Right there on Eyamaz original post:Where is the changelog?
These builds will be moved to recommended on Monday. Change Logs are available in the usual place.
-snip-
Whoops,sorry then,i'm new on the forumsI believe @Eyamaz has repeatedly stated that this is not the place for support issues and to take support questions over to the new support site http://support.feed-the-beast.com/.
Take a look at the changelogs, both Monster and Horizons run 4.1 in the newest versions.Why no thaumcraft 4.1
I'm afraid we are just going to have to accept that this is a game programmed in Java, that is probably not really designed for what we use it for. I am getting somewhat the same as you describe, but to a somewhat lesser degree. Game runs smoothly at 80-100+ fps, staying steady at half the allocated memory(1.5GB'ish out of 2.5GB). But then all of a sudden every 10-60 secs the CPU usage one one core spikes out from 20-50% to 100% and I freeze up for a split second. Think we are experiencing the same thing, just my quadcore I7 handles the spikes a bit better(MC probably have 1-2 cores for itself, where you got all things running on the same 2 cores at the same time).is it just me or latest version of monster pack eat allot of CPU ?
i have a hosted server where i connect to play. my client usualy uses 65% CPU ( dual core cpu ) but sometimes java jumps to 100% cpu and game freezes, or runs at 2 fps for 1-2 sec .
This thread isn't for support. There's a support website, use that.Hey Guys...i got an issue on startup with the Monster 1.10 pack...i see that rotary craft give out a error but is this the reason?
http://pastebin.com/a3EFhNFX
Ehm so far its pretty early still, but think I found a fix to my problem. But it goes against some of the guys here who knows what they are doing, as opposed to me who know absolutely nothing about it. But I was playing around with all my settings again to see if I couldn't figure out what was causing it. Disabling texturepack helped a little bit but the freezes were still there and again nothing else helped one bit.i never had freezes/cpu spikes. any ftb pack i played run good. with 50-60 fps. ( don't need more. 60+ fps on a 60 hz monitor is 0 ) but with this one. oh boy. its ok if i go mine or something. but once i start using nei. craft. all hell brakes loose. also did not notice them before 1.0.9 update.
p.s. the chance of mojang to rewrite minecraft ...probably 0.00000000001/2 %
Ehm so far its pretty early still, but think I found a fix to my problem. But it goes against some of the guys here who knows what they are doing, as opposed to me who know absolutely nothing about it. But I was playing around with all my settings again to see if I couldn't figure out what was causing it. Disabling texturepack helped a little bit but the freezes were still there and again nothing else helped one bit.
I went to make sure I had the up to date JVM arguments from Eyamaz, and they were the latest. So not knowing what else to do, I just decided to plot in some random number into the JVM arguments. Didn't help one bit, big surprise! But I did notice that it had an argument that did something with the handling of CPUs. So at a bit of a hunch I tried disabling the JVM arguments completely(deleted them from my launcher), and: The freezes are completely gone!
So far I have played a few hours without any hints of trouble. CPU usage seems like halved, and there is no cores/threads(whatever you call it with hyper threading) being maxed out and a moment later then being parked. CPU usage is now spread evenly out over the 4 main cores and the 4 hypethread cores parked(however that is possible, did MC suddenly get multicore capabilities added?) and the load stays steady and stable.
So if you are also using the JVM arguments, you could try and disable them to see if you get the same result. I must admit I don't remember when I last felt the game run as smooth as it does right now
Ehm so far its pretty early still, but think I found a fix to my problem. But it goes against some of the guys here who knows what they are doing, as opposed to me who know absolutely nothing about it. But I was playing around with all my settings again to see if I couldn't figure out what was causing it. Disabling texturepack helped a little bit but the freezes were still there and again nothing else helped one bit.
I went to make sure I had the up to date JVM arguments from Eyamaz, and they were the latest. So not knowing what else to do, I just decided to plot in some random number into the JVM arguments. Didn't help one bit, big surprise! But I did notice that it had an argument that did something with the handling of CPUs. So at a bit of a hunch I tried disabling the JVM arguments completely(deleted them from my launcher), and: The freezes are completely gone!
So far I have played a few hours without any hints of trouble. CPU usage seems like halved, and there is no cores/threads(whatever you call it with hyper threading) being maxed out and a moment later then being parked. CPU usage is now spread evenly out over the 4 main cores and the 4 hypethread cores parked(however that is possible, did MC suddenly get multicore capabilities added?) and the load stays steady and stable.
So if you are also using the JVM arguments, you could try and disable them to see if you get the same result. I must admit I don't remember when I last felt the game run as smooth as it does right now
Yesss, make new ones.If you noticed one of my last posts on that thread before we archived it was that they are no longer optimal. I don't know when I will be getting around to doing new ones. I should probably remove that thread from my signature until I can get back to profiling again.