I second that notion. It's really hard to find nether biomes, which are essential for progression in Botania. I'm about to just use the Ritual of the Nether from Aura Cascade because I just can't find a nether and I can't explore very far due to the difficulty of the mobs; even with full manasteel gear.Almost half way through the modpack, so far so good. I would suggest that the weight of the more unique biomes (hell, end, magical forest) is increase. Been exploring 2000 blocks away from my base and I mostly found forest, jungle, and mesa(hardened clay). Maybe by diversifying more biome type, we can found more of the interesting lycanite mobs (of course this being caveworld has its limit).
And yeah, I figured out how to make Hydroangeas work after watching ElectricCake's LP. I didn't think that they would stop consuming water even in a world without actual infinite water sources. I still don't use them because I'd have to make new ones regularly. Would be less of a problem if I could automatically get more petals to make them, but the Jaded Amaranthus requires a fire rune iirc, which I can't make yet.The very lastest Botania has changed all the passive generating flowers, after a real short time they die and turn into dead bushes, we are forced to become more creative, no more water towers!
I've kinda got limited mana generation without fire runes. Passive generation is a no-go thanks to the decaying mechanic; and apart from that I really only have endoflames available to me. They're eating a lot of coal. I kinda wanted to keep my EE3 usage to a minimum due to exploitability, but now I'm using it to make lots and lots of coal for my endoflames.
Edit: Actually, you could make water towers work by using overgrowth seeds. But those are hard to get a hold of (they appear in dungeon chests, I think?). Maybe add a way to create them (I'm thinking of a vortex infusion involving pasture seeds, boreal seeds, infestation spores and floral fertilizer), or alternatively add a quest for the cascading looter - that thing should also be able to get overgrowth seeds.
I've got another complaint: The cost to make liquid etherium is way too high in iron I feel. It consumes 4 buckets to make one bucket, i.e. it costs an entire block of iron for a single bucket of liquid etherium. Consider how much etherium you need to power a neutral nexus. The infusion should really just cost one bucket and some other non-liquid resources, like vinteum dust and other Ars Magica minerals or the Ars Magica flowers.
Similar things go for moonstone, although that's at least more bearable since you get 4 moonstones out of it. Currently that's 4 blocks of iron for 4 moonstone, but it would just be one block of iron if you'd change the liquid etherium recipe.
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