Pulverizer is better than Macerator In GregTec

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Greyed

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Jul 29, 2019
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If I wanted to make electrum from a stack of silver and gold bars, I would easily chose the macerator over the pulverizer for speed.

Or do what I did, don't auto smelt gold/silver in the first place. In fact gold, silver and lead don't get auto-smelted in my setup. It seemed silly that any time I wanted to make anything that required gold or silver I the mats would be pulverized, smelted, then pulverized again. Since the majority of my gold/silver goes to electrum I leave them in dust form. Since the majority of my lead goes for hardened glass I leave it, too, in dust form. Any time I need them in bars it is small enough quantities that I simply request them from LP, take them out of the project table, and pop them in a blulectric furnace that sits right above my project table. This has two benefits. First, I get the smelting XP and second the blulectric furnace draws its power from my tiny RP2 power net; IE, free power.
 

noskk

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Jul 29, 2019
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don't put ferrous ore into your pulverizer, put it into the industrial grinder for better yield of platinum dust..
 

Quesenek

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Jul 29, 2019
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In terms of pure speed the IC machines are leaps and bounds faster than anything else in the game with the use of overclockers, transformer upgrades, and energy storage upgrades + gregtech.
In my testing I hooked up a macerator with 16 overclockers, 4 transformers, and 64 energy upgrades. With a normal setup nothing could keep up with this config due to how much EU/t it takes but with an AESU outputting at 2048 EU/t It does fine. With this setup I can macerate a stack of items in 2-3 seconds.

Needless to say this is an endgame setup. I can say that early on before you have an ultimate solar panel grid going, that the pulverizer is better do to the fact you can power it with basically any kind of engine and it is faster than the stock macerator.
 

raiju

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Jul 29, 2019
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If you are using gregtech as intended you are limited to 4 overclockers a stack - 8 overclockers total since you will be using transformers and energy upgrades (of which I imagine is topped at 4 too, although I've never needed them)
 

Quesenek

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Jul 29, 2019
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If you are using gregtech as intended you are limited to 4 overclockers a stack - 8 overclockers total since you will be using transformers and energy upgrades (of which I imagine is topped at 4 too, although I've never needed them)
Yeah however I edited my config to allow them to be 64 a stack just like they are in the beta pack. Personally I think its kind of pointless to limit things like upgrades because you have to invest a ton of resources into your power grid just to be able to run a single upgraded macerator like the one I put together in my post above.
 

raiju

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Jul 29, 2019
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He's also added or adding stack sizes of 16 for ores and stone and wood n stuff, iirc. I think it's an intention to make quantum chests seem more useful.
 

Daemonblue

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Jul 29, 2019
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If he does that with ores and stone and whatnot, people would probably just use more barrels instead.
 

raiju

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Jul 29, 2019
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I'm talking about a chance less than a week old - Gregtech will change anything he has permission with to balance out discrepancies.
 

BanzaiBlitz

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Jul 29, 2019
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It's also relatively early on in this new approach to balancing. Personally, I think it's a fantastic endeavor. How it turns out in a few months of practical testing and feedback will have to wait until then.

Besides, we all have different balance ideas relative to our specific styles. Considering the power of the GT config, there is no real reason to complain. Anything that doesn't feel right, tweak it. With how well laid out and understandable the config actually is, anyone just has to open it and look one time to make sense of most parts. :)
 

Antivyris

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Jul 29, 2019
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What do you mean by "Cycle"? The numbers for the Macerator are ticks*2 (A standard macerator takes 400 ticks, with one overclocker it takes 280 ticks). Time should be (taking your numbers) time/2*energy/tick. With your numbers, each overclocker more than halves the time needed, while in reality only reducing it to 70%.
Here again the picture about energy usage I used in another thread:

O9F75.png

A "cycle" is the amount of time for a single completion. Looks like I doubled the cycles on the macerator on parts, and it continued farther down. I actually pulled my macerator numbers off your numbers.
Easy enough to fix actually. Going back and fixing that real fast
 

noskk

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Jul 29, 2019
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He's also added or adding stack sizes of 16 for ores and stone and wood n stuff, iirc. I think it's an intention to make quantum chests seem more useful.

Actually he included that for those hardcore players that want their stack size to be 16 instead of 64....
 

Antivyris

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Jul 29, 2019
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don't put ferrous ore into your pulverizer, put it into the industrial grinder for better yield of platinum dust..

Ferrous Ore in now also added in by TE. No use yet, but since pulverizing yields 'shiny dust', you have to choose whether to pulverize or grind for now.

What do you mean by "Cycle"? The numbers for the Macerator are ticks*2 (A standard macerator takes 400 ticks, with one overclocker it takes 280 ticks). Time should be (taking your numbers) time/2*energy/tick. With your numbers, each overclocker more than halves the time needed, while in reality only reducing it to 70%.
Here again the picture about energy usage I used in another thread:

Numbers fixed, looks like IC2 loses a bit more edge, almost it's entire edge in GT, but I assume that's due to being pushed towards other GT machines for ore processing.
 

Squigie

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Jul 29, 2019
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anyone know what ferrus dust is used for?
Ferrous dust is equivalent to nickel, which is used in a few GT recipes. Ferrous ore has a secondary output in the pulverizer of shiny dust, which is equivalent to platinum. TE has no current use for either metal, or for the ferrous-iron alloy invar.

The industrial grinder is a late game GT machine that works like pulverizer with a higher yield of secondary outputs. Video tutorial
 
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