No biomes o' plenty? Okey thats the deal breaker there. I can't live without biomes o' plenty. It makes minecraft beautiful. ;D
Another thing is that Jaded and Eya did not make this pack, it was primarily made by tfox83.
If I ever make a pack, sucks to be anyone who doesn't appreciate that I'll do what I want. Its my pack. I don't care if a thousand people play it or just two.
That's a good mentality to have because its my fricking pack that I spent time making and for some reason decided to share with ingrates.
I should also mention that during the creation process of this pack we had a team of around 15 beta testers from the public who were all people who were told it would be centered around gregtech. If they had suggestions etc. they were more than welcome to suggest them so this is definitely not one person having the final say about everything. Another thing is that Jaded and Eya did not make this pack, it was primarily made by tfox83.
"too many cooks spoil the broth"From the public isn't the same as public involvement. Public would have bin a forum front page announcement. Public would have bin a stream or active forum thread discussing the development.
And once someone becomes a part of a privet beta test they stop being part of the public.
That was the plan but the feeling now is that that was a mistake. Loads of people still want to play those sort of packs so we should still be creating them
"too many cooks spoil the broth"
True, but they're not all making the same potato salad.But many cooks makes banquettes possible.
True, but they're not all making the same potato salad.
Also, lemme give you another briefer on the GT pipes when you have a sec, they're actually fairly handy (they function more like TE3 pipes or even XU as far as I can tell). My major gripe with them is they're annoying to make with GT tools
The amount that GT "messes" with other mods has been basically the same since 1.4.7.
And thank heavens, earth and everything between for that.
Seriously, whose bright idea was it to fill Ultimate with tons upon tons of useless ores, as well as hi-res-and-animated-textured crystals with particle effects that couldn't be disabled, which also work as empty blocks leading to every instance of the crystal loading six blocks into memory in addition to itself?
Quarrying up my world, I filled a 4k storage unit with Quartz Crystals alone, only so I could throw it ceremoniously into lava.
Ultimate without XYcraft is like ice cream without unhealthy side effects. I'll download and play this once I get home today.
Or else?And you are welcome to do so. But if you are making a pack specifically for others to play. Specifically for a public release from it's initial inception and not just your own use you darn well better fricking listen to/talk to those who you are making the pack for.
adding misc mods wouldn't matter but adding ender IO might change allot when it gives a cheap way to distribute power, liquids, materials in huge quantities is different from adding a mod that adds food, building blocks and maybe some other asthetics. but nothing like ender IO with its own machines and huge power storage that wasn't originally in the modpack in 1.4.7It looks like Harvestcraft was not in Ultimate either, and I figured there were others, so that is apparently not the reason.
As for Gregtech, recipes can easily be changed, it can be made to work with Gregtech manually if it does not automatically; although yes, it is slightly more work. Does anything else have a way of (pre AE) transporting power, signal, items, and fluids all through the same block in an even decently configurable way that is not terrible (which counts out Extra Utilities)? Ender IO has the added bonus of being visibly distinct conduits in the same block and looking awesome, but those details are not required.
adding misc mods wouldn't matter but adding ender IO might change allot when it gives a cheap way to distribute power, liquids, materials in huge quantities is different from adding a mod that adds food, building blocks and maybe some other asthetics. but nothing like ender IO with its own machines and huge power storage that wasn't originally in the modpack in 1.4.7
Captainnana, none of those have replacements for EIO conduits; none of those quite match the quality and functionality, nor can any of them all go through the same block. Balance issues can be fixed, I am sure there would even be some of us willing to help tweak and test if more info were posted. Resource intensive, however, I can understand. I have not noticed when using EIO, but if it can be laggy I understand excluding it if the pack is meant to be lightweight.
Btw, I kinda like playing with Gregtech occasionally, so it would be nice to have EIO with it.
adding misc mods wouldn't matter but adding ender IO might change allot when it gives a cheap way to distribute power, liquids, materials in huge quantities is different from adding a mod that adds food, building blocks and maybe some other asthetics. but nothing like ender IO with its own machines and huge power storage that wasn't originally in the modpack in 1.4.7
the SAG mill allows "smelting" silicon out of sand (Therefore destroys balance of GT, GT requires a electric blastfurnace to melt silicon, therefore you are capable of creating an AE system before GT's electrical age) and removes the need of GT machines. EnderIO wouldn't add additional gameplay, it would just remove gameplay and challenges...
I should also mention that during the creation process of this pack we had a team of around 15 beta testers from the public who were all people who were told it would be centered around gregtech.
18 machines and 2 multiblock structures? that's not too bad. I wish I still had my 1.4.7 GT pictures...Like half of GregTech anymore is the "Bronze age", and IMO it's the better, more enjoyable half. By allowing the creation of steel in the RC blast furnace and the TE allow smelter you're destroying game-play.
I think the steel oreDict for Greg's machines should be removed or changed, so if you want to progress in GT you need to build a Bronze Blast Furnace rather than the other mod's mahines
Trust me, the late game Greg Tech is not enjoyable nor challenging. You end up building more machines then you'll ever need (This is what I made in the BeyondReality mod pack)
So what I'm trying to say is, getting started with GT is the best part of the mod and the pack needs more balance around getting steel.
I hope you agree xD
Actually that is nothing but multiblocks. GT has a significant quantity of singleblock machines that are not represented in that screenshot.18 machines and 2 multiblock structures? that's not too bad. I wish I still had my 1.4.7 GT pictures...