A few more ideas, mostly utility mods that I like a lot that might not take away from the steampunk feel too much. I think these would need parts of them disabled, or just a 'don't use X from them' rule in your head More to round out a modpack than help define it.
Steve's Carts 2, Just cause yay trains!
Extra Utilities
Openblocks
Random Things
JABBA
A couple bigger mods
Pneumaticcraft (Very steampunkish...but drones, that aren't spouting out steam and hissing? For shame!) Really on the fence about this one, some of it is pretty high techish.
Buildcraft - A lot of this is kinda steampunkish looking to me. Definitely a pick and choose
Forestry - Bees, Trees, and Butterflies. Oh my!
Progressive Automation
Railcraft, Yay trains!
Glenn's Gases. Gas lamps!
I would throw in the CoFH mods so you can consolidate and control ore gen, sometimes without those it can get a little crazy.
Steve's Carts 2, Just cause yay trains!
Extra Utilities
Openblocks
Random Things
JABBA
A couple bigger mods
Pneumaticcraft (Very steampunkish...but drones, that aren't spouting out steam and hissing? For shame!) Really on the fence about this one, some of it is pretty high techish.
Buildcraft - A lot of this is kinda steampunkish looking to me. Definitely a pick and choose
Forestry - Bees, Trees, and Butterflies. Oh my!
Progressive Automation
Railcraft, Yay trains!
Glenn's Gases. Gas lamps!
I would throw in the CoFH mods so you can consolidate and control ore gen, sometimes without those it can get a little crazy.
Last edited: