Pulverizer is better than Macerator In GregTec

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bigtwisty

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Jul 29, 2019
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I play on MindCrack, and can only speak to playing with the "hard" recipes added to IC2 by GregTech. I think that each has very significant advantages depending on where you are in your game. In the long scheme of things, everything is pretty cheap. The most important thing is to begin doubling your ores as early as possible, so I personally make the Pulverizer as soon as I have the mats to do so. When I get a larger material base, I go with the IC2 machinery and go strait to the advanced machines. This is because if you leave them running, they have by far the best energy to processing ratio of anything out there. The massive speed available is also a bonus, and allows for huge mining runs to be auto-processed and sorted very quickly.

I guess my main point here is that even if it isn't really the best long term solution, the TE devices are AWESOME for getting the ore doubling REALLY quickly in the game.

As to energy networks, I think the IC2 system again is better for long game. Voltage differences really aren't that hard to keep track of, and the energy storage capabilities of GregTech are MUCH more powerful even if they are expensive as hell. Again, long game...

BTW, try getting a TE setup to keep up with a RP2 Frames mobile ore harvester running 7+ IC2 Miners... Not gonna happen...

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Zaik

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Jul 29, 2019
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Factorization is neat but the 20 minute cycle time on the Crystallizer combined with the large amount of blocks needed to run the whole ore processing line is a big turn-off for me. I find it is good for Barrels, Pocket Crafting Table, and the Slag Furnace for your first few ores... but that's about it. Routers are pretty cool but not always easy to use and expensive compared to other item handling systems.

Also, and this is a limited data set, but I ran 11 full loads of gravel through a Rock Crusher -- that's 99 stacks -- and ended up with around 7 gold bars and 0 diamonds. Does anyone know what the actual drop rate is supposed to be? I didn't see a config option for it nor any documentation on the RailCraft wiki.

Any rock crusher recipe lists the % chance for outputs in NEI. Pull up it's recipe and hover over the outputs, if they aren't 100% it should list it in the tooltip.
 

BanzaiBlitz

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Jul 29, 2019
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It lists <1%, so that's not helpful.
It's saying it's less than 1% chance of acquisition. For practical purposes, you don't really need more.

Throw excess gravel into an auto-crusher system and walk away. If I recall, there is a way to turn cobble into gravel, so you have plenty of options for a slow but constant gold and diamond generator. This is even before a frame quarry in a mining age pouring goodies over your head. :D
 

Entropy

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Jul 29, 2019
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It's saying it's less than 1% chance of acquisition. For practical purposes, you don't really need more.

Throw excess gravel into an auto-crusher system and walk away. If I recall, there is a way to turn cobble into gravel, so you have plenty of options for a slow but constant gold and diamond generator. This is even before a frame quarry in a mining age pouring goodies over your head. :D

Pulverizing cobble into sand gives a 10% chance of producing gravel on the side. The Grinder from Factorization will produce gravel 100% when supplied by cobble. Hook one of these up to an Igneous Extruder, and you're good to go.
 

BanzaiBlitz

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Jul 29, 2019
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And leftover sand you could easily pour into various things or even an autocraft system to use EE3 to convert it back to cobblestone. :p
 

Greyed

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Jul 29, 2019
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BTW, try getting a TE setup to keep up with a RP2 Frames mobile ore harvester running 7+ IC2 Miners... Not gonna happen...

Er, why not? The miners present less of a challenge than a full quarry system since they only extract choice ores. Toss a hopper or two onto the pulverizer and powered furnace, don't use the TE output chain and you have a system that is pretty robust. You might get a little backlog near the end of a run but during the reset and move stage it'll catch back up.

And curse you, sir, for saying "RP2 Frames" and "IC2 Miners". I far prefer the IC2 miners to the BC Quarry but dropped IC2 this world for lack of use. Part of that was becasuse of the tedium of manually moving my IC2 miner for the paultry 9x9 coverage it has. Now that you've planted that idea in my head not only is my forehead hurting from the slapping it just got I now have a hankering to play with IC2 again. >.<
 
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TruculentMC

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Jul 29, 2019
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Again, I ran almost 6400 Gravel through the Rock Crusher to get ~70 gold nuggets and 0 diamonds, <1% chance on both is not really helpful when you have almost 2 orders of magnitude of difference between the two. Maybe I got extremely unlucky though...

It's saying it's less than 1% chance of acquisition. For practical purposes, you don't really need more.
 

CrafterOfMines57

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Jul 29, 2019
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Part of that was becasuse of the tedium of manually moving my IC2 miner for the paultry 9x9 coverage it has.
Even less, when they say 9x9, they mean with the miner at the center, making it really extend only about 4 blocks in every direction.
 

Greyed

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Jul 29, 2019
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Er, wha? That would make it a 9x9. 1234M1234 = 9 blocks on the horizontal and vertical.
 

MFINN23

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Jul 29, 2019
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Thermal expansion doesn't seem to be included in the fair and balanced approach. Greg just doesn't like IC2.
 

raiju

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Jul 29, 2019
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Thermal expansion doesn't seem to be included in the fair and balanced approach. Greg just doesn't like IC2.

thermal expansion has more difficult recipe settings too - just mindcrack isn't using them atm.
 

bigtwisty

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Jul 29, 2019
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Er, why not? The miners present less of a challenge than a full quarry system since they only extract choice ores. Toss a hopper or two onto the pulverizer and powered furnace, don't use the TE output chain and you have a system that is pretty robust. You might get a little backlog near the end of a run but during the reset and move stage it'll catch back up.

And curse you, sir, for saying "RP2 Frames" and "IC2 Miners". I far prefer the IC2 miners to the BC Quarry but dropped IC2 this world for lack of use. Part of that was becasuse of the tedium of manually moving my IC2 miner for the paultry 9x9 coverage it has. Now that you've planted that idea in my head not only is my forehead hurting from the slapping it just got I now have a hankering to play with IC2 again. >.<

Miners do NOT present less of a challenge. The cobble/sand you pull from a quarry typically get syphoned off from a processing system, and therefore do not bog it down. This makes the quarry much slower from the perspective of the ore processing system. Plus, the power of a frame ship is that you can have many miners going at once, pull up the pipe when it's done, and move ahead another 9 blocks, all automated with a Redpower Control Computer. Try making one, my friend. You'll have so many ores coming out of that thing you won't know what to do with yourself!
 

Antivyris

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Jul 29, 2019
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Factorization is neat but the 20 minute cycle time on the Crystallizer combined with the large amount of blocks needed to run the whole ore processing line is a big turn-off for me. I find it is good for Barrels, Pocket Crafting Table, and the Slag Furnace for your first few ores... but that's about it. Routers are pretty cool but not always easy to use and expensive compared to other item handling systems..

The trick with the crystalizer is only use a single ore type, so it's acid in one slot and say reduced gold chunks in the other 5. Each 20 minute pulse, all 5 will make their crystals. At night I typically pack up the crystalizer with about 5 stacks of 10 of the ore I am low on. come back to about 75-120 of the crystals in my chest in the morning. As to the large amount of blocks, hopefully you're just referring to the mirrors, as a single router can easily handle an entire factorization line in a few minutes on a wiki/video/forum post, and another few setting it up.

If you are referring to the power setup though, treat it like redpower and not IC2/BC/TE. You don't need 40 mirrors, you can easily get away with much less. You go with 40 mirrors if you are not in eternal day and on a server that you can't sleep in.
 

Greyed

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Jul 29, 2019
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I would like to, trust me, as I dislike what quarries do to the landscape. But the desire to do so probably will not be enough to compel me to add IC2 back into my world. Hm, maybe if I do a quick creative test in a separate instance.

I really am curious because while I do agree that the quarry has a lot of fluff my experience with the miner is that even with a diamond drill on the tip the ore per second (ops? hehe) wasn't all that high. I mean we're talking about an area 63x9. Wait, lemme do some ballpark math here.

63 x 9 x 0.4 x 6 ores means an roughly of 1360 ores to pulverize. I don't recall the run time of a diamond tipped miner on a 9x9, guessing about 5 minutes on average? So 272 ores, 4.25 stacks, per minute. Unfortunately I can't find figures on how long it takes per ore. Antivyris' message does give some figures but he doesn't give the measurements. Time, 10.0. Measured in what? But, regardless, yeah, I'm getting the hint that you're right. So... A bank of pulverizers! :D
 

raiju

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Jul 29, 2019
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someone on our server complained about quarries ruining the landscape so they are now placed underground / over water.
 

Antivyris

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Jul 29, 2019
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I would like to, trust me, as I dislike what quarries do to the landscape. But the desire to do so probably will not be enough to compel me to add IC2 back into my world. Hm, maybe if I do a quick creative test in a separate instance.

I really am curious because while I do agree that the quarry has a lot of fluff my experience with the miner is that even with a diamond drill on the tip the ore per second (ops? hehe) wasn't all that high. I mean we're talking about an area 63x9. Wait, lemme do some ballpark math here.

63 x 9 x 0.4 x 6 ores means an roughly of 1360 ores to pulverize. I don't recall the run time of a diamond tipped miner on a 9x9, guessing about 5 minutes on average? So 272 ores, 4.25 stacks, per minute. Unfortunately I can't find figures on how long it takes per ore. Antivyris' message does give some figures but he doesn't give the measurements. Time, 10.0. Measured in what? But, regardless, yeah, I'm getting the hint that you're right. So... A bank of pulverizers! :D

Measurements is seconds under 20 ticks = 1 second. Horrid lag may cause it to be longer, but since it's tick based if it slows, everything else is slowing as well so it should remain constant.

As to the IC2 Miner, well, we're talking about my favorite machine here. I love using this thing to clear out ore and come back with a filler to make a true solid area to build above without the worry of mobs below, great for mob farms.

With an OV Scanner and Diamond, it takes about 960 EU to do a drill movement. Within the speed the drill moves (I want to say 1 second for diamond, 4 seconds for iron, but this is anecdotal only, I don't have exacts) 24 EU/t is enough to keep it and the pump going non-stop, so either 3 advanced solars or 3 LV-Arrays will do. However, 4 miners in a 18x18 pattern take ~5ish minutes to finish, and if you frame them it's easy enough to move them fast, even automate it with some simple retiriever and sorting machine work. My personal machine actually only has a single pulverizer, it pulls all the cobble and turns into sand for the bank of 4 induction smelters. The TE machines on board are powered by a redstone cell/energy chest combo. I'd have gone with IC2 machines and just went total solar, but the IC2 item movement infrastructure was way more space than I was willing to go with.

If you want an EVEN MOAR compact setup, you can actually power these machines with energy crystals, and let's be honest, these days it's not too hard to setup these types of systems with enderchests and RP2
 

Greyed

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Jul 29, 2019
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Measurements is seconds under 20 ticks = 1 second.

Er, that didn't help. So does the 10.0 mean .5 seconds (10 ticks) or 10 seconds. I get that we cannot account for lag and I am ignoring that, presuming ideal conditions since, as you stated, anything but should affect all things equally so as to nullify any variance in timings when considered in relation to one another. The reason I balked at that is I'm pretty darn sure my pulverizer doesn't take 45 minutes to gnosh through 272 ores. The math being 272 ores at 10 seconds being 2720 seconds, divided by 60 to convert to 45.3... minutes. I'm pretty sure I've manually dropped in more than 4 stacks of ores and had them processed far sooner than that.

EDIT: 32 iron, less than 3 minutes. So, yeah, totally confused now.
 

SilvasRuin

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Jul 29, 2019
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I think he meant that the time value is seconds under the assumption that the game manages to run at 20 tics per second.
 

Greyed

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Jul 29, 2019
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Ok, that is why I was confused in my edit. I figured a test on my SP world would verify that 10 meant 10s. So 32 iron should have taken 320s or 5m20s. It took less than 3 minutes. Hence my "totally confused now" statement as it is clear that the pulverizer isn't taking 10 seconds an ore nor is it taking 10 ticks an ore, either. ;)