agreed. that is a workaround, but I think HQM itself should be fixed so it doesn't erase the location information after you get past that since I've seen no place cept in this pack where it really hurts that it does that. Most other packs just send you someplace, then another, etc... you don't really need to revisit the location, etc.
He's trying to keep map resets to zero, so setting the signs on locations themselves seems not to be able to be done while maintaining that ideology (which is a good one), but at same time, this is a real kicker, cause you WANT to explore and check out the cool houses, throw things at villagers stuck in little area, etc..
The day I play a pack wherein the villager suddenly starts talking to me (not millenaire, like really talking, like those dopey vids for april fools when all the sounds changed). I would have to rofl. As it stands, it's an interesting glue to these quests the way they are done since it's not some high above god or computer giving you orders, it's as if these dopey villagers are sending you on fedex quests, but that does the pack a disservice since they aren't fedex quests... I think every pack in this jampacked competition upped the bar across the board in ingenuity and use of the mods. I'm so very much more impressed then I thought I would be. It's pretty cool to see so much innovation in one place...