Kind of agree. Its unfortunate but you're constantly competing against existing and future lava-placing phenomena otherwise. The explosion is a justifiable workaround.Maybe an overpressure explosion is a better idea.
Kind of agree. Its unfortunate but you're constantly competing against existing and future lava-placing phenomena otherwise. The explosion is a justifiable workaround.Maybe an overpressure explosion is a better idea.
I am toying with this.Speaking of pressure, is there any way to gauge how much pressure (or steam) is in a steam pipe?
When designing reactors, its difficult to know what effect -- if any -- my changes are having. If pressure is high, I'd consider adding a second turbine. If pressure is maxed (possible?) I'd investigate adding more steam lines to compensate.
More steam production.Beeing fiddling with HTG setups but i can't seem to figure somethings, so i'm curious if someone know a answer for those:
-Is there a advantage of adding more "floors' to the reactor? A 9x2x9 reactor seem to reach the same temperature as a 9x4x9 one, so i'm curious if there is a use for making it taller.
That depends on the HTG design.-How many Heat Exchangers i can hook to one HTG? By what i could test, it seems to be only able to handle 1 HE hooked to 1 turbine, is that right or did i mess something?
I have no changed ammonia physics; if you exceed 450C, it autoignites and explodes.-Is it intentional that you can't use ammonia anymore? Every test i did to try and use it in place of water ended the same way, aka a huge crater.
I can fix this.I really like how in the newest version (V20f) lava Placed next to an heat exchanger turns into stone and also they exlode when there is lava next to them when they are working (above 100°C )
@Reika It would be perfect if fires (like on netherrack) would be destroyed when they are next to the Heat exchanger because with fire under them instead of lava my OP build still works
But because of other fixes the Turbine can "JUST" produce 0.8 GW of power
Do you know if the pipes eventually blow up if they're not released? Or does excess steam (you said "near" infinite) theoretically just get lost?The steam grates can be turned on/off via a redstone signal, at least in v21.
If you're breaking the steam pipe, I remember Reika mentioning that you'll lose a large amount of steam you already produced if you're producing more than you're using due to the near-infinite storage of the pipes.
Hint: Make sure your water source for steam boilers is chunkloaded...
Hey everybody, just a few numbers for those interested:
Making the most basic fission reactor possible, with 3x3 fuel cores surrounded by boilers in the cardinal directions, I’m able to about max out (I think) 1 turbine for around 920MW. As I don’t really have a use for that much rotarycraft power just yet, its fed trough a 8:1 gearbox and then distributed evenly over 16 rotary dynamo’s using a bunch of shaft junctions set to 1:1. Each of these dynamo’s gets about 57-58MW. A dynamo connected to a TE3 energy conduit maxes out the conduit at a little over 10.000 RF (I believe this is the limit of a conduit) (BTW the dot is a thousands separator). Total RF output from this 1 reactor adds up to 160.000 RF. Freakin awesome. I also don’t have a use for this much RF, so much of this is transformed into EU using pneumatic craft as a in between (don’t have power converters installed). Sorry about that Reika, I know you don’t like EU but I need to supply 8k EU/t to my Molecular Transformers from adv. Solar. Reactor- en especially rotary craft are my absolute all-time favorite mods as finally units of power make sense to me, I so enjoy torque and omega values.
This setup was tested for a few hours yesterday before my wife started bothering me, I think output was stable.
Anyone got any idea on fusion reactor output?
Are you in a colder biome, viveleroi? I think I noticed that on a "beach" my reactor was 10C cooler than on a plains, and my reactors tend to just barely crack 100C required to make steam.Do you have any pics/more details about this setup? I tried to replicate it - been learning rotary/reactorcraft the past few days. I have a 3x3 grid of fuel cores, with 1 layer of boilers on the sides like you describe. I finally got the turbine working, it's going through an 8:1 gear to a power shaft bus controller/line of buses to 16 rotational dynamos. In early tests without anything connected I saw it hit 450MW, but that wasn't common. It mostly hovered around 300MW. With everything connected it mainly jumps between 50MW and 300MW. Some of the boilers hover around 97 degrees and steam starts/stops in spurts.
I'm trying to find what might be different with yours... I'd settle for 450MW constant, hitting 920MW would be excellent.