MystCraft 0.10.0.00 Discussion Thread

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Chrono

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Jul 29, 2019
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Villager farming.

Though, I don't know if Mystcraft villagers are restricted to worldgen, or if they spawn like normal.
On Direwolf server play (where the modders test their beta versions) the villages where able to be farmed, and rather quickly... emeralds being the slowest part.
 

nerdnosyd

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Jul 29, 2019
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I think this new mystcraft is extremely convoluted and unintuitive. Ignoring the entry cost for a moment, lets just look at the systems in place:

Instead of a neatly organized tabbed book, we have this massive wall of pages that all have identical-looking symbols and no way to search nor sort, except manually. To actually make an age you have to make a new notebook, click the book into the desk, click the ink into the desk, click the paper into the desk, click the pages over after trying to find the right symbols among the wall of identical looking symbols and once you're through with that, you need to click the book out of the desk, open the book and rearrange all the symbols so that their in the right order, open another block, click in some leather and then click in the book to get a third book, make yourself a linking book (that can no longer be modified legitimately) and finally you're off to a new age that may or may not be stable because we still have no ingame feedback that tells us that kind of information.

Oh and my first age I created, a simple single biome, ocean, lava with a rainbow crashed and destroyed my testworld.

Don't get me wrong, I think the idea of making mystcraft a sort of collectible card minigame is brilliant and would love to see that become a thing on servers ("I've got void and will trade it for lava!").
 

jnads

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Jul 29, 2019
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On Direwolf server play (where the modders test their beta versions) the villages where able to be farmed, and rather quickly... emeralds being the slowest part.
Yeah, or this.

(Not sure if 1.4 fixed the intelligence bug)

 

Abdiel

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Jul 29, 2019
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I think this new mystcraft is extremely convoluted and unintuitive.

The notebook could really use a search function, both text search and by category. (Or get an art guy to make the symbols actually represent what they stand for.)
 

nerdnosyd

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Jul 29, 2019
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The notebook could really use a search function, both text search and by category. (Or get an art guy to make the symbols actually represent what they stand for.)

Also, the pages don't render in a logistics pipes system or an applied energetics system so you can't even use them to store the pages so that you could use a search function.
 

DoctorOr

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Jul 29, 2019
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I don't think anyone here has posted this but...Lava ocean....
UNLIMITED POWER!!!

I think that was the clearly obvious point of Direwolf doing that in his video.

I wonder if their are islands, like in a regular ocean. Otherwise all pumping will have to radiate out from the initial platform.[DOUBLEPOST=1361071516][/DOUBLEPOST]
I wish the emeralds were easier to get, I've been playing for a while now. I've never dug up a single vanilla emerald, so I have to resort to trading for all of them and the prices seem high... coupled with the fact that all the villages nearby are established getting pages is going to take forever. I hope they add in an alternate method for acquiring pages in the future, I get the feeling it'll be very unused on my server unless I make a new worldgen.... again.

Bees.

Really though, villager breeding and farming trades is trivial, and not any more time consuming than anything else in mindcraft.
 

Mero

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Jul 29, 2019
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Alas another mod that is a major time sink. Lots of time to play games isn't something that I have. The mod was nice while it lasted but I can't see myself actually being able to get pages without spending RL months of doing nothing but looking for villages, and that is far from fun.
 

MFINN23

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Jul 29, 2019
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You can make diamond ore tendrils now lol. Kinda makes the whole "balance" thing a bit ridiculous don't you think? Hopefully the other developers get the hint and focus on features instead of 'balance'.
 

Neirin

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Jul 29, 2019
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Fans of the Myst series may recognize that the symbols used for the various pages come from Myst III and several of them actually do represent something like what the symbol does in a Mystcraft book. It's not great for clarity in minecraft, but it is a nice nod to the source material.

Agree it needs a search function of some sort.
 

Revemohl

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Jul 29, 2019
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Villager grinding: the mod.
I've always hated that mechanic, so I guess I'll ignore most of this update. I'll just cheat in a Link Modifier, a few stacks of crystals and be on my way.
 

Futalis

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Jul 29, 2019
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Villager grinding: the mod.
I've always hated that mechanic, so I guess I'll ignore most of this update. I'll just cheat in a Link Modifier, a few stacks of crystals and be on my way.


I've seen many people showing a distaste for villagers. I find them quite amusing. I can understand that it can be a little tedious to deal with them. But that is the point and gives a sense of achievement to obtaining the pages.

Besides, whats the point of playing survival (I'm assuming here, dangerous stuff) if you are just going to cheat in the hard parts?

