Yup. I am suspecting monthly subs. For like, 20 bucks a month. 50 million accounts, 20 bucks a month... 1 billion dollars. Lets assume that just a tenth of all minecraft players decide to stay. Thats still 100 million a month. They will recoup in 20 months. Lets do a more likely result of 50 percent (probably gonna be higher, like 75 percent but, meh) of the people staying and paying the fee. Thats STILL 500 million. They will recoup in 4 months. Then, because of microsoft's fans, more and more people are gonna pay the subscription, because its all "Microsoftified". I shudder at the very thought of this happening.[DOUBLEPOST=1410339789][/DOUBLEPOST]
Done: http://forum.feed-the-beast.com/threads/2-billion-reasons-mojang-should-sell-to-microsoft.50813/
and Done: http://forum.feed-the-beast.com/threads/2-billion-reasons-mojang-shouldnt-sell-to-microsoft.50812/
Oh, also: http://forum.feed-the-beast.com/threads/microsofts-minecraft-future.50815/
Subs of any kind only work when you provide on-line access of some variety, not for stand-alone software. As an example, I'm now subscribed to "Office 365 Pro". The reason? for $99/year I get to run it on 5 systems and get any updates and/or new versions automatically. If I had to buy the "off the shelf" version, Office 2013, it would cost over $300 per system I want to run it on and I'd have to buy the next version when it came out.
Give me a good cross-platform programming language we can easily decompile
If a real API was written would you need to decompile? I don't recall having these issues with Doom/Quake or the Unreal series, of which the new version is a Public Domain project now, you just subscribe to the developer environment to participate.
Last edited: