Reactorcraft Help

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord

Reika

RotaryCraft Dev
FTB Mod Dev
Sep 3, 2013
5,079
5,331
550
Toronto, Canada
sites.google.com
Any recommendations for non-melty blocks for next to the Hot-Sodium pipes?
And why did my fluid export busses from extra cells feeding Deuterium into the Irradiation Chambers melt? Can I use Gas Ducts for this?
I am not entirely sure you have an option. The temperature algorithm probably does not know the difference between an Export Bus and standard rock.
 

ScottulusMaximus

New Member
Jul 29, 2019
1,533
-1
1
Can Deuterium use gas ducts? Cos can't use liquid ducts as it will connect to the Hot Molten Sodium Pipes. Framework around everything is just cobble right now so that all melted, what wont melt?
 

ScottulusMaximus

New Member
Jul 29, 2019
1,533
-1
1
No idea the state vs temp/pressure of deuterium but after testing in ReactorCraft it works in both liquid and gas ducts.

Any blocks you can recommend for adjacent to Liquid Pipes full of Hot Molten Sodium that won't melt?
 

DriftinFool

New Member
Jul 29, 2019
642
0
0
Do it in a MystCraft age and your only cost is materials.
I love your mods, but more often than not you ask us to rely on other mods to deal with yours. A mod should be able to run on it's own. If you want people to build reactors in a different dimension or in a far off place of the main world, you should offer a way in your own mod to do such things and not rely on others.
 
  • Like
Reactions: Pyure

Mattasdqwe

New Member
Jul 29, 2019
53
0
0
I love your mods, but more often than not you ask us to rely on other mods to deal with yours. A mod should be able to run on it's own. If you want people to build reactors in a different dimension or in a far off place of the main world, you should offer a way in your own mod to do such things and not rely on others.
You could, as you just said, build it in a far off place in your main world. As this could be the vanilla overworld there is no reliance on other mods for safety.
 

madnewmy

New Member
Jul 29, 2019
1,119
0
0
I love your mods, but more often than not you ask us to rely on other mods to deal with yours. A mod should be able to run on it's own. If you want people to build reactors in a different dimension or in a far off place of the main world, you should offer a way in your own mod to do such things and not rely on others.
I always built my reactor in my base, only one i had a problem with it...

And hum chromaticraft solve this issue mostly which is another mod, sure, but by the same author and to help you out with Roc and Rec
 

DriftinFool

New Member
Jul 29, 2019
642
0
0
You could, as you just said, build it in a far off place in your main world. As this could be the vanilla overworld there is no reliance on other mods for safety.
You could but without any form of chunk loading to keep a long line of shafts to your base, the base itself, and the reactor running, how do you keep it all running.
I always built my reactor in my base, only one i had a problem with it...

And hum chromaticraft solve this issue mostly which is another mod, sure, but by the same author and to help you out with Roc and Rec
I have no issue Using any and all of Reika's mods. I actually have built myself a 1.7.1 pack based around Reika's mods because i like them so much. I've added quite a few goodies like EU, iron chest, jabba, and utility mods like maps and inventory tweaks...You know all the little ones that just make playing more fun. The only major mod I added is Ender IO because I wanted something with conduits and cables and I really like that mod. But I am limiting myself to use RoC and ReC for power and processing.

So what are you using from Chromaticraft to help you? I have heard people mention the world rift as a way to transfer power kinda like a tesseract can. Is that what you are referring to? My world is only a few days old, so I am a long ways away from getting to that stuff, but having a plan to start with now would be good. Still haven't messed with Chromaticraft much other than gathering crystals while mining and laughing as I generate chunks and the towers obliterate mobs.
 

madnewmy

New Member
Jul 29, 2019
1,119
0
0
So what are you using from Chromaticraft to help you? I have heard people mention the world rift as a way to transfer power kinda like a tesseract can. Is that what you are referring to? My world is only a few days old, so I am a long ways away from getting to that stuff, but having a plan to start with now would be good. Still haven't messed with Chromaticraft much other than gathering crystals while mining and laughing as I generate chunks and the towers obliterate mobs.
look at his vid on youtube :p there is world rift and also, you can do interdimentional transport with the nether portals
 

Mattasdqwe

New Member
Jul 29, 2019
53
0
0
The world rift from what I understand functions similarly to a tesseract. A pair of world rifts will act like they were the same block and transfer energy (and other things?) between them.

Also it seems the dependency for Reactorcraft (if not willing to put a reactor in your base) is chunk loading not mystcraft. Would be nice for Rotarycraft to have its own chunkloader (extremely expensive of course as well as requiring shaft power) or just that the turbines acted as chunk loaders (not op as they require sintered tungsten which is probably more difficult to get your hands on than the materials for a normal chunk loader).
 

Reika

RotaryCraft Dev
FTB Mod Dev
Sep 3, 2013
5,079
5,331
550
Toronto, Canada
sites.google.com
The world rift from what I understand functions similarly to a tesseract. A pair of world rifts will act like they were the same block and transfer energy (and other things?) between them.

Also it seems the dependency for Reactorcraft (if not willing to put a reactor in your base) is chunk loading not mystcraft. Would be nice for Rotarycraft to have its own chunkloader (extremely expensive of course as well as requiring shaft power) or just that the turbines acted as chunk loaders (not op as they require sintered tungsten which is probably more difficult to get your hands on than the materials for a normal chunk loader).
Fission cores were going to be given this functionality (while the reactor was active), but it was cancelled due to nonfunctionality and the fact that including chunkloading is one of the fastest ways to get an entire mod pulled from a pack. Server admins hate chunk loading.
 

Mattasdqwe

New Member
Jul 29, 2019
53
0
0
Fission cores were going to be given this functionality (while the reactor was active), but it was cancelled due to nonfunctionality and the fact that including chunkloading is one of the fastest ways to get an entire mod pulled from a pack. Server admins hate chunk loading.
I see your point and this only affects those only playing with your mods, as any decent mod pack will have some form of chuckloading. Maybe there could be a config option so server admins could disable this functionality but those who want to play with only your mods could build reactors outside their base? (chunk loading disabled by default and 99% of people would never see it :) )
 
Last edited:

Reika

RotaryCraft Dev
FTB Mod Dev
Sep 3, 2013
5,079
5,331
550
Toronto, Canada
sites.google.com
I see your point and this only affects those only playing with your mods, as any decent mod pack will have some form of chuckloading. Maybe there could be a config option so server admins could disable this functionality but those who want to play with only your mods could build reactors outside their base? (chunk loading disabled by default and 99% of people would never see it :) )
That was already the case. People still were very angry about the suggestion.
 

Mattasdqwe

New Member
Jul 29, 2019
53
0
0
You also forget that I cannot get it to work.
Perhaps if a dynamometer attached to a turbine is running at >800MW it could act as a chunk loader? The only way that can happen within reason is with a reactor of some sort (side note - does the turbine generator work for all shaft power? if not then this would be even more balanced as if you were converting to rf you would have non reika mods and would likely have chicken chunks/similar or be able to add them). Unsure if easier to code than what you were using but seems hard to fool. Could you see this working? (just the 'getting it to work' aspect not convincing people it is a good idea)