Modders work very hard to make the mechanics in their mods. Why bypass them? (Yes, I know they willingly give you the option to). It just feels ...rude?
 

WitherSauce

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Jul 29, 2019
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Im always a bit miffed by the 'lack of time' comments. Its FTB. The sheer quantity of mods and possibilities means that it can take a while to accomplish objectives. I dont have much RL time to spend on minecraft, yet i play on a mindcrack server with semi-hard gregtech mode. And i love it. Even if it takes me days/ weeks to do something. The span of time doing something is the same, except its either in large lumps of time, or spread out. The only negative point is that you will lag behind other players, but that depends on your personality and how impatient/ jealous you get.
 
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Dreossk

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Jul 29, 2019
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I've seen many people showing a distaste for villagers. I find them quite amusing. I can understand that it can be a little tedious to deal with them. But that is the point and gives a sense of achievement to obtaining the pages.

Besides, whats the point of playing survival (I'm assuming here, dangerous stuff) if you are just going to cheat in the hard parts?

Modders work very hard to make the mechanics in their mods. Why bypass them? (Yes, I know they willingly give you the option to). It just feels ...rude?

We found a couple of villages on our map and after two months, not a single villager remains (because they bug out and disappear, I don't know) so it means a lot of travel and farming for this mod and as said above, it looks really unintuitive and unaesthetic. We'll pass. The concept is great. Symbols could have been found by experimenting them in a book but since you can actually create a world with diamond instead of dirt and grass, diamonds clouds, a diamond sun. liquid diamond ocean and rivers and meteorites of diamonds falling everywhere, it wouldn't be balanced and one could just go on the net to find how to draw the right symbols. I simply can't find a way to make the concept possible.
 

slay_mithos

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Jul 29, 2019
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To the people complaining that the new discovery mechanism is not to their liking, please think about the old one.

You needed to create approximately a hundred unusable worlds to get your symbols.
It makes an insane amount of disk space being written, and you needed to manually delete the folders, and to destroy the books leading to said worlds.
Talk about grinding, when you need leather for books now too.

Villager farming is relatively easy, you just need to make buildings with a lot of wooden doors, and have your house nearby so they can spawn children. Once you have emeralds from wheat and other easy to get items, you can also kill the villages you don't want/need to make room for other to spawn.

Oh, and I am sure that there is a way to cheat a notebook that is filled with everything, because that was one of the good thing the old one had for the servers.
 

Dreossk

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Jul 29, 2019
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The old one was worst that's for sure but he did say it was temporary. As for the village, we have an old village full of houses and doors near our bases and since the villagers disappeared, none appeared.
 

Dravarden

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Jul 29, 2019
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Lol, instead of making something cool we gonna make them lag their world with vilager breeder or make their world 5 gigs while they search for villages to trade with!

-mystcraft creator

Why cant modmakers be more creative? Nether stars for a computer, villagers that know more about magic than you, diamonds for a wooden block, etc., and all that just because the stuff is rare and hard to get.

The only reason that I will have mystcraft, is for the first day cheat in an age, single mushroom biome, caves, bright and eternal day. Mine in it all I want and destroy the landscape with quarrys and wither battles.
 

eculc

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Jul 29, 2019
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As opposed to what? in case you didn't notice, the mod is still a work in progress. It's useable, it does what it's supposed to do, and that's more than many mods that are still in-progress with V<1.0.

And BTW if you have to make your world 5GB to find enough villages, you're doing something wrong. I play on a vanilla server that's been around (without any map resets) since the beginning of SMP and I believe the world size is something like 1-2GB.

Why cant modmakers be more creative? Nether stars for a computer, villagers that know more about magic than you, diamonds for a wooden block, etc., and all that just because the stuff is rare and hard to get.

It's a case of the mod makers trying to add a balance point into the game. Before this change, which symbols you could get were just random chance. Now, more valuable symbols are more expensive to get access to.

The only reason that I will have mystcraft, is for the first day cheat in an age, single mushroom biome, caves, bright and eternal day. Mine in it all I want destroy the landscape with quarrys and wither battles.

If that's all you're using mystcraft for...I doubt you would have played it legit anyways. You have no reason to complain about something being too hard that you were never intending on using in the first place.
 

Dravarden

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Jul 29, 2019
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I did played it legit (last version), got 20 ages, in 2 of them crystals, 1 plains and caves, and other one wooden tendrils, 4 of them eternal day, then just deleted them from the server and made a new one just for mining (tendrils, crystals, caves, and single plains biome), done. Also I did a room for portals only with books linking to areas and stuff.

PS: also got legit link modifier.