adib said:because they are very buggy in smp.frederikam said:adib said:cheater.
please dont use ic2 teleporters, just use mystcraft with intra age linking books.
Y U hate IC2 teleporter?
Not anymore, was they?
adib said:because they are very buggy in smp.frederikam said:adib said:cheater.
please dont use ic2 teleporters, just use mystcraft with intra age linking books.
Y U hate IC2 teleporter?
pretty sure it was when i still played tekkit, which is like a month of 3 ago, so not sure.frederikam said:adib said:because they are very buggy in smp.frederikam said:Y U hate IC2 teleporter?
Not anymore, was they?
adib said:because they are very buggy in smp.frederikam said:adib said:cheater.
please dont use ic2 teleporters, just use mystcraft with intra age linking books.
Y U hate IC2 teleporter?
i had an setup with an button, but i just kept going to the other side and back...DarkJDL said:adib said:because they are very buggy in smp.frederikam said:Y U hate IC2 teleporter?
Pulse Former! Always fixed my teleporter!
Make a new linker! Always fixed my linkers!
Chunk Loader! To make sure your MFSUs charge properly!
What other bug is there?
DarkJDL said:adib said:because they are very buggy in smp.frederikam said:Y U hate IC2 teleporter?
Pulse Former! Always fixed my teleporter!
Make a new linker! Always fixed my linkers!
Chunk Loader! To make sure your MFSUs charge properly!
What other bug is there?
nope, they were right above each other.frederikam said:DarkJDL said:adib said:because they are very buggy in smp.
Pulse Former! Always fixed my teleporter!
Make a new linker! Always fixed my linkers!
Chunk Loader! To make sure your MFSUs charge properly!
What other bug is there?
Teleporters now have a built-in chunkloader, maybe that's the fix.
adib said:nope, they were right above each other.frederikam said:DarkJDL said:Pulse Former! Always fixed my teleporter!
Make a new linker! Always fixed my linkers!
Chunk Loader! To make sure your MFSUs charge properly!
What other bug is there?
Teleporters now have a built-in chunkloader, maybe that's the fix.
bit expensive for chunkloaders but it works.frederikam said:adib said:nope, they were right above each other.frederikam said:Teleporters now have a built-in chunkloader, maybe that's the fix.
I was on a server, teleporters was disabled because of the ability to chunkload.
adib said:bit expensive for chunkloaders but it works.frederikam said:adib said:nope, they were right above each other.
I was on a server, teleporters was disabled because of the ability to chunkload.
yeah after teleport lock it down for a second or something.DarkJDL said:adib said:bit expensive for chunkloaders but it works.frederikam said:I was on a server, teleporters was disabled because of the ability to chunkload.
Built-in chunkloader is a bit of an overkill, I think what they need is a built-in pulse former
IE: Redstone Signal = One teleport, not infinite; The Pulse former did its job very well at that. turned the whole signal into one short pulse and then turned off.
adib said:yeah after teleport lock it down for a second or something.DarkJDL said:adib said:bit expensive for chunkloaders but it works.
Built-in chunkloader is a bit of an overkill, I think what they need is a built-in pulse former
IE: Redstone Signal = One teleport, not infinite; The Pulse former did its job very well at that. turned the whole signal into one short pulse and then turned off.
yeah, but then you can get the infinite teleport until power is out thingy again.frederikam said:adib said:yeah after teleport lock it down for a second or something.DarkJDL said:Built-in chunkloader is a bit of an overkill, I think what they need is a built-in pulse former
IE: Redstone Signal = One teleport, not infinite; The Pulse former did its job very well at that. turned the whole signal into one short pulse and then turned off.
Meh, i think that teleport when redstone is on is a good thing. teleporters can be used to teleport items, i think item teleport is free.
adib said:yeah, but then you can get the infinite teleport until power is out thingy again.frederikam said:adib said:yeah after teleport lock it down for a second or something.
Meh, i think that teleport when redstone is on is a good thing. teleporters can be used to teleport items, i think item teleport is free.
msknight said:Is it possible to cut key elements from the world so that in order to get something, like, say, silver, the player has to go in to these task areas, otherwise all I'd need to do was mine and then I'd have everything.
Apologies if that sounds dumb, I'm new to these map discussions.
msknight said:Is it possible to cut key elements from the world so that in order to get something, like, say, silver, the player has to go in to these task areas, otherwise all I'd need to do was mine and then I'd have everything.
Apologies if that sounds dumb, I'm new to these map discussions.
DarkJDL said:msknight said:Is it possible to cut key elements from the world so that in order to get something, like, say, silver, the player has to go in to these task areas, otherwise all I'd need to do was mine and then I'd have everything.
Apologies if that sounds dumb, I'm new to these map discussions.
like Umbra answered, Adventure maps usually have rules at the beginning and a lot of times "don't break blocks other than X Y Z" are amongst them.
BUT!
you have given me an idea I can share! =D
Yo Umbra!
My idea is that, you should allow people to mine "ores" but only "ores"(and other specifics that fit with the map's layout)
and there be VERY few ores to mine, but example, if City1 is not a mining town, there's no ore to be mined; But in City 2, there is a "mine" (very small or puzzlish with very few ores at the end) where people can get very few of their ressources, that they can use in various quests; and ofcourse; let's say there is a quest in Town 7 that requires copper. Copper could be only in Town 2 (which would be around the beginning) So you would have had to stock on Copper there (and not have used it in previous quests) or your next refill in at town 16,
and ofcourse, it has to be a tedious and long voyage to make some kind of "mercantile" aspect work better =p
and the '(and not have used it in previous quests)' part is all about having the players having to make choices on wether or not use their precious ressources =D
Enjoy!