i just dont get why they wanted modpacks made forthem, if they dont like some of the mods why take them out, just odnt use them, makes no sense
i just dont get why they wanted modpacks made forthem, if they dont like some of the mods why take them out, just odnt use them, makes no sense
why are they having different packs anyway? why not only do unltimatepack wit hall mods and if you dont like part of a mod just dont use it
whats in the dw20 modpack?
whats in the dw20 modpack?
Please, any plans for the mythcraft mod ? all of my worlds are gone....
Mindcrack Client missing a few mods? Computer Craft, CC Turtle, and TC? all I am getting when connecting to a server.... Does not show up in mod list either?
But the server side version has them. Scratching my head.
What I am saying is, the server version HAS those mods, the client version does NOT. Trying to find out whether this is error or not.
So no one has the answer?
also within the modpack are there any pans to kind of merge mods together a bit? i mean the two types of power is kind of weird, and having blocks that do almost the same thing, and mods that use the same recipes or have same ores but are different, i mean is there plans to make FTB feel like a mod, rather than seperate mods .
I just looked at the mods in the mod pack and in the game itself. Nothing seems to be missing like Computer Craft or Turtles...
Guude would be rather upset if CC wasn't in the game.[DOUBLEPOST=1356305395][/DOUBLEPOST]
I believe with Red Power, there are three types of power.
I believe with Red Power, there are three types of power.
You lost MFFS: FEI count at least 4:
But I've only ever used 2 of these, so I may be wrong....
- Industrialcraft: EU
- Buildcraft: MJ
- Redpower: V/A
- Factorization: Charge
So no one has the answer?
You lost MFFS: FE
Anyone know if Mysthcraft will be re-added soon on FTB 1.4.6 ?
Tin and copper is so scarce in the Mindcrack modpack to the point it's frustrating. I ended having to edit configs to add IC2 generation.