To clarify, mod developers aren't getting paid, we would simply (in future) be giving them a location to sell their products without the massive overhead, mod developing is still a hobby for these people and FTB is still a hobby for all of us at this point, we aren't going to be chasing people down for updates when we dont even pay them. That said we do want to create the best modpacks we can so if we do come across problem mods as we have done recently then they will be removed, as always.
Secondly, you're not gonna have a bug free experience, we've got minecraft doing updates, mods updating and then we've got to try and get all that working together, it's never going to be perfect. If you want perfect then I'm sorry to say you got the wrong game/place, any modding community is going to experience this issue and while we can do things to lessen the impact, automated backups, notices etc we cant ever remove all the bugs.
I appreciate what you're saying, but this isn't a great time to be pawning everything off as, "it's free, deal" or "circumstances beyond our control."
It doesn't matter whether this move winds up being worth $100 or $100mil to the FTB as a whole. When you spend a year cultivating a brand and then put that brand out for monetization, "it's a free product, stop complaining" is no longer an option. It doesn't cost anything to make a decision. If you've got an informal internal policy that says, "Whenever possible, we will support our development (mod/pack) partners," it doesn't cost you an extra $10000 to revise it to say, "We will support our development partners at every opportunity, provided that we are not sacrificing the player experience by doing so."
Sponsors and merchandising partners don't care about what mod devs you've got in your stable or how hard you had to fight to keep them there. They care about the size of your playerbase, how loyal that playerbase is, and whether it's growing/shrinking/stagnant. Giving the players the short end of the stick will hurt the bottom line whether the money is coming directly from them or not.
I think you are right in all senses upto a point, yes FTB packs should be clean, mods should only be in their if they are stable however at the end of the day its a "mod". A modification to the game, which means it edits the game in ways it was not originally intended, once in a while these bugs are bound to pop-up and cause problems, this risk is then increased heavily by the amount of mods. This at the end of the day means some "bugs" that would effect one pc wouldn't the other etc etc. There is no way even with 3-4 dedicated staff working over 60-70hrs a week you could find them all, it's impossible. That is the reason they release "beta" etc to find these bugs but even then some will inevitably slip through. At the end of the day we still have to remember these packs are based around hacky "mods" which edit the game, this isnt something that has months of 1000's privately beta testing, this is a small group (business) making it easy for most people to play mods. I respect your comment however still think we need to look at this realisticly, there is no-new staff working on this project, nor are most putting any-more time than they already do into it, they are just being rewarded for doing so.
I'm talking in a grey area...that large place between "never works" and "100% bug free." I'm talking about what a mod does for the overall experience from both sides, not just the potential good. <Nameless mod> adds extremely narrow functionality with limited appeal to the game but is known to cause spontaneous crashes that are extremely difficulty to troubleshoot. My response when I found it was, "Why is this even in the pack?" I don't want to go into crazy detail naming this mod or that, but suffice it to say it has been a regular occurrence of mods included without thought to the consequences they bring, and I would like to see that stop.
And that's why I'm in favor of the FTB team benefiting financially in some way from their efforts, and why I'm sure they'll understand where I'm coming from when I say, "You don't pay for it so <whatever dismissive statement here>" isn't going to cut it. It works on the kids, but it doesn't work on me. A dollar value is being attached to the FTB logo and that can mean great things for everyone involve. The cool part about it is the synnergy...happy players translate to happy sponsor and merchandise vendors.