feel really challenged by MFR to build a production line for... Cows, apparently.
It's really powerful once you get it working, which I jokingly call "OP" (much like many call ore-doubling OP, though a large fraction of those actually mean it...).
On the "List of FTB Automation Challenges," automating the entire MFR farm chain is way up there, right up above "Automatic Diamonds from Nothing" (which I have built).
Please for the love of cephalopods not on everything. There are reasonable places to put logos, and on any block(s) you can expect to see multiples of in reasonable proximity is NOT IT.Logos ingame are most of the credit many modders ever get. I should really start doing that...
Edit:
See previous commentGreg has his mod setup as if there was a company behind those machines, hence the constant references to it on his forum post and the in game books. From that standpoint it makes perfect sense for his logo to be everywhere.