Kirin and I started to have this conversation in the RP status thread and I figured it might be a good topic to see what others think.
I'm building a personal pack for myself with a Fantasy Steampunk theme. So that means magic and low tech. Nothing against high tech mods but just seems like every pack has them.
I should note and state again this is a personal pack for myself so there would be no distribution here.
Here are some of the mods I am looking at and my thoughts on them for inclusion. I'd be interested in your feedback if you have experience with the mod or other mod suggestions.
For Magic:
For Tech
For Ascetics
Mods I'm on the fence about
So chime in and I'm curious to hear some of your experiences with the above mods or any others you might recommend.
I'm building a personal pack for myself with a Fantasy Steampunk theme. So that means magic and low tech. Nothing against high tech mods but just seems like every pack has them.
I should note and state again this is a personal pack for myself so there would be no distribution here.
Here are some of the mods I am looking at and my thoughts on them for inclusion. I'd be interested in your feedback if you have experience with the mod or other mod suggestions.
For Magic:
- Thaumcraft - This fits my magic theme perfectly. Amazing mod and an inspiration for others.
- Thaumic Tinkerer - I've been following Vazkii's work since Elemental Tinkerer and I like the direction he has taken with this addon.
- Mystcraft - I like the dimension hopping aspect of this mod plus the utility it can offer.
- Twilight Forest - Some great flavor and magic items can be found. Not all mods have to be about automation and production so this is nice to include for world discovery.
- Soul Shards - I liked the direction this one was going with using mob essence to build other items but it seems development has slowed with Shadow Dragon becoming busy. I hope he comes back to it.
- Sorcery - I like the potential of this mod and might play around with it first to see if it is a good fit.
- Ars Magica - Might overlap with Sorcery so I might opt for one or the other. I like the premise of this but it seems to have confliction with other mods and can make it a bit too easy to setup some infinite power sources early in the game. I'm really interested in others' experience with this mod.
For Tech
- Buildcraft - Since it is needed for other power sources in the mod. Yes the lasers can seem a bit too high tech but their use can be minimal.
- Forestry - I love bees. Nuff said.
- Extra Bees - More bees.
- Thaumic Bees - Yet more bees and some other great items.
- Thermal Expansion - I love the work that KingLemming and Zeldo do for this tech mod to make it still feel in theme with Minecraft.
- Tinkerer's Construct - I have been watching the Forgecraft folks play with this mod and I love the idea of the Smeltery.
- Railcraft - I love the Steam in it and can hope that we will see more uses for it down the road as well.
For Ascetics
- ExtraBiomesXL - I know a lot of folks will say Biomes o' Plenty which is also a good valid choice. I'm excited to see v4 of EBXL with the inclusion of Underground Biomes and Terrain Generator stuff.
- Bibliocraft - I love this mod and it sounds like it has some more great potential down the road as well.
- Chisel - I love the idea of having more decorative block options. Does anyone know if this has any server impact? Shouldn't be too bad I would think. I haven't worked with the mod so I don't know yet.
Mods I'm on the fence about
- Industrialcraft - I like some of the stuff for this mod however some of the later stuff get's too high tech such as the quantum suit.
- Red Power - The brass piping, volcanoes and bluetricity fits really well while things like the computer with Forth doesn't fit well at all. Also since we are unsure how regular this is going to get updates I have a hard time wanting to include this in a mod pack with fear that I can't keep up with Minecraft patches at a reasonable pace.
- Cogs of the Machine - I saw Jaded play with this in testing the 1.4.7 version of her pack and it really seemed awesome and the gears fit well with the theme. Sadly this mod has not updated and I fear it too might not see regular updates.
- RotaryCraft - Another mod that adds gears and engines and works off of real world physics. It seems very polished for a WIP mod. Some of it gets a little too high-tech as well with laser miners and I think there is still the ability to break bedrock. I want to play with this mod, but I don't think it might be a good fit for this project though.
- Minefactory Reloaded - I love a lot of the machines I see out of here and like the sewage concept as well for pollution. Also Rednet looks like a great redstone/redwire replacement. Again I worry that the mod might be too out of theme with some of the machines.
So chime in and I'm curious to hear some of your experiences with the above mods or any others you might recommend.