damn, I forgot about that.... gotta buy a new car....
but
but aren't we on topic?
ok, that wasn't on topic....
but that's just 2 posts, the rest is pretty serious mate
and begin a little pessimist - you're offtopic now!
Alternatively, you could make a legitimate, uniquely themed video game which also uses a voxel-based building system. It's possible have blocks AND be a unique game.Still tempted to see if, one day, I could make something...kinda sorta but not totally really at all similar to Minecraft using either C++ or C#, if only to see how much better I can do than Mojang. A little friendly competition, ya know? I know there's ways to do it, just gotta find 'em.
You'd end up like Cube World, basically forgotten. Besides, my original plans had a lot of unique components (including a far, far greater scale), as well as more content out of the box, an actual scripting system for the creation of user content, as well as non-block voxel building, smoothing out the base map using the Marching Cubes algorithm. Even have around here, somewhere, the ideas for various spells (was planned to have both magic and tech) to do things like climb sheer cliffs and hang on ceilings, as well as monsters that have their own, unique attributes...instead of having what amounts to "melee zombie, bow zombie, exploding zombie, climbing zombie." Things like vampires that actually burn (and light other things on fire) in sunlight, but possess superhuman speed, can climb vertical surfaces, and have something resembling intelligence, using verticality to get the jump on unsuspecting players. Bosses that are actually cool to fight, like a giant the size of a mountain (Surtur himself) that can set whole mountain ranges on fire. Experience that's actually useful for something (purchasing talents).Alternatively, you could make a legitimate, uniquely themed video game which also uses a voxel-based building system. It's possible have blocks AND be a unique game.
Well there are already a lot of Minecraft clones, but well none of them is as popular as Minecraft itself.
Even I have made a very basic foundation for a voxel engine in C++. But well, as it is now its code is probably not better than Minecraft's.
You know, many people still learn Java from school, which is not going away anytime soon (although we all wished it would)...
And it's not like they're making any money from it. Java is a programming language, not an OS.
And people were making a similar fuss when Sun was acquired by Oracle. That's why MariaDB was forked off MySQL.The main reason I think people oppose Microsoft is the whole "Corporate Giant" thing. They don't take into account that Java was developed (by SUN Microsystems) on and for Unix, the big OS on the block before Windows.
It likely lacked optimization. That's another thing I focus on...hell, that's like, a third of the work I do in my actual job, outside fixing bugs. Bytecode languages like Java and C# can be very performant, when used properly. Think I even read stats that C#, as of .Net 4.0, was only slightly less efficient than equivalent C++ code. Ya know what? Might actually see if I can't find a voxel engine that does marching cubes that I can futz around with. Hell, with .Net's interop libraries, I don't think it even needs to be .Net. Know what? I'm gonna go do that, I'm curious, now.
Microsoft has stated many times that the MC acquisition was primarily for education purposes. Those purposes include getting kids involved in programming at an early age.
The sooner Microsoft propels "MC++" up the popularity charts the more classes in school will be taught using Visual Studio, free for schools and individuals.
The main reason I think people oppose Microsoft is the whole "Corporate Giant" thing. They don't take into account that Java was developed (by SUN Microsystems) on and for Unix, the big OS on the block before Windows.
And people were making a similar fuss when Sun was acquired by Oracle. That's why MariaDB was forked off MySQL.
Hey, I actually respect that. That's one of the main reasons I can play hl2 at 30fps+, more even if I wanted (And that's the only game I know of I can do that). So yeah I respect valve taking more time on games because of optimization.
People who think I said that can't argue with me, what will go about your 200fps on CS:GO compared to 60 on Mad Max?
And do you think windows 10 being free was just to "help people" uh?
Heh
It may not be justifiable to rant at Microsoft for being huge and evil, but Apple is another story. They modified a bunch of free, open source stuff, and now they're making gajillions of dollars. They also hide all internal functions on mobile devices - you can't view the folder hierarchy, or delete save files directly, or even back stuff up. That, combined with the fact that you can't put your own software on those mobile devices reduces their usefulness, dependent on how "techy" you are. Not being able to do something unless someone else has already programmed something to do that for you is huge - to me, that stops it from actually being a "personal" computer.The only thing that surprises me is that Apple basically customized a public domain OS (BSD Unix) and gets away with charging for it.
Hey, I actually respect that. That's one of the main reasons I can play hl2 at 30fps+, more even if I wanted (And that's the only game I know of I can do that). So yeah I respect valve taking more time on games because of optimization.
People who think I said that can't argue with me, what will go about your 200fps on CS:GO compared to 60 on Mad Max?