Every mod causes lag, because every mod adds things. The only mods that could possibly reduce lag are either optimisation mods, or mods that remove things.P.S. They even included Journey Map despite the fact that they should know it causes lag. :/
In the OP, Nana says it's a Public Alpha. Alpha is before Beta.There are a few odd choices in the pack. It could certainly have done with a public review. A beta where suggestions are actually lessened to. There's bin a severe "we will do what we want" mentality being displayed around here lately./
Besides without xycraft it just isn't the same.
Argh, tyvmFor those who didn't see it. Here is the mod listing https://feedthebeast.atlassian.net/wiki/display/PML/FTB Resurrection
About GregTech, what i hate the most in this mod is machine explosion, but i really like the veriety of machine so i always wanted to learn it. Unfortunately now i'm deaf so i cant ear any more explanation on spotlight/tutorial/let's play so i was wondering if with the new version 1.7.10 there is any complete documentation, or something to learn without earing, the most complicated mod of minecraft ? :c
ftbwiki.org GregTech documentation is not updated to 1.7.10 GregTech 5. The official FTB and official GregTech wiki is at http://ftb.gamepedia.com/GregTech There is less information, but the information that is there is actually useful for this version of GregTech. It has gone through 4 major versions since Ultimate: GT2, GT3, GT4, and now GT5. Things are not the same.mbbkraft, http://ftbwiki.org/GregTech has plenty of information on most things and also links to more info on gregtech at the side and bottom (other wikis, etc). You should be able to find anything you need through that.
The amount that GT "messes" with other mods has been basically the same since 1.4.7.Considering all they added to it and the massive amount of changes to the mods in comparison to ultimate and the fact that GT was only a part of the pack and not the center of it and didn't mess with other mods at the time I say the reason is not any of the above listed explanations but ether; because or FISHticks it.
And darnd if we will ever know witch.
http://ee3.pahimar.com/It says Equivalent Exchange 3 is in the pack, but according to its forum page it's never been updated to 1.7.10...?
I believe we did have EBXL in the mod list at some point, but removed it. It doesn't actually stand out during gameplay, and I believe the ore gen has some biome-specific stuff. Adding too many biomes would make it hard to find the ores needed to progress through the pack.A little concerned over the mod list, though. For example, there's no Biomes o' Plenty. The old Ultimate pack had ExtraBiomesXL.
I'm not going to get involved in the actual drama/bashing part of this, but I would like to agree with @Wagon153 that Greg is a pretty cool dude.I remember when Gtech got taken down because of malicious code that made the game crash, and slowpoke said you wouldn't allow a mod (or modder) with that attitude to be a part of ftb, now it's like it never happened. We now have that egomaniac kid again in our modpack. Now there is a pack I will not play because of it, you should have done the same you did before, just let the community addd Gtech if they wated, instead of forcing it to everyone else. (And don't get me wrong, I fucking love GregTech, but knowing the attitude put into creating it just makes me avoid it completely, and now there is 1 less pack I can play because of that.)
Ooooh that's a good idea. I should do that on the wiki...@Captainnana, I'd love to see a modlist which also declares which mods were added specifically as substitutes for "missing" mods, and which mods were added "just cuz." Or alternatively a modlist that has a "FTB Ultimate" column and "Ultimate: Resurrection Equivalent" column.
GT dates back to a time when there was a lot of blurring between mod and modpack. Whereas a mod gives pieces of an experience, a modpack provides the experience as a whole.I remember when Gtech got taken down because of malicious code that made the game crash, and slowpoke said you wouldn't allow a mod (or modder) with that attitude to be a part of ftb, now it's like it never happened. We now have that egomaniac kid again in our modpack. Now there is a pack I will not play because of it, you should have done the same you did before, just let the community addd Gtech if they wated, instead of forcing it to everyone else. (And don't get me wrong, I fucking love GregTech, but knowing the attitude put into creating it just makes me avoid it completely, and now there is 1 less pack I can play because of that.)
Most of that "super hard" stuff wasn't actually in GT yet during 1.4.7. "Hard mode" was enabled, but that just meant slightly more expensive IC2 and Quarry recipes. All that other stuff came in 1.5.2.Thanks Santa, look forward to reading that.
IIRC, Ultimate added the "casual" configuration for GregTech. You didn't have the 2-sticks-per-plank stuff going on, etc. Basically people wanted the machines without the scaling and balance and whatnot, which is cool enough. I'm guessing Resurrection does the same (which will automatically deprecate a huge chunk of GT but who cares, that's not what the pack is about)
There are a few odd choices in the pack. It could certainly have done with a public review. A beta where suggestions are actually lessened to. There's bin a severe "we will do what we want" mentality being displayed around here lately.
Action: We state we want a general pack. Response: you can go some where else or make it your self. Result: We do.
Action: We don't want you mucking with the What's new section of the forum. Response: What's new is mucked with. Result: A stagnate and boring forum section.
And if you weren't going to make a general pack then what is this new one? It certainly isn't a duplicate of the original. Even if it had reproduced the old mod list exactly the mods have all changed to much. They are practically new mods, heck most of them are new mods. It has the potential to be a good mod pack. But simply holding to the old version but only adding aesthetic mods just isn't going to work.
A open suggestion forum would do wonders for rounding out the mod list and make most of us happier. Or at lest give us a better place to argue about it.
Besides without xycraft it just isn't the same.
P.S. They even included Journey Map despite the fact that they should know it causes lag. :/
It’s been a fair bit of time since we have had much in the way of news with regards to FTB pack releases for FTB. On the launcher already is the alpha version of both FTB Lite 3 and Mage Quest. However there has been a lot more going on behind the scenes and tonight we see the Public Alpha release of the Next FTB mod pack.
Codenamed Resurrection, this pack is our recreation of one of our most successful modpacks. In Minecraft 1.4.7 we released FTB Ultimate. With the now infamous Gregtech mod at its core, Ultimate divided the community down the middle. With resurrection Gregtech makes a return to FTB along with many of your other favourite mods from the FTB Ultimate modpack. Whilst the modlist may be similar, you shouldn't however expect the same gameplay. Many of the mods have updated since 1.4.7 and the pack has been modified heavily by the team to help provide a more integrated experience. As we move through to beta and release we have plans to add more new features, however the mod list is pretty much final and those of you wishing to start worlds can do so safely. Unless something major comes up, worlds started with alpha should be playable through to beta and release. However, as always, it must be stated that this release is an alpha release and it should be remembered that changes may be needed between now and release based as always on community feedback.
We hope to have more news about further modpack releases over the coming weeks as well so keep an eye out for that.
Finally just in case I don’t get another opportunity. On behalf of the entire FTB team I would like to take a moment to wish each and every one of you all the best as we move through the Holidays and into the New Year.
Edit:
Bug reports can be sent to here: http://forum.feed-the-beast.com/forum/resurrection-1-7-10.177/
Go back, take your time and actually read the entire original post, sounding out the words aloud if you need to.
Near the bottom it quite clearly states that the pack is still in Alpha. There's even a little window you have to click past in order to start the pack, but I guess that requires reading as well.
Here, I'll help you a bit: