TC has golems. They can cut down trees.I don't believe TC or Vanilla was automating tree farms...
TC has golems. They can cut down trees.I don't believe TC or Vanilla was automating tree farms...
Upgrade System?The Auto Activator and Block Breaker blocks are the main ones that don't sit comfortably with me within TE3, purely because they don't have any power requirements. Place them, configure, and they work. I've yet to use them though
Auto-Eject is also something that is good and bad. I personally loved my 1.2.5 days when using IC2 and BC. In my ignorance I thought the pipes belonged to the IC2 mod, trying to plan a pipe system for inputs/outputs to specific sides and engines to pull out items added to the design challenge. You loose that with Auto-Eject, making a smaller compact build, that is visually less interesting and less taxing on the brains, but much healthier for a server.
If the upgrade system gets introduced to TE, I'd love to see that Auto-Eject and Configurable Sides become a upgrade option, so the basic machine is as automatable by itself as a furnace (not at all).
The other area that I'd like to see changed is the servos on the ducts. Up to 6 configurable sides with one duct. Quite powerful for next to no cost, and no visual difference. I'd prefer the RP2 filter method by having it as a dedicated block, that you have to somehow fit into your builds.
Topic is mod discussion, started with IC2, now TE3, next page it'll be smurfs or some random stuff that usