I did. They wouldn't have time to work on their mods, they'd be constantly answering. Though I do like the path he is on, there should be a more direct way to let the modders know what folks want. I am sure they check the forums. But how much time in the day do they have to do that, work on their mods and RL things?I think he meant the modders would be spammed
Ah i see the pokes eh, It would not need to be a repliable thing. Its just a visual thing. Like they have this plugin that is linked to ForgeCraft that constantly reminds the mod authors on the critical bugs. Well ofc only the most critically poked thing will be shown. Like a counter on how many people poked on this issue.I did. They wouldn't have time to work on their mods, they'd be constantly answering. Though I do like the path he is on, there should be a more direct way to let the modders know what folks want. I am sure they check the forums. But how much time in the day do they have to do that, work on their mods and RL things?
I want you.. to go over to the Technic forums if you like them so much. Now we could go back and forth all day, about how the Technic Launcher is a fork of the SpoutCraft launcher, and the FTB one is original, but eh. We don't feed trolls over here. So I'm just going to leave it here.I want... you to come up with your own ideas and stop desperately trying to keep up with other modpack designs. Technic launcher came out with private packs, the next week you came out with private packs. Technic launcher gets a godlike new design, you try to redesign your launcher. BTW, some of the new features in technic are coyrighted exclusively to our launcher.
I don't know/care what you're arguing about, just want to say that the dev who created the new technic launcher is also in the spoutcraft launcher team, so he forked his own code...Now we could go back and forth all day, about how the Technic Launcher is a fork of the SpoutCraft launcher, and the FTB one is original, but eh.
I don't like having to mouse over the icon in order to see how to launch the pack. I think a normal user might see the icons and try to just double click on one, then be irritated when it turns out some button they didn't intend to click appeared under their cursor and it did something they didn't want.
As far as I know, you can still play regular Vanilla like you would if you didn't have FTB, it does not replace the Vanilla Minecraft icon or anything about it for that matter.add a vanilla mod pack, I have to remove all the mods from a pack for this, It would be nice to just run vanilla ever now and then, and the FTB launcher makes it so easy to increase memory for it, I never can get it to work without it. It could be forge mod ready as well, so we would be able to ad mods easily.Kinda like a starter pack for trying single mods or mixes that may be available.
Okay, I personally love this design, it's sleek, clean and pretty obvious. Though I have to agree with a dislike on the hover over options, it would be nicer to just click on a modpack and get a screen with explaination, launch option and things like that.
You should put different pictures in the background that change every 10 seconds.[DOUBLEPOST=1362484496][/DOUBLEPOST]here are some.So for the past few weeks we have been working on the new launcher but we are still undecided on what design we should use for the UI so we thought there is no one better to ask than the people that use it!
We are looking for any ideas or suggestions you may have for the new launcher design we will then be using a combination of all of them to decide the final launcher design, we know that a people don't like change but things are going to change, hopefully for the better in the new launcher but don't worry our current plan is to keep the old design as well and just make the launcher default to the new one.
The whole backend of the launcher is being rewritten to use a more streamlined system which will make using FTB more accessible and run faster. Please feel free to post your designs below, wire frame is fine but it might be easier to understand if you add a bit of content so we can fully understand what you mean, we already have some internal designs but we would love to see what you come up with as well.
We want our default design to stay grey but we will be adding skinning to change that if you want to as well, we are looking to use our screen space better allowing more menu space as well as maps and texture packs per modpack.
Feel free to build upon others ideas and be aware that others may build on yours, don't claim that others ideas are your own and have fun with it! If you have any feature ideas feel free to post those as well, enjoy!
Ohh that's a much nicer improvement to it, and yes I would agree on a launch button for completeness sake, but I really do like this look, it's clean, professional and not at all cluttered (some examples shown here, I feel were rather cluttered and busy, even the current launcher is a bit cluttered with how it lists things.)
hm.....Good feedback people, thanks!
I have been improving on the previous design, while keeping in mind the comments you guys made.
Here's the new version with an info panel included:
So each tile still has three possible interactions. But instead of having to hover over a tile to see what you can do, there are two buttons peeking over each tile and double clicking will launch the mod-pack.
Clicking on the buttons will bring up a panel for the corresponding function.
The i will bring up an info panel, the cogwheel will bring up an edit panel. (Maybe there should be a launch button next to it for completeness sake?)
The info panel is shown on the picture above, the edit panel is still WIP so I didn't post it yet.
Keep the comments going, design is an iterative process.