Mods I added to DW20 1.6.4 (and work!)

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Shevron

Well-Known Member
Aug 12, 2013
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Thanks I'll check out the version when I get home.

As I said, I'm using the DW20 server package "out of the box".
 

MigukNamja

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Jul 29, 2019
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Thanks I'll check out the version when I get home.

As I said, I'm using the DW20 server package "out of the box".

Jadedcat confirmed Numina should have been updated as well to .46 in 1.0.4, but please verify.

Also, double-check your .recipes files. Those were supposed to get updated as well. Pull down the versions from MachineMuse's Jenkins if you have to.
 

Jadedcat

New Member
Jul 29, 2019
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+



+


source : http://forum.feed-the-beast.com/threads/direwolf20-1-6-4-changelog.35698/#post-498019

=

Probably Modular Power Suits

I'll throw in an @Jadedcat since she seems to be maintaining the DW20 changelog.

UPDATE : I'm not sure why Numina is *not* mentioned in the DW20 Changelogs. Please check your Numina version in your mods folder. According to Machine Muse's Jenkins download folder/page, I think it should be Numina-1.6.2-0.1.0-46.jar to go with MPS .77:

http://build.technicpack.net/view/MachineMuse/job/ModularPowersuits/

If DW20 is using 1.0.4, I would download and install/replace Numina .45 with .46 and see if that works.



It is in DW20 changelogs https://feedthebeast.atlassian.net/wiki/display/PML/Direwolf20+(1.6.x)+1.0.4
 

Yusunoha

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Jul 29, 2019
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I've done the same myself, what mods have you added to the Direwolf20 pack? I added in some of the Horizons mods such as witchery, and some others.

I've added alot, and frequently still add or remove mods.
right now I've added these mods to the DW20 pack
ArmorStatusHUD
Backpacks
Better Dungeons
Carpenter's Blocks
ChickenShed
Chisel
Compact Windmills
Damage Indicators
EnderIO
FindusFillies
Gravestone
HopperDucts
JABBA
JourneyMap
Mob Amputation
Mob Dismemberment
MrCrayfish Construction Mod
Optifine
Reliquary
Roguelike Dungeons
Rotarycraft
StatusEffectHUD
Universal Electricity
Veinminer
Zan's Minimap
 

OlexaKid64

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Jul 29, 2019
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You can find them here http://extrabees.accudio.com/downloads.html

!!! HOWEVER !!!

It's a development version, and the FTB devs confirmed that it currently has a world corrupting bug with liquids, which is yet to be addressed by Binnie.
By a world corrupting bug with liquids, do you mean that like Bee DNA and the Forestry sap is not going to work and may destroy my world? Or that there's a chance of bad stuff happening XD I mainly only want the mod for the extra bees and extra trees because it makes breeding more fun so if i can't use the woodworker or genetic machines I can live with that.
 

tedyhere

New Member
Jul 29, 2019
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By World corrupting they mean, liquids from any mod have the possibility to get turned into another liquid at random. Meaning, creosote could be turpentine and than not be useful for much. Or Molten Invar will turn into blood...weee good times.
 

Shevron

Well-Known Member
Aug 12, 2013
838
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We never get a good bug - water turned into molten gold or something.
 

MigukNamja

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Jul 29, 2019
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By World corrupting they mean, liquids from any mod have the possibility to get turned into another liquid at random. Meaning, creosote could be turpentine and than not be useful for much. Or Molten Invar will turn into blood...weee good times.

I've been using the following on my 1.6.4 server:

Code:
binnie-mods-1.8-dev2.jar
denLib-1.6.4-3.1.35.jar
forestry-A-2.3.0.7.jar
magicbees-2.1.7.jar
PluginsforForestry-1.6.4-3.2.30.jar

...and prior versions for close to 4 months now on my server and haven't had any of these issues. Across 2 worlds (2 playthroughs), it's been stable. I've done:
  • Creosote
  • Honey
  • Biomas
  • Ethanol
  • Apiaries
  • Alvearies w/all modules
  • Extra Bees machines (w/DNA)
  • 40 to 50 different species
  • Liquids in Railcraft Steel tanks, Ender Tanks, TE3 Portable Tanks, TE3 Tesseracts, TE3 fluiducts, and wax capsules

...and no issues so far. I am likely *not* doing anything to trigger these bugs, but I also haven't tried to avoid bugs. I'm able to do everything I need and want to do. Note that I have *not* tried to put liquids into barrels nor do I plan to. TE3 Portable Tanks work well enough for early-game (pre-Ender Tank / Tesseract) long-distance liquid transport and stacking wax capsules works well enough for storing liquids as items.
 

Molten

New Member
Jul 29, 2019
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Zeek is a decent guy. And I have no idea if other testing was done. But one guy on a stream getting a bug is not conclusive.
I'm not using binnie's stuff cause I don't want to take the risk. But I watched that stream, it seemed open and shut case on the surface. But there were many things that were not tested.
For example, all through his testing he kept WAILA on. Before people start posting,I'm not suggesting WAILIA is responsible. But tests need to be done with that off as well, as it has in the past caused all sorts of issues.
There has also been very little official explaination into the "bugs" of this mod.
That said It was the right decision to keep it out of packs for now.

TLDR: There are issues for sure. But so far we have very little to bugger all official explaination about this. Partly due to the Dev being on the missing list. Which in itself is reason enough imo to keep it out of the packs let alone anything else.
Some people will get issues, others won't. That's always been the nature of such things... FTB did the right thing. We have to remember the core of their target market is people who want a hassle free one click experience in setting up their instance.
 
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MigukNamja

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Jul 29, 2019
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That said It was the right decision to keep it out of packs for now.

...

FTB did the right thing. We have to remember the core of their target market is people who want a hassle free one click experience in setting up their instance.

Completely agree and sad, but true. ExtraBees + ExtraTrees is in a "use at your own risk" state and probably best kept out of officially supported packs.
 

OlexaKid64

New Member
Jul 29, 2019
348
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So would liquids in the world like water and lava placed be replaced? Or just liquids in tanks and stuff.
 

tedyhere

New Member
Jul 29, 2019
1,286
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Zeek is a decent guy. And I have no idea if other testing was done. But one guy on a stream getting a bug is not conclusive.
I'm not using binnie's stuff cause I don't want to take the risk. But I watched that stream, it seemed open and shut case on the surface. But there were many things that were not tested.
For example, all through his testing he kept WAILA on. Before people start posting,I'm not suggesting WAILIA is responsible. But tests need to be done with that off as well, as it has in the past caused all sorts of issues.
There has also been very little official explaination into the "bugs" of this mod.
That said It was the right decision to keep it out of packs for now.

TLDR: There are issues for sure. But so far we have very little to bugger all official explaination about this. Partly due to the Dev being on the missing list. Which in itself is reason enough imo to keep it out of the packs let alone anything else.
Some people will get issues, others won't. That's always been the nature of such things... FTB did the right thing. We have to remember the core of their target market is people who want a hassle free one click experience in setting up their instance.

I also did it with WAILA off as well and with WAILA removed and with NEI removed and with NEI tooltips on and off...trust me it's a bug
 

Shevron

Well-Known Member
Aug 12, 2013
838
302
78
Speaking of mods lacking updates, anyone knows if (and maybe when) Equivalent Exchange will make a comeback?

There's no words in the English language to describe how much I'm missing that thing! I had to walk 2 days' worth away from my base to find some stupid clay! Not kidding.
 

Sphinx2k

New Member
Jul 29, 2019
195
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Has anyone added the Gravitysuit? I can't find an unserversal config for this mod. Is der an id range that is free of use in the universal configs. That will not be used now or in the future?