Mod Pros-Cons Debate Thread

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DREVL

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Jul 10, 2013
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IC2-Nothing wrong with it. It was TE of its day. TE does lack. It is supposed to be a vessel of making other complex or interesting mods playable.

If you want more interesting, remove MFR. Things then get harder.
 
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casilleroatr

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Jul 29, 2019
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Santa's saying that what's "OP" to someone is different than to another person. Balance is another thing that falls into this "grey area", because it is again dependent on what each person thinks.
Its alright for someone with a space-time continuum warping sled to tell the rest of us we can't call something OP;)

--On-topic--

I wouldn't say that TE is lacking. It fulfills its design brief very well and other mods have moved into supporting RF with more content which is nice. I also agree that from a core tech modpack point of view, sticking with RF is probably a good idea for FTB. While there are a lot of big mods already working on RF, I hope that the modding community continues to surprise us with their imagination, and develop some more interesting addons (technomancy is an interesting innovation for example).

There are loads of mods that do not use the RF system and I am curious about their future in modpacks. I am very interested in an early/mid industrial era style modpack. With 1.7 making it easier to make modpacks, there seems to be a good opportunity to make a small themed pack along these lines. Is it ok if I ask people here what mods they would like to see in a modpack like that, and what are the pros and cons of having Rotarycraft and Factorization in the same pack. (If this is too much of a hijack I will delete this bit and quietly pretend it never happened).
 
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DREVL

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Thread hijack!


BC/RC/Forestry
Really missed these when I went through my MF2 phase. I don't use them for any energy, but they have significant pluses. I love the filler and other machines, I'm still trying to care about bees, and everything is based on multiblock which I seem to prefer.
 
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Geometry

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I do agree that whether something is OP or not is mostly based on opinion, but there are some things that most people can agree on as OP. One such example would be the DartCraft time torch. I use it myself, because I'm the type of guy that prefers fun over fair, but even I will admit that it is OP and not well-balanced.
 
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epidemia78

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Thread hijack!


BC/RC/Forestry
Really missed these when I went through my MF2 phase. I don't use them for any energy, but they have significant pluses. I love the filler and other machines, I'm still trying to care about bees, and everything is based on multiblock which I seem to prefer.

Railcraft is woefully underutilized at least by youtubers. Other than the tanks and boilers of course. But theres no more flashy method of transporting stuff than by carts. Unless you are using Traincraft which is basically Railcraft in fancy clothes. I plan on using carts and trains liberally with my current world. No tesseracts for anything but power transfer, if that.

Forestry I have always included in my packs and almost never used. A lot of its functionality seems to be rooted in the old days of tech mods much like Railcraft but it doesnt have all the cool moving parts to make up for that deficiency. I dont like how the farms look or operate and none of those special trees really looks worth the effort. Im going to try and get into bees this time around and see what the fuss is all about.

Buildcraft is awesome, I will never play without it. The quarry is still my favorite automated mining method because its not just this invisible process that takes place underground. Of course I will always stick to a silk touch Quarry plus from now on. I also love draining oil wells. I like making a visible impact on the world.
 

ThatOneSlowking

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Railcraft is woefully underutilized at least by youtubers. Other than the tanks and boilers of course. But theres no more flashy method of transporting stuff than by carts. Unless you are using Traincraft which is basically Railcraft in fancy clothes. I plan on using carts and trains liberally with my current world. No tesseracts for anything but power transfer, if that.

Forestry I have always included in my packs and almost never used. A lot of its functionality seems to be rooted in the old days of tech mods much like Railcraft but it doesnt have all the cool moving parts to make up for that deficiency. I dont like how the farms look or operate and none of those special trees really looks worth the effort. Im going to try and get into bees this time around and see what the fuss is all about.

Buildcraft is awesome, I will never play without it. The quarry is still my favorite automated mining method because its not just this invisible process that takes place underground. Of course I will always stick to a silk touch Quarry plus from now on. I also love draining oil wells. I like making a visible impact on the world.
Bees are an amazing way to spend the game.
While I agree, it seems to be rooted in the old days, bees more an make up for it. If you have extra bees and extra trees you can get anything from bees, from honey to diamonds to uranium. While they are not for all players, if used properly they can produce every material in the game.
 

Zenthon_127

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I do agree that whether something is OP or not is mostly based on opinion, but there are some things that most people can agree on as OP. One such example would be the DartCraft time torch. I use it myself, because I'm the type of guy that prefers fun over fair, but even I will admit that it is OP and not well-balanced.
Agreed. While saying something is "OP" is technically meaningless, people here have to understand that generally the person asking is, unless otherwise stated, referring to how the mod stands compared to the balance of packs such as Monster, DW20 and Resonant Rise. In which case Dartcraft is most certainly OP, although as mentioned it can be nerfed heavily.
 

Mevansuto

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Jul 29, 2019
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IC2-Nothing wrong with it. It was TE of its day. TE does lack. It is supposed to be a vessel of making other complex or interesting mods playable.

If you want more interesting, remove MFR. Things then get harder.
And less fun.

MFR at its heart is a mod entirely based around having fun. Something I feel other mod makers seems to have neglected.
 

madnewmy

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Jul 29, 2019
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Bees are an amazing way to spend the game.
While I agree, it seems to be rooted in the old days, bees more an make up for it. If you have extra bees and extra trees you can get anything from bees, from honey to diamonds to uranium. While they are not for all players, if used properly they can produce every material in the game.

some people are starting to phase them out for magical crops :/
I just use both, depending on what I need ;D
 
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DREVL

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Jul 10, 2013
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Railcraft is woefully underutilized at least by youtubers. Other than the tanks and boilers of course. But theres no more flashy method of transporting stuff than by carts. Unless you are using Traincraft which is basically Railcraft in fancy clothes. I plan on using carts and trains liberally with my current world. No tesseracts for anything but power transfer, if that.

Forestry I have always included in my packs and almost never used. A lot of its functionality seems to be rooted in the old days of tech mods much like Railcraft but it doesnt have all the cool moving parts to make up for that deficiency. I dont like how the farms look or operate and none of those special trees really looks worth the effort. Im going to try and get into bees this time around and see what the fuss is all about.

Buildcraft is awesome, I will never play without it. The quarry is still my favorite automated mining method because its not just this invisible process that takes place underground. Of course I will always stick to a silk touch Quarry plus from now on. I also love draining oil wells. I like making a visible impact on the world.
Not a big fan of trucking stuff around, but I know it adds complexity and in many ways realism and its balanced. I like the farms, just that MFR is so much easier and efficient. Too easy and efficient. The tree breeding really at this point is useless except for flair or personal hobby. Bees atleast can serve so many purposes and with extra bees, it won't fall the way of breeding trees.
 

trajing

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Jul 29, 2019
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Not a big fan of trucking stuff around, but I know it adds complexity and in many ways realism and its balanced. I like the farms, just that MFR is so much easier and efficient. Too easy and efficient. The tree breeding really at this point is useless except for flair or personal hobby. Bees atleast can serve so many purposes and with extra bees, it won't fall the way of breeding trees.
Tree breeding is also useful for MC Huger Games RPs.
"THAT IS MAHOGANY!" :p
 
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DREVL

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Jul 10, 2013
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And less fun.

MFR at its heart is a mod entirely based around having fun. Something I feel other mod makers seems to have neglected.
This is me not hating on MFR at all. It is fun. It's standard issue right now. It wouldn't be less fun for me if it wasn't there though... well, I have to have my auto-disenchant and my auto-spawner. Those are my only 2 must haves. They save me from my 2 worst sources of anger and rage. Enchanting randomness and my inability to get rare mob drops. Outside of those 2 blocks, I completely disagree with your response.
 

trajing

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This is me not hating on MFR at all. It is fun. It's standard issue right now. It wouldn't be less fun for me if it wasn't there though... well, I have to have my auto-disenchant and my auto-spawner. Those are my only 2 must haves. They save me from my 2 worst sources of anger and rage. Enchanting randomness and my inability to get rare mob drops. Outside of those 2 blocks, I completely disagree with your response.
So two blocks that are dependant on another block and are done better IMO with other mods.
 

epidemia78

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Jul 29, 2019
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Not a big fan of trucking stuff around, but I know it adds complexity and in many ways realism and its balanced. I like the farms, just that MFR is so much easier and efficient. Too easy and efficient. The tree breeding really at this point is useless except for flair or personal hobby. Bees atleast can serve so many purposes and with extra bees, it won't fall the way of breeding trees.


Yes I agree that MFR is too efficient. I really only use it for the mob spawner which is so much more balanced and fun than the old soul shards way. I use golems for crops and steves carts for trees. Those are quite a bit slower but look way more interesting.

Oh and the conveyors. I use those all the time.
 
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Pyure

Not Totally Useless
Aug 14, 2013
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IC2 or GT? I had a friend that used IC2 back in December and it took him forever to get 2x processing up. In the time it took him to do that, I was able to "finish" TE3 and be half done with TC4.0 research. So it's been pushed way back into uselessness. As for GT, I haven't used it since 1.5.2, so I can't say anything on it.
I suck at quoting. Sorry. Dartcraft. I see now your statement closed by referencing IC2/GT.
 

epidemia78

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Jul 29, 2019
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Im not sure if I like Blood magic or Ars Magica. I have both installed but Im wondering if I will ever get any real use out of them. The bound tools from BM sounds like they could be worth having. And I have a vague idea about making a zoo at some point so if I could trap Ars Magica bosses that would be cool. Blood magic doesnt really seem to add a whole lot of placeable in the world items which is a big negative to me but at least the rituals give me a reason to build stuff. Ars magica seems a bit sloppy and I dont want it corrupting my world months down the line just so I can use magical building blocks and have a few mobs. But theres so much content, Im afraid to deprive myself of it.

Also let me add that I have a huge love/hate relationship with Mocreatures. I want it so desperately to work but it always causes problems the longer you play with it. That zoo idea Ive been holding onto since 1.2.5 is really difficult to make a reality. I need more mobs -Lycanites doesnt suit my preferences.
 
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DudeToTheMax

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Jul 29, 2019
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After having made my first automate rubber tree farm a while ago, MFR does seem OP. What if all the MFR machines needed Data Orbs and Iridium Gears... :D
 

Mevansuto

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This is me not hating on MFR at all. It is fun. It's standard issue right now. It wouldn't be less fun for me if it wasn't there though... well, I have to have my auto-disenchant and my auto-spawner. Those are my only 2 must haves. They save me from my 2 worst sources of anger and rage. Enchanting randomness and my inability to get rare mob drops. Outside of those 2 blocks, I completely disagree with your response.

I didn't think you were. I just wouldn't optionally choose to remove MFR, mainly because of how fun it is.