Mod Pros-Cons Debate Thread

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From what I understand; the buildcraft based mod family (BC/forestry/RC ect) are somewhat designed for continuous running. It seems to play a lot better if you run a machine slowly off 1 engine, rather than off 10 engines and always stop-starting it.

The urbanist's block and robot control does look pretty neat mind.
Mostly because you can send out a swarm of laser-shooting drones.​
 
I do plan to test out the new builder system. I hope that it works with Carpenter's Blocks. If not, it's still useful. IIRC there's a method of saving builder's plans and transferring between worlds. That solves a huge problem for me since I grow attached to my buildings. I'd be less likely to stay attached to a specific world if I knew that I could take the plans for my stuff with me. Plus if it's easy to take plans with you to a server then it's doubly powerful. I need to research this.

Pretty much the reason why Buildcraft will be a must have in anny pack, assuming it works and keeps working (accross updates) that is :)

Sure makes me wish it was a standalone though, something this good and powerfull should not be locked in a big mod. Maybe we can get a "JABBA" version eventually! *crosses fingers*
 
Well, I have BC in for a few things.
-Oil
-Gates
-Quarry for making big holes
-Filler for making big boxes
EDIT: Ooh, forgot:
-Facades
-Pipe Wire (Left out PR to encourage creativity)
 
BTW it is only in three of the 1.6.4 FTB packs.

Unless I am mistaken, its a 1.7+ feature. FTB's 1.7 design plans do not match the "BC in every pack" philosophy. Hence my wishes for a standalone or "JABBA" version. Besides the obvious: "If BC's playstyle isnt your thing".
 
Alright, I like JABBA, but I don't like that it's replacing the main reason why people use a mod. Say someone made a "JABBA" for RoC's boring machine that runs on RF. There would be more people hearing about that and less of the real one. Then there wouldn't be nearly as many people finding out how fun RoC is because all the best features are incorporated into this "JABBA"-style mod. Keep in mind that this can apply for nearly any mod.
 
BC has always taken that direction. You may be confusing BC with Thermal Expansion 2.
Actually, BC in general added very little meaningful new content since the dawn of 1.4. Fixing things and a few gate settings that most of us will never touch isn't "new content" with the exception of the power regulating gate setting.

While 1.6 is admittingly adding new things, half of that stuff is improved versions of old things, and I have pretty high expectations when I can look at other mods that have added twice that much content in the same time period and it's all new.
 
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I'm bringing this back because I'm curious to see everyone's opinions on the magic mod scene. We have a new mod, Chromaticraft (Yes, it came out a while ago, I forgot about this thread) and it seems like this is where all the innovation is happening. I just want to hear what you think of it. :D
 
I'm bringing this back because I'm curious to see everyone's opinions on the magic mod scene. We have a new mod, Chromaticraft (Yes, it came out a while ago, I forgot about this thread) and it seems like this is where all the innovation is happening. I just want to hear what you think of it. :D
Isnt ChromatiCraft just a combination of Geostrata crystals with its own crafting system and Dye Trees?
 
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It is a bit more then *just* that. I recommend checking out this video:


for some *very* cool effects and visuals.

Also don't forget the time accelerators.