I only had time to make the sample age. I haven't had time to test yet. When I get home, that's on my list.[DOUBLEPOST=1362947954][/DOUBLEPOST]No, I always add my zero length suns to every age I make. The moon never appears.
it doesn't matter if the moon never appears, you still need it.I only had time to make the sample age. I haven't had time to test yet. When I get home, that's on my list.[DOUBLEPOST=1362947954][/DOUBLEPOST]No, I always add my zero length suns to every age I make. The moon never appears.
you should make this a seperate thread, very decent guide thanks for writing it.awesome guide.
Eh, just a quick and dirty way to get started. There is a lot more you can do. There a LOT of pages out there. That said, outside of cosmetics, there really isn't a reason to create wildly complicated ages. In general, a simple one Biome stable age for mining so you don't punch holes in the Overworld with quarries and what not is all you really need, though if you find yourself spawned in a bad section in the Overworld that isn't really fit for bees (environment) or Thaumcraft (low aura, lack of Silverwood trees), or if you add a mod with new world gen, Mystcraft can fix that for you.you should make this a seperate thread, very decent guide thanks for writing it.
Oh, and on multiplayer, creating a simple Void age to act as a nexus point, a shortcut between points on the overworld, is fairly common.
Eh, I think I read somewhere that this is a "proof of concept". I think the author has said he will be implementing some other way to get pages, some sort of research system. That, and a better and clearer way to organize your pages and I'd be happy. Perhaps, as well, an in-game summary of what a page does, what modifiers it takes or what it can modify.Honestly I dislike Mystcraft in its current setup.
But I do like the idea of a void world hub. Even in a singel player game if you are like me and build lots of things all over the place you need a hub. I use the Neither myself but a void world would be nice.
Eh, I think I read somewhere that this is a "proof of concept". I think the author has said he will be implementing some other way to get pages, some sort of research system. That, and a better and clearer way to organize your pages and I'd be happy. Perhaps, as well, an in-game summary of what a page does, what modifiers it takes or what it can modify.
Looks like you've got a LOT of guide-writing to do!Eh, just a quick and dirty way to get started. There is a lot more you can do.
Of course, you could always work with him. This is a good guide, but you seem very versed in this new form of age writing.Eh, not going to replicate this guide. As a written guide, what we have here works fairly well. Tell you what, I'll do a video tutorial, show not tell.