Reactorcraft Help

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord

ScottulusMaximus

New Member
Jul 29, 2019
1,533
-1
1
Thanx for being so patient;)

If you stack fuel cores on top of each other will the waste drop to the lower one similar to the way the Uranium fuel does?
 

ScottulusMaximus

New Member
Jul 29, 2019
1,533
-1
1
Ran a test all night, white gives Ammonium Chloride. Apparently Orange gives calcite, running a drill now and will confirm
 
Last edited:

Wagon153

New Member
Jul 29, 2019
3,148
-3
1
It would appear so. Seems quite unintuitive to me; why not have an api for ore color?
Sometimes I wonder if Skyboy knows what an API is. He seems to like to hardcode everything. I'm not a coder but I would think just making it all APIs that can be hooked into would be easier.
 

ScottulusMaximus

New Member
Jul 29, 2019
1,533
-1
1
SOLVED: by using NBTedit to mover my player while world loads.



So reactorcraft busy crashing my world HARD


---- Minecraft Crash Report ----
// Oops.

Time: 01/10/14 14:58
Description: Unexpected error

java.lang.NullPointerException
at Reika.ReactorCraft.TileEntities.PowerGen.TileEntitySteamLine.isConnectedOnSideAt(TileEntitySteamLine.java:124)
at Reika.ReactorCraft.SteamLineRenderer.renderFace(SteamLineRenderer.java:58)
at Reika.ReactorCraft.SteamLineRenderer.renderWorldBlock(SteamLineRenderer.java:37)
at cpw.mods.fml.client.registry.RenderingRegistry.renderWorldBlock(RenderingRegistry.java:152)
at FMLRenderAccessLibrary.renderWorldBlock(FMLRenderAccessLibrary.java:57)
at net.minecraft.client.renderer.RenderBlocks.func_78612_b(RenderBlocks.java:485)
at net.minecraft.client.renderer.WorldRenderer.func_78907_a(WorldRenderer.java:224)
at net.minecraft.client.renderer.RenderGlobal.func_72716_a(RenderGlobal.java:1551)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1129)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1002)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:946)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:838)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
at Reika.ReactorCraft.TileEntities.PowerGen.TileEntitySteamLine.isConnectedOnSideAt(TileEntitySteamLine.java:124)
at Reika.ReactorCraft.SteamLineRenderer.renderFace(SteamLineRenderer.java:58)
at Reika.ReactorCraft.SteamLineRenderer.renderWorldBlock(SteamLineRenderer.java:37)
at cpw.mods.fml.client.registry.RenderingRegistry.renderWorldBlock(RenderingRegistry.java:152)
at FMLRenderAccessLibrary.renderWorldBlock(FMLRenderAccessLibrary.java:57)
at net.minecraft.client.renderer.RenderBlocks.func_78612_b(RenderBlocks.java:485)
at net.minecraft.client.renderer.WorldRenderer.func_78907_a(WorldRenderer.java:224)
at net.minecraft.client.renderer.RenderGlobal.func_72716_a(RenderGlobal.java:1551)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1129)

-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['ScottulusMaximus'/535, l='MpServer', x=-1018.27, y=158.76, z=11.25]]
Chunk stats: MultiplayerChunkCache: 5
Level seed: 0
Level generator: ID 12 - BWG4, ver 0. Features enabled: false
Level generator options:
Level spawn location: World: (240,64,192), Chunk: (at 0,4,0 in 15,12; contains blocks 240,0,192 to 255,255,207), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 24386975 game time, 25153770 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 13 total; [EntityClientPlayerMP['ScottulusMaximus'/535, l='MpServer', x=-1018.27, y=158.76, z=11.25], EntityTFNagaSegment['unknown'/2192, l='MpServer', x=0.00, y=0.00, z=0.00], EntityTFNagaSegment['unknown'/2193, l='MpServer', x=0.00, y=0.00, z=0.00], EntityTFNagaSegment['unknown'/2194, l='MpServer', x=0.00, y=0.00, z=0.00], EntityTFNagaSegment['unknown'/2195, l='MpServer', x=0.00, y=0.00, z=0.00], EntityTFNagaSegment['unknown'/2196, l='MpServer', x=0.00, y=0.00, z=0.00], EntityTFNagaSegment['unknown'/2185, l='MpServer', x=0.00, y=0.00, z=0.00], EntityTFNagaSegment['unknown'/2187, l='MpServer', x=0.00, y=0.00, z=0.00], EntityTFNagaSegment['unknown'/2186, l='MpServer', x=0.00, y=0.00, z=0.00], EntityTFNagaSegment['unknown'/2189, l='MpServer', x=0.00, y=0.00, z=0.00], EntityTFNagaSegment['unknown'/2188, l='MpServer', x=0.00, y=0.00, z=0.00], EntityTFNagaSegment['unknown'/2191, l='MpServer', x=0.00, y=0.00, z=0.00], EntityTFNagaSegment['unknown'/2190, l='MpServer', x=0.00, y=0.00, z=0.00]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:440)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2312)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:863)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)

-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Windows 8 (amd64) version 6.2
Java Version: 1.7.0_13, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 1465509576 bytes (1397 MB) / 3110862848 bytes (2966 MB) up to 3110862848 bytes (2966 MB)
JVM Flags: 28 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xms3000m -Xmx3000m -XX:permSize=256m -XX:ReservedCodeCacheSize=256M -XX:ThreadPriorityPolicy=42 -XX:CompileThreshold=1500 -XX:+TieredCompilation -XX:TargetSurvivorRatio=90 -XX:MaxTenuringThreshold=15 -XX:+UseBiasedLocking -Xverify:none -XX:UseSSE=3 -XX:+OptimizeStringConcat -XX:+UseFastAccessorMethods -Xrs -XX:+UseCompressedOops -XX:+UseConcMarkSweepGC -XX:+UseParNewGC -XX:+CMSIncrementalPacing -XX:+AggressiveOpts -XX:+ExplicitGCInvokesConcurrentAndUnloadsClasses -XX:GCPauseIntervalMillis=150 -XX:MaxGCPauseMillis=40 -XX:MaxGCMinorPauseMillis=7 -XX:+UseLargePages -Xincgc -XX:SoftRefLRUPolicyMSPerMB=0
AABB Pool Size: 43281 (2423736 bytes; 2 MB) allocated, 2 (112 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 100, allocated: 1, tallocated: 60
FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 9.11.1.965 206 mods loaded, 206 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{6.4.49.965} [Forge Mod Loader] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{9.11.1.965} [Minecraft Forge] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
<SNIP>
TConstruct Environment: Sane and ready for action. Bugs may be reported.
Ender-Quarry Relfection Code:: No problems here
Launched Version: 1.6.4-Forge9.11.1.965
LWJGL: 2.9.0
OpenGL: GeForce GTX 650/PCIe/SSE2 GL version 4.3.0, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Pack: Default
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 86 (4816 bytes; 0 MB) allocated, 27 (1512 bytes; 0 MB) used

Could be related to dodgy things I've been seeing, sometimes Rotarycraft machines will swap into other machines when placing(eg pressuriser into turbine) will crash if right clicked, to fix just break and replace.

Also AE things next to RoC or RC things go dodgy sometimes, below is a photo of an ME cable that when placed next to a steam line switches to a bus. BTW it was this cable causing that crash.

Crash is repeatable
 

Attachments

  • 2014-10-01_15.25.31.png
    2014-10-01_15.25.31.png
    177 KB · Views: 66
Last edited:

Reika

RotaryCraft Dev
FTB Mod Dev
Sep 3, 2013
5,079
5,331
550
Toronto, Canada
sites.google.com
SOLVED: by using NBTedit to mover my player while world loads.



So reactorcraft busy crashing my world HARD


---- Minecraft Crash Report ----
// Oops.

Time: 01/10/14 14:58
Description: Unexpected error

java.lang.NullPointerException
at Reika.ReactorCraft.TileEntities.PowerGen.TileEntitySteamLine.isConnectedOnSideAt(TileEntitySteamLine.java:124)
at Reika.ReactorCraft.SteamLineRenderer.renderFace(SteamLineRenderer.java:58)
at Reika.ReactorCraft.SteamLineRenderer.renderWorldBlock(SteamLineRenderer.java:37)
at cpw.mods.fml.client.registry.RenderingRegistry.renderWorldBlock(RenderingRegistry.java:152)
at FMLRenderAccessLibrary.renderWorldBlock(FMLRenderAccessLibrary.java:57)
at net.minecraft.client.renderer.RenderBlocks.func_78612_b(RenderBlocks.java:485)
at net.minecraft.client.renderer.WorldRenderer.func_78907_a(WorldRenderer.java:224)
at net.minecraft.client.renderer.RenderGlobal.func_72716_a(RenderGlobal.java:1551)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1129)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1002)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:946)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:838)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
at Reika.ReactorCraft.TileEntities.PowerGen.TileEntitySteamLine.isConnectedOnSideAt(TileEntitySteamLine.java:124)
at Reika.ReactorCraft.SteamLineRenderer.renderFace(SteamLineRenderer.java:58)
at Reika.ReactorCraft.SteamLineRenderer.renderWorldBlock(SteamLineRenderer.java:37)
at cpw.mods.fml.client.registry.RenderingRegistry.renderWorldBlock(RenderingRegistry.java:152)
at FMLRenderAccessLibrary.renderWorldBlock(FMLRenderAccessLibrary.java:57)
at net.minecraft.client.renderer.RenderBlocks.func_78612_b(RenderBlocks.java:485)
at net.minecraft.client.renderer.WorldRenderer.func_78907_a(WorldRenderer.java:224)
at net.minecraft.client.renderer.RenderGlobal.func_72716_a(RenderGlobal.java:1551)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1129)

-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['ScottulusMaximus'/535, l='MpServer', x=-1018.27, y=158.76, z=11.25]]
Chunk stats: MultiplayerChunkCache: 5
Level seed: 0
Level generator: ID 12 - BWG4, ver 0. Features enabled: false
Level generator options:
Level spawn location: World: (240,64,192), Chunk: (at 0,4,0 in 15,12; contains blocks 240,0,192 to 255,255,207), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 24386975 game time, 25153770 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 13 total; [EntityClientPlayerMP['ScottulusMaximus'/535, l='MpServer', x=-1018.27, y=158.76, z=11.25], EntityTFNagaSegment['unknown'/2192, l='MpServer', x=0.00, y=0.00, z=0.00], EntityTFNagaSegment['unknown'/2193, l='MpServer', x=0.00, y=0.00, z=0.00], EntityTFNagaSegment['unknown'/2194, l='MpServer', x=0.00, y=0.00, z=0.00], EntityTFNagaSegment['unknown'/2195, l='MpServer', x=0.00, y=0.00, z=0.00], EntityTFNagaSegment['unknown'/2196, l='MpServer', x=0.00, y=0.00, z=0.00], EntityTFNagaSegment['unknown'/2185, l='MpServer', x=0.00, y=0.00, z=0.00], EntityTFNagaSegment['unknown'/2187, l='MpServer', x=0.00, y=0.00, z=0.00], EntityTFNagaSegment['unknown'/2186, l='MpServer', x=0.00, y=0.00, z=0.00], EntityTFNagaSegment['unknown'/2189, l='MpServer', x=0.00, y=0.00, z=0.00], EntityTFNagaSegment['unknown'/2188, l='MpServer', x=0.00, y=0.00, z=0.00], EntityTFNagaSegment['unknown'/2191, l='MpServer', x=0.00, y=0.00, z=0.00], EntityTFNagaSegment['unknown'/2190, l='MpServer', x=0.00, y=0.00, z=0.00]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:440)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2312)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:863)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)

-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Windows 8 (amd64) version 6.2
Java Version: 1.7.0_13, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 1465509576 bytes (1397 MB) / 3110862848 bytes (2966 MB) up to 3110862848 bytes (2966 MB)
JVM Flags: 28 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xms3000m -Xmx3000m -XX:permSize=256m -XX:ReservedCodeCacheSize=256M -XX:ThreadPriorityPolicy=42 -XX:CompileThreshold=1500 -XX:+TieredCompilation -XX:TargetSurvivorRatio=90 -XX:MaxTenuringThreshold=15 -XX:+UseBiasedLocking -Xverify:none -XX:UseSSE=3 -XX:+OptimizeStringConcat -XX:+UseFastAccessorMethods -Xrs -XX:+UseCompressedOops -XX:+UseConcMarkSweepGC -XX:+UseParNewGC -XX:+CMSIncrementalPacing -XX:+AggressiveOpts -XX:+ExplicitGCInvokesConcurrentAndUnloadsClasses -XX:GCPauseIntervalMillis=150 -XX:MaxGCPauseMillis=40 -XX:MaxGCMinorPauseMillis=7 -XX:+UseLargePages -Xincgc -XX:SoftRefLRUPolicyMSPerMB=0
AABB Pool Size: 43281 (2423736 bytes; 2 MB) allocated, 2 (112 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 100, allocated: 1, tallocated: 60
FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 9.11.1.965 206 mods loaded, 206 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{6.4.49.965} [Forge Mod Loader] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{9.11.1.965} [Minecraft Forge] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
<SNIP>
TConstruct Environment: Sane and ready for action. Bugs may be reported.
Ender-Quarry Relfection Code:: No problems here
Launched Version: 1.6.4-Forge9.11.1.965
LWJGL: 2.9.0
OpenGL: GeForce GTX 650/PCIe/SSE2 GL version 4.3.0, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Pack: Default
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 86 (4816 bytes; 0 MB) allocated, 27 (1512 bytes; 0 MB) used

Could be related to dodgy things I've been seeing, sometimes Rotarycraft machines will swap into other machines when placing(eg pressuriser into turbine) will crash if right clicked, to fix just break and replace.

Also AE things next to RoC or RC things go dodgy sometimes, below is a photo of an ME cable that when placed next to a steam line switches to a bus. BTW it was this cable causing that crash.

Crash is repeatable

It almost looks like something transmuted one machine type into another, something that often happens with the RailCraft hidden block.
 

ScottulusMaximus

New Member
Jul 29, 2019
1,533
-1
1
It almost looks like something transmuted one machine type into another, something that often happens with the RailCraft hidden block.

Has happened before with some forestry machines...Disabled hidden block now(thought it already was) and will see.

Right, we need to have some words... About your pipes, to put it simply they're shit. I tried doing a complete reactor setup with them, it was impossible(with and without pipe pumps). The liquid just keeps pressurizing the pipes and never comes out the other end, and this isn't massive distances either, all less than 20 blocks. I appreciate and understand what you were trying to do but it's failed I'm afraid.

I think the issue is that the pressure over distance simulation is a bit out, the pressure drops WAY too quickly. I could be completely wrong but just my experience.

Criticism over(hopefully constructive).

Back to the closed system HP Turbine problem I've been bugging you about, Firstly IT'S RUNNING!!!! Next issue however is trying to get the system closed. What's happening is the steam lines are just building more and more pressure(over 1500 steam/m3 and climbing), this is with an HP turbine and 3 "overflow" steam grates and condensers(my solution to the over pressure and to get the ammonia flowing back to the boilers).

Will adding more grates and condensers to the system fix this issue or am I going about it from the wrong angle? Because the only way I've found of feeding ammonia back into the boilers that keeps up is a creative resevoir with a fully upgraded transfer node on it(that's how much ammonia is getting stuck in the pipes).

Befre you ask, yes it's set up right with pressurizers etc and functioning there's just a massive deficit between ammonia in and ammonia out
 
Last edited:

Reika

RotaryCraft Dev
FTB Mod Dev
Sep 3, 2013
5,079
5,331
550
Toronto, Canada
sites.google.com
Has happened before with some forestry machines...Disabled hidden block now(thought it already was) and will see.

Right, we need to have some words... About your pipes, to put it simply they're shit. I tried doing a complete reactor setup with them, it was impossible(with and without pipe pumps). The liquid just keeps pressurizing the pipes and never comes out the other end, and this isn't massive distances either, all less than 20 blocks. I appreciate and understand what you were trying to do but it's failed I'm afraid.

I think the issue is that the pressure over distance simulation is a bit out, the pressure drops WAY too quickly. I could be completely wrong but just my experience.

Criticism over(hopefully constructive).

Back to the closed system HP Turbine problem I've been bugging you about, Firstly IT'S RUNNING!!!! Next issue however is trying to get the system closed. What's happening is the steam lines are just building more and more pressure(over 1500 steam/m3 and climbing), this is with an HP turbine and 3 "overflow" steam grates and condensers(my solution to the over pressure and to get the ammonia flowing back to the boilers).

Will adding more grates and condensers to the system fix this issue or am I going about it from the wrong angle? Because the only way I've found of feeding ammonia back into the boilers that keeps up is a creative resevoir with a fully upgraded transfer node on it(that's how much ammonia is getting stuck in the pipes).

Befre you ask, yes it's set up right with pressurizers etc and functioning there's just a massive deficit between ammonia in and ammonia out
If RC pipes are not transferring enough, you are not feeding them enough fluid.
 

ScottulusMaximus

New Member
Jul 29, 2019
1,533
-1
1
If RC pipes are not transferring enough, you are not feeding them enough fluid.

I'm realising that, however what I'm saying is the pressure drop makes 'enough fluid' slightly excessive and a bit 'off' on the physics. Just an observation, if it's not in your grand scheme to fix then I understand. Just makes closed loop Ammonia reactors exceedingly difficult.

But back to the setup, does a steam grate/condenser have a maximum flow rate? Will adding more help or should I just keep adding fluid until it balances? And if I do keep adding ammonia will the steam lines ever go bang?
 

Reika

RotaryCraft Dev
FTB Mod Dev
Sep 3, 2013
5,079
5,331
550
Toronto, Canada
sites.google.com
I'm realising that, however what I'm saying is the pressure drop makes 'enough fluid' slightly excessive and a bit 'off' on the physics. Just an observation, if it's not in your grand scheme to fix then I understand. Just makes closed loop Ammonia reactors exceedingly difficult.
No, because there should be no loss once the system stabilizes.

But back to the setup, does a steam grate/condenser have a maximum flow rate?
One block per tick.

And if I do keep adding ammonia will the steam lines ever go bang?
Not due to pressure, but if you backlog the reactor and it overheats, the lines will detonate at 450C.
 

ScottulusMaximus

New Member
Jul 29, 2019
1,533
-1
1
Thanx, gone back to the drawing board with all the new info. Impatience and over-engineering is a dangerous combo with reactorcraft;) Most if not all my issues are caused by my reactor being a tad large
 

ScottulusMaximus

New Member
Jul 29, 2019
1,533
-1
1
Is below the correct setup to recapture the low pressure ammonia? Because I'm still getting loss of about 0.1 buckets per second.

Steam lines at over 2500m^3 and still pressurizing, will they ever stop? Because a closed system is impossible if the lines just keep holding more and more.

EDIT: apologies for the multiple pics, kept saying failed, all the same photo
 

Attachments

  • 2014-10-01_23.30.43.png
    2014-10-01_23.30.43.png
    514.4 KB · Views: 67
  • 2014-10-01_23.30.43.png
    2014-10-01_23.30.43.png
    514.4 KB · Views: 67
  • 2014-10-01_23.30.43.png
    2014-10-01_23.30.43.png
    514.4 KB · Views: 68
  • 2014-10-01_23.30.43.png
    2014-10-01_23.30.43.png
    514.4 KB · Views: 63

gallowglass

New Member
Jul 29, 2019
226
0
0
Is below the correct setup to recapture the low pressure ammonia? Because I'm still getting loss of about 0.1 buckets per second.

Steam lines at over 2000m^3 and still pressurising, will they ever stop?

I think I read somewhere that the steam lines have infinite capacity, which at first seems like a good thing, but maybe not...