Reactorcraft Help

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord

Mattasdqwe

New Member
Jul 29, 2019
53
0
0
Is the idea possible though? The fact that this idea for implementing a chuckloader would force you to use ElectriCraft or RotaryCraft to transfer the power would make it more even more balanced (in my mind at least)
 
Last edited:

Mattasdqwe

New Member
Jul 29, 2019
53
0
0
In theory, yes.
Could it be implemented then, as for the people only playing with your mods installed there is currently no real options apart from having to put a reactor in their base to use reactorcraft, and so reactorcraft seems dependent on a chunk loader mod being installed. Also I can't see how it this decision be criticised by server admins and the community as you could provide a config for this behavior.
 
Last edited:

ScottulusMaximus

New Member
Jul 29, 2019
1,533
-1
1
Right so breeder reactor up and running, as a side note for haxxors out there a liquid duct with hot molten sodium in it will melt warded blocks(and just about every other block in game). Doubt Azanor will be too chuffed about that tho.

A "Heat Shield" block would be nice to protect other blocks, will encourage compact and neat builds. Was a royal pain trying to sort out everything 2 blocks away from any liquid duct.

Next issue, laaaaaaaag with nuclear waste!!! Like epic major lag, TPS from 20ish to 80ish and goes higher the more waste I add to the barrels, FPS from 50 to 1... Lag hits as soon as I pump Nuclear Waste into long term containers using itemducts, waste sorted into correct containers and the short term stuff submerged. Is it the item ducts or coding on your side?

Waste bunker located far away and chunkloaded with ChickenChunks spot loader. Consol spammed with this:

2014-10-07 20:50:46 [INFO] [STDOUT] Pipelining texture from Reika.ReactorCraft.ReactorCraft to /Reika/ReactorCraft/Textures/GUI/wastestorage.png
2014-10-07 20:50:58 [WARNING] [Minecraft-Server] Can't keep up! Did the system time change, or is the server overloaded?
2014-10-07 20:51:07 [WARNING] [Minecraft-Server] Can't keep up! Did the system time change, or is the server overloaded?
2014-10-07 20:51:38 [WARNING] [Minecraft-Server] Can't keep up! Did the system time change, or is the server overloaded?
 

Pyure

Not Totally Useless
Aug 14, 2013
8,334
7,191
383
Waterloo, Ontario
Right so breeder reactor up and running, as a side note for haxxors out there a liquid duct with hot molten sodium in it will melt warded blocks(and just about every other block in game). Doubt Azanor will be too chuffed about that tho.

A "Heat Shield" block would be nice to protect other blocks, will encourage compact and neat builds. Was a royal pain trying to sort out everything 2 blocks away from any liquid duct.

Next issue, laaaaaaaag with nuclear waste!!! Like epic major lag, TPS from 20ish to 80ish and goes higher the more waste I add to the barrels, FPS from 50 to 1... Lag hits as soon as I pump Nuclear Waste into long term containers using itemducts, waste sorted into correct containers and the short term stuff submerged. Is it the item ducts or coding on your side?

Waste bunker located far away and chunkloaded with ChickenChunks spot loader. Consol spammed with this:

2014-10-07 20:50:46 [INFO] [STDOUT] Pipelining texture from Reika.ReactorCraft.ReactorCraft to /Reika/ReactorCraft/Textures/GUI/wastestorage.png
2014-10-07 20:50:58 [WARNING] [Minecraft-Server] Can't keep up! Did the system time change, or is the server overloaded?
2014-10-07 20:51:07 [WARNING] [Minecraft-Server] Can't keep up! Did the system time change, or is the server overloaded?
2014-10-07 20:51:38 [WARNING] [Minecraft-Server] Can't keep up! Did the system time change, or is the server overloaded?
You're being a good boy, dealing with your waste all proper and such :)

I couldn't justify it and simply voided it into BC void pipes or garbage cans or whatever mechanisms were available. Dunno if that's still possible.

That said, breeder reactors were really fun to play with :)
 

Reika

RotaryCraft Dev
FTB Mod Dev
Sep 3, 2013
5,079
5,331
550
Toronto, Canada
sites.google.com
Right so breeder reactor up and running, as a side note for haxxors out there a liquid duct with hot molten sodium in it will melt warded blocks(and just about every other block in game). Doubt Azanor will be too chuffed about that tho.

A "Heat Shield" block would be nice to protect other blocks, will encourage compact and neat builds. Was a royal pain trying to sort out everything 2 blocks away from any liquid duct.

Next issue, laaaaaaaag with nuclear waste!!! Like epic major lag, TPS from 20ish to 80ish and goes higher the more waste I add to the barrels, FPS from 50 to 1... Lag hits as soon as I pump Nuclear Waste into long term containers using itemducts, waste sorted into correct containers and the short term stuff submerged. Is it the item ducts or coding on your side?

Waste bunker located far away and chunkloaded with ChickenChunks spot loader. Consol spammed with this:

2014-10-07 20:50:46 [INFO] [STDOUT] Pipelining texture from Reika.ReactorCraft.ReactorCraft to /Reika/ReactorCraft/Textures/GUI/wastestorage.png
2014-10-07 20:50:58 [WARNING] [Minecraft-Server] Can't keep up! Did the system time change, or is the server overloaded?
2014-10-07 20:51:07 [WARNING] [Minecraft-Server] Can't keep up! Did the system time change, or is the server overloaded?
2014-10-07 20:51:38 [WARNING] [Minecraft-Server] Can't keep up! Did the system time change, or is the server overloaded?
Try an unconnected container.
 

DriftinFool

New Member
Jul 29, 2019
642
0
0
You're being a good boy, dealing with your waste all proper and such :)

I couldn't justify it and simply voided it into BC void pipes or garbage cans or whatever mechanisms were available. Dunno if that's still possible.

That said, breeder reactors were really fun to play with :)
Lol, even Reika was storing it in his AE network in his world tour. LOL
 

keybounce

New Member
Jul 29, 2019
1,925
0
0
It can have its uses. I hardcode all my mod ore, tree, and crop support, as if I made API hooks, noone would use them.

Looking at those, I have a couple of questions:
1. I don't see any of the forestry/extra trees trees in the tree file. But then, as far as I know, none of them are worldgen, only user made (or have I just been unlucky so far, or are worldgen trees only in 1.7?)
2. Ores ... canGenerateIn makes the assumption that world type (nether/end/other) determines ore generation rock. That's valid for the default gen, but it's not hard at all to have COG set to place nether ores in netherrack terrain in mystcraft ages. That said, I could not tell where that function was used or what issues it is trying to solve/deal with.

Fission cores were going to be given this functionality (while the reactor was active), but it was cancelled due to nonfunctionality and the fact that including chunkloading is one of the fastest ways to get an entire mod pulled from a pack. Server admins hate chunk loading.

Correct me if I'm wrong here: Isn't chunk loading a requirement for all of reactor craft? Having the blocks that need it (fission particle producers so that fission particles can be ticked and go away) provide it only results in the mod being pulled if chunk loading is not permitted.

And yea, given the consequences of disaster, having the reactors no where near your home should be S.O.P., which makes both chunk loaders and distance power transit both kinda critical. If anything, ReC without a long-distance magical power transfer (ahem, OP mystcraft linking books) kinda requires lots of chunk loading for the intermediate power transfer.

Speaking of which, am I correct in thinking that the only ways to transfer a long-distance nuclear plant power is either bedrock shafts, ElectriCraft, or third-party magic?

the people only playing with your mods installed there is currently no real options apart from having to put a reactor in their base to use reactorcraft,

Having the reactor in your base is not, as I understand it, sufficient.
If you leave home, your chunks unload.
Now fission particles will generate and not tick.
Return home, chunks load, explosion.

Lacking a 100% perfect chunk loader, you must have the reactor in a disposable section of the world.
It is this, not the need for a chunk loader, that makes me not use ReactorCraft.
Even a properly designed and functioning reactor can have catastrophic failure from something else messing up a little.
 
  • Like
Reactions: Pyure

ScottulusMaximus

New Member
Jul 29, 2019
1,533
-1
1
Try an unconnected container.

Can't manually put waste into the drums, tried clicking into slots with 1, 16, 32, 64 waste at a time, tried shift-clicking in GUI, tried right-clicking and shift right-clicking on drum iteself. BC pipes and transfer pipes won't interact either.

So officially saying !@#$ it, trying to do it properly has just resulted in crashes and lag I'll just void the stuff, very dissapointing.

Oh and btw waste on the ground appears to multiply pretty much indefinitely, dropped one stack and came back to find an entire chunk covered in it with FPS of 0[DOUBLEPOST=1413367157][/DOUBLEPOST]Also my heavy water extractor has stopped working because a TC dark aura node has changed the biome, ugh so bloody annoying;)
 
Last edited:

ScottulusMaximus

New Member
Jul 29, 2019
1,533
-1
1
Uhhhh no:

Nuclear Waste.png

It's the right waste into the right drum, 2yr HL into the longterm one.

It's besides the point, the issue is the massive lag from itemducts(which are the only things I can find that will insert into the drum). I was trying to be helpful and maybe identify(yet another) bug
 

Pyure

Not Totally Useless
Aug 14, 2013
8,334
7,191
383
Waterloo, Ontario
@Reika, given your tastes, this is actually a fairly stupid question. I'll raise it anyway:

Are there any fringe-realistic technologies we could adopt in ReC to actually encourage people to process the nuclear waste as designed? I realize you don't want to change how waste is managed (you want actual items that people can snuggle with), so I'm approaching this from the other side: make it somehow profitable to the player to process the waste instead of voiding it into any of the myriad black-hole-type blocks at our disposal.

As potential examples of what I mean: a machine that could accept waste as some sort of breeder fuel. Or heating fuel. Or a processing-fuel to get more from an extractor. Or even weaponry for your gravel gun. (That last one is simultaneously silly but fun)

None of these has any basis in research: I'm giving you brainstormed thoughts on how you might make fuel handling more interesting for the end user. Done right, you could force the player to use your disposal drums for X days before the waste is useful for another game mechanic.
 

Reika

RotaryCraft Dev
FTB Mod Dev
Sep 3, 2013
5,079
5,331
550
Toronto, Canada
sites.google.com
@Reika, given your tastes, this is actually a fairly stupid question. I'll raise it anyway:

Are there any fringe-realistic technologies we could adopt in ReC to actually encourage people to process the nuclear waste as designed? I realize you don't want to change how waste is managed (you want actual items that people can snuggle with), so I'm approaching this from the other side: make it somehow profitable to the player to process the waste instead of voiding it into any of the myriad black-hole-type blocks at our disposal.

As potential examples of what I mean: a machine that could accept waste as some sort of breeder fuel. Or heating fuel. Or a processing-fuel to get more from an extractor. Or even weaponry for your gravel gun. (That last one is simultaneously silly but fun)

None of these has any basis in research: I'm giving you brainstormed thoughts on how you might make fuel handling more interesting for the end user. Done right, you could force the player to use your disposal drums for X days before the waste is useful for another game mechanic.
There are in fact new experimental reactor designs that theoretically can generate power from waste. However, they are purely theoretical at this point, and on top of that, I know little about them.
Granted, I could, as has been suggested before, add the ability for waste containers to heat boilers, which is actually used in some plants. However, I do not know how to balance this.
 

Pyure

Not Totally Useless
Aug 14, 2013
8,334
7,191
383
Waterloo, Ontario
There are in fact new experimental reactor designs that theoretically can generate power from waste. However, they are purely theoretical at this point, and on top of that, I know little about them.
Granted, I could, as has been suggested before, add the ability for waste containers to heat boilers, which is actually used in some plants. However, I do not know how to balance this.
Nor do I, and I can see how introducing power generation to an already-robust power-outputting mod isn't going to be the ideal solution (hence the more bizarre ore-processing, weaponry, etc ideas)
 

Goof

Active Member
Feb 18, 2014
43
3
33
Add a block that deflects neutrons at right angles, then use it to turn your spent fuel yard into a neutron beam :D

Could be handy for making tritium, although I know those spent fuel neutrons don't currently interact with the deuterium. Perhaps allow hydrogen preheaters to be heated by the beam. Will be OP with the 2 yr half life of some waste elements; maybe add another fuel container for waste with really short half lives for this purpose? :p

No ideas on how to improve handling of those drums though, the ~150M range on the radiation is a PITA, short of putting them in The End or other dimensions. :(
 
  • Like
Reactions: Pyure

Pyure

Not Totally Useless
Aug 14, 2013
8,334
7,191
383
Waterloo, Ontario
Add a block that deflects neutrons at right angles, then use it to turn your spent fuel yard into a neutron beam :D
And then use it to keep it fired on a continuous angle such that it converges back at the original point and!!!.....crap, we made a particle accelerator.
 

Goof

Active Member
Feb 18, 2014
43
3
33
And then use it to keep it fired on a continuous angle such that it converges back at the original point and!!!.....crap, we made a particle accelerator.

Could be an interesting way to transmute the longer lived waste into something more useful :)
 

Pyure

Not Totally Useless
Aug 14, 2013
8,334
7,191
383
Waterloo, Ontario
hah I didn't think of that. First we'll need to use a word other than transmute. or convince Reika that alchemy is science (obvs)
 
  • Like
Reactions: Goof