Pulverizer is better than Macerator In GregTec

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bigtwisty

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Jul 29, 2019
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Even at <3min for processing 32 iron ore you will run into problems with my suggested mobile harvester. You will probably be looking at more like 5-6 stacks of ore in that 3 minutes. 1 IC2 miner produces pure ore faster than a quarry. 7 or more running simultaneously? It'll be coming out your ears.
 

BanzaiBlitz

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Jul 29, 2019
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Now I'm thinking about a combo frame quarry that uses 4 or more IC2 Miners to pull valuables first, then switch to an oscillating block breaker head movement (block breakers can thus be on the same level as the miners) down to a fresh layer for another Miner run. Non-valuable stuff gets a separate sorting system from the goodies for a more efficient operation (and pause for processing time) with cobble and other junk pouring into a recycler system before dumping scrap into UU production or scrapbox creation and unpacking, recycling any non-valuables back to recycling.

I now have to do that. :)
 

bigtwisty

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Jul 29, 2019
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Now I'm thinking about a combo frame quarry that uses 4 or more IC2 Miners to pull valuables first, then switch to an oscillating block breaker head movement (block breakers can thus be on the same level as the miners) down to a fresh layer for another Miner run. Non-valuable stuff gets a separate sorting system from the goodies for a more efficient operation (and pause for processing time) with cobble and other junk pouring into a recycler system before dumping scrap into UU production or scrapbox creation and unpacking, recycling any non-valuables back to recycling.

I now have to do that. :)

Um... perhaps I am misunderstanding you, but "down to a fresh layer for another Miner run"? Miners dig straight down to bedrock. All you need to do is move the whole frameship forward 9 blocks and the Miners are ready to go again. If you are REALLY smart about it, you can automate the system so that if it can't move forward, it moves up until it can. This would require feedback control integration in your RPControl Forth code, but this is not THAT hard to implement.
 

BanzaiBlitz

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Jul 29, 2019
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Um... perhaps I am misunderstanding you, but "down to a fresh layer for another Miner run"? Miners dig straight down to bedrock. All you need to do is move the whole frameship forward 9 blocks and the Miners are ready to go again. If you are REALLY smart about it, you can automate the system so that if it can't move forward, it moves up until it can. This would require feedback control integration in your RPControl Forth code, but this is not THAT hard to implement.
You did miss my saying IC2 Miner. You're thinking Buildcraft's Miner, which I know digs until it hits bedrock. :p

There is a whole different set of games you could play with that machine on frames. :D
 

Greyed

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Jul 29, 2019
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He didn't. He's questioning why you have block breakers crunching down to "new layers" when the miners already crunch down to bedrock. Here's what you said with emphasis on the part that is confusing, "Now I'm thinking about a combo frame quarry that uses 4 or more IC2 Miners to pull valuables first, then switch to an oscillating block breaker head movement (block breakers can thus be on the same level as the miners) down to a fresh layer for another Miner run."
 

Daemonblue

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Jul 29, 2019
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Maybe he doesn't feed them pipes so they can fully extend? That's the only possible explanation I can get from it and even then, if you don't use that then it's no different from an array of breakers.
 

bigtwisty

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Jul 29, 2019
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That would be a bit silly, wouldn't it? Banzai, the IC2 Miner, when used properly, pulls every ore out of a 9x9 square all the way down to bedrock, leaving as much of the dross behind as possible. Then when you pull out the drill it pulls all the mining pipe back up, and you can move it HORIZONTALLY 9 blocks and start the process again. I do believe you might be "doing it wrong". That is the current vernacular, is it not?
 

BanzaiBlitz

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Jul 29, 2019
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That would be a bit silly, wouldn't it? Banzai, the IC2 Miner, when used properly, pulls every ore out of a 9x9 square all the way down to bedrock, leaving as much of the dross behind as possible. Then when you pull out the drill it pulls all the mining pipe back up, and you can move it HORIZONTALLY 9 blocks and start the process again. I do believe you might be "doing it wrong". That is the current vernacular, is it not?
Ah...I was under the impression that the IC2 miners only pulled out a 9x9 BOX based entirely on what I have heard thus far. Having not personally used them before, I was working on a false assumption. :oops:

I still see some uses in a combo flying rig though. Clear ores with one miner, move to a fresh section while a 9x9 block breaker head digs out the junk for recycling. I like a scrap feed and giant holes in the ground for Mystcraft mining ages. :p
 

bigtwisty

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Jul 29, 2019
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Pulling out crap for scrapping is, in my humble opinion, a complete waste of time. The Igneous Extruder produces cobble for free, and is extremely cheap to build. Then you are not tying up your transport lines with useless clutter, and you don't end up with giant holes in the ground.


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BanzaiBlitz

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Jul 29, 2019
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You missed the part where I said I LIKE a scrap feed and giant holes in the ground for Mystcraft mining ages. :eek:

Of course there are machines that can create free cobble for me and you could even set up a looping mining turtle on a traditional cobble gen. I figure if I'm going to go big, might as well go all out. :D
 

Antivyris

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Jul 29, 2019
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Ok, that is why I was confused in my edit. I figured a test on my SP world would verify that 10 meant 10s. So 32 iron should have taken 320s or 5m20s. It took less than 3 minutes. Hence my "totally confused now" statement as it is clear that the pulverizer isn't taking 10 seconds an ore nor is it taking 10 ticks an ore, either. ;)
32 ore should take ~320 seconds as long as the machine has 2MJ input. If it has more than that (Max of 4), or has stored energy (It can store 12 combines, 6 at full speed and 6 at varying slower speeds), you will get number differences. And yes, I mean 10 seconds, assuming 1 second has 20 ticks, making 2 MJ a tick that will allow the cycle of 400 MJ finish in 10 seconds, or 200 ticks.
 

MilConDoin

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Jul 29, 2019
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test1_zps20580bab.png
What do you mean by "Cycle"? The numbers for the Macerator are ticks*2 (A standard macerator takes 400 ticks, with one overclocker it takes 280 ticks). Time should be (taking your numbers) time/2*energy/tick. With your numbers, each overclocker more than halves the time needed, while in reality only reducing it to 70%.
Here again the picture about energy usage I used in another thread:
O9F75.png
 

Greyed

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Jul 29, 2019
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32 ore should take ~320 seconds as long as the machine has 2MJ input. If it has more than that (Max of 4), or has stored energy (It can store 12 combines, 6 at full speed and 6 at varying slower speeds), you will get number differences. And yes, I mean 10 seconds, assuming 1 second has 20 ticks, making 2 MJ a tick that will allow the cycle of 400 MJ finish in 10 seconds, or 200 ticks.

Ah, Thanks to MilCondoin quoting your original table I see the source of my confusion. In the statement above you're talking about a pulverizer running on 2MJ/t. Your first row has the pulverizer using 4.0 energy, ie, full speed.
 

bigtwisty

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Jul 29, 2019
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Correct me if I'm wrong, but doesn't the Pulverizer max out at 2mj/tick? I believe it is the Powered Furnace that can handle 4. Open the top info tab in the Pulv and take a look at the "Max" rating.


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BanzaiBlitz

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Jul 29, 2019
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Correct me if I'm wrong, but doesn't the Pulverizer max out at 2mj/tick? I believe it is the Powered Furnace that can handle 4. Open the top info tab in the Pulv and take a look at the "Max" rating.
It is easy to check on the relevant tab of the machine. Pulverizers take up to 4MJ/t to run max speed.
 

Josh

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Jul 29, 2019
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I'm A big fan of the endgame Gregtech add's but not the rampup in difficulty in my early IC2 machinery. Thankfully the config files deal with that. As for TE vs IC2 The IC2 machines work better with my logicpipe system for sorting, smelting and "autocrafting" things like refined iron or Electrum ingots. I like early game ic2 and the tools it provides but messing around with GT and all it's dusts and high tier machines keeps the game fresher longer. And Yes I know Logistics pipes are not in pack or properly updated, so sue me. I like having access to my entire storage and auto craft system from any place any time. There is something about being able to be in the nether and request from scratch every piece required for a lava pump/transport system or a automated blaze farm without ever having to crafting table or run back to the over world.
 

Greyed

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Jul 29, 2019
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As for TE vs IC2 The IC2 machines work better with my logicpipe system for sorting, smelting and "autocrafting" things like refined iron or Electrum ingots.

Not sure how you're getting that. My TE setup works just fine with LP.
 

BoneDisturbed

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Jul 29, 2019
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Well, if we are just talking which is the best, then macerator, GregTech Nerfed or not. Best for start, Pulverizer, yields more material, alot of different ways to power it and with the TE input/output mechanic you can just pop a powered furnace right next to it + a chest next to that if you don't mind loosing out on some exp.
 

Dragonfel

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Jul 29, 2019
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The pulverizer is a better choice for people who want that extra 5% chance to get more dust, while the macerator is upgradable (either through advanced machines or overclockers) to become lightning quick. If I wanted to make electrum from a stack of silver and gold bars, I would easily chose the macerator over the pulverizer for speed.

The induction smelter is a better ore processor than both of them though. It doubles ore output, has a cheapish recipe even with hardmode recipes enabled, and it gives you a 20% chance to get rich slag which you can use to make any bar you need. Once you realize you can use rich slag to reproduce shiny metal/platinum to make iridium (gregtech), it becomes clear that the rich slag is better than getting 5% more iron or having it done quicker.

TE is great for setting up early processing and will end up being the backbone of all your Buildcraft powered machines and liquid management. IC2 comes in with a higher tier of equipment and options that you can easily transition to once you're set up. Both setups have their place in my world and I use them equally. I just can't figure out where to fit that silly factorization setup into the mix. While I admire the complexity of the process, I don't see any benefit to building one because I could pulverize/macerate my ore and induction smelt it for triple output anyway.
 

bigtwisty

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Jul 29, 2019
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You just beat me to the punch on the rich slag. I just noticed that nice little feedback loop resulting in loads of iridium and switched over to the Induction Smelter last night. Hoping to be wearing Quantum soon.

Now to go and Quarry an ore hill...

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