Mod Pros-Cons Debate Thread

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null123

Well-Known Member
Mar 27, 2014
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The Auto Activator and Block Breaker blocks are the main ones that don't sit comfortably with me within TE3, purely because they don't have any power requirements. Place them, configure, and they work. I've yet to use them though :p

Auto-Eject is also something that is good and bad. I personally loved my 1.2.5 days when using IC2 and BC. In my ignorance I thought the pipes belonged to the IC2 mod, trying to plan a pipe system for inputs/outputs to specific sides and engines to pull out items added to the design challenge. You loose that with Auto-Eject, making a smaller compact build, that is visually less interesting and less taxing on the brains, but much healthier for a server.

If the upgrade system gets introduced to TE, I'd love to see that Auto-Eject and Configurable Sides become a upgrade option, so the basic machine is as automatable by itself as a furnace (not at all).

The other area that I'd like to see changed is the servos on the ducts. Up to 6 configurable sides with one duct. Quite powerful for next to no cost, and no visual difference. I'd prefer the RP2 filter method by having it as a dedicated block, that you have to somehow fit into your builds.



Topic is mod discussion, started with IC2, now TE3, next page it'll be smurfs or some random stuff that usually happens.... :p
Upgrade System?
 

RedBoss

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Jul 29, 2019
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I don't like bees, breeding trees, or squeezing things. No Forestry for me. Besides, I have mods that let me paint wood, I have Chisel mod for textures, and just other mods that give options.

Dartcraft had been nerfed SO hard that it's not even fun. I do love my clipboard so I keep it. The time torch is a useful item for SSP. It's dangerous for SMP and should be banned on servers that have filthy casuals.
OP, is only cool when we're talking about OPP. I'm Naughty By Nature, not cause I hate ya.

I don't produce MJ natively so I really don't need the mods that do. I do like BC for the fillers and oil. I never use them but I'll probably keep just BC going forward. Or not. I'm flexible.

MFR is great. I don't like building hugely complicated systems until I'm at a point where I can do it for novelty versus necessity. MFR farms are more complicated than golem farms, but once you've done it, you can breeze through it. It's good to have options and mfr provides that. It's original intent was to automate gathering things in vanilla so that you could do other things. It pre-dates every farming option in use today and that should not be forgotten.
 

null123

Well-Known Member
Mar 27, 2014
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There's been talk (started by KL I believe) of an upgrade system getting added to TE3 at some point. Not much has been said about it from what I know.
WOOT! New TE Stuff; Im game ;)[DOUBLEPOST=1401848508][/DOUBLEPOST]
Now I'm gonna jump in. I like TE for the simple power system and Tesseracts (cuz TPPI buffed EnderStorage recipes) and I prefer Itemducts and Fluiducts to cloogy BC pipes. Mek is really nice, because ore tripling is not an ordeal.
My stance on IC2 is that it's not as go-to anymore as it was in packs like Tekkit and older. I appreciate the end-game it adds in collaboration with GT though, after spending an hour on Saturday crafting an AESU to power my Mass Fabricator and friends.

And all this talk about RoC makes me sad, because TPPI doesn't have it. D:
Sigarri runs a TPPI server, with a few extra mods in it, one of which is RoC. You can download the extra mods HERE.[DOUBLEPOST=1401848590][/DOUBLEPOST]
Now I'm gonna jump in. I like TE for the simple power system and Tesseracts (cuz TPPI buffed EnderStorage recipes) and I prefer Itemducts and Fluiducts to cloogy BC pipes. Mek is really nice, because ore tripling is not an ordeal.
My stance on IC2 is that it's not as go-to anymore as it was in packs like Tekkit and older. I appreciate the end-game it adds in collaboration with GT though, after spending an hour on Saturday crafting an AESU to power my Mass Fabricator and friends.

And all this talk about RoC makes me sad, because TPPI doesn't have it. D:
Sigaari runs a whitelisted TPPI server, which has a few extra mods, one of which is TPPI. Anyone can download the extra mods package he assembled though, just go HERE.
 

psp

New Member
Jul 29, 2019
617
-9
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IC2 used to be the best mod back in Unleashed but now it pales in comparison to Thermal Expansion. I have to give it to the mod designers that having RF become a universal energy source was genius. Now FTB mod makers are saying they might move the few EU (form of power) mods to a separate mod pack. IC2 used to be the best but now i highly disagree with the path they are taking with the overly complicated crafting. Just my opinion.
Now rotarycraft is the new best mod. (It is) :)
 

casilleroatr

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Jul 29, 2019
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It was a creative idea... the reason I did peat support once and never again is that the entire peat process was longer than anything else in the mod. Like ridiculously long and borderline stupid. It provided almost no power, took forever to attain, and forever to get ash from.
Peat has been more than adequate for me. I have five engines and I produce enough for all of them (I did use a time torch to give me a little head start for about 5 minutes but I took that down after). The engines support the multifarm and a little MFR carrot farm too. They don't even have to run all the time and my Ender IO power monitor cycles them up and down on about a half hourly basis it seems. I am getting a surplus of ash too (which I only need to make fertiliser). In hours of game play (maybe about 12-16) I have used 16 apatite to support the farm and 2 stacks of ash. I have twice the ash left over and more apatite than I will ever need. I have a surplus of peat as well. At least on the easy difficulty setting it is fine.

My big thing with Forestry farms was that they used multiple non-renewable resources in addition to power to automate a process that is completely renewable with every other farming method, including TC golems and VANILLA. You were just throwing resources down the drain.
The only non-renewable resource that goes into forestry farms is apatite. And there is an apatite bee (from an addon admittedly). With a peat bog, the power need is obviated without removing gameplay (it expands it in my opinion), and plenty of other mods add power usage in their farming too. The only place I was throwing my resources was into having some fun. But I don't mind how you play your game, I just don't like to miss out on an opportunity to blather on about multifarms.

I wanted to find a gif of Skyler White saying "You know what they say about opinions, everyones got 'em" but I had no luck. Maybe one of our gif aficionados can find it.
 
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ThatOneSlowking

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Jul 29, 2019
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Peat has been more than adequate for me. I have five engines and I produce enough for all of them (I did use a time torch to give me a little head start for about 5 minutes but I took that down after). The engines support the multifarm and a little MFR carrot farm too. They don't even have to run all the time and my Ender IO power monitor cycles them up and down on about a half hourly basis it seems. I am getting a surplus of ash too (which I only need to make fertiliser). In hours of game play (maybe about 12-16) I have used 16 apatite to support the farm and 2 stacks of ash. I have twice the ash left over and more apatite than I will ever need. I have a surplus of peat as well. At least on the easy difficulty setting it is fine.


The only non-renewable resource that goes into forestry farms is apatite. And there is an apatite bee (from an addon admittedly). With a peat bog, the power need is obviated without removing gameplay (it expands it in my opinion), and plenty of other mods add power usage in their farming too. The only place I was throwing my resources was into having some fun. But I don't mind how you play your game, I just don't like to miss out on an opportunity to blather on about multifarms.

I wanted to find a gif of Skyler White saying "You know what they say about opinions, everyones got 'em" but I had no luck. Maybe one of our gif aficionados can find it.
If you find one apatite vein you should have plenty :p
 

DREVL

Well-Known Member
Jul 10, 2013
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And? You said vanilla or thaumcraft, thaumcraft has treefarms.
this was all in reference to
My big thing with Forestry farms was that they used multiple non-renewable resources
was as in past tense... I could have been wrong but I took it as in something from the past... more than likely before the resent change to tc golems.[DOUBLEPOST=1401853907][/DOUBLEPOST]
Steve's Carts 2 as well.
good call. was my weapon of choice until 1.5 or 1.6 whenever they put in durability on the cutter and made things more of a initial resource sink.
 
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ThatOneSlowking

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this was all in reference to
was as in past tense... I could have been wrong but I took it as in something from the past... more than likely before the resent change to tc golems.
If you classify *recent* as 9 months ago :p but now your post makes more sense
EDIT: after some research, it seems TC3 golems could do that as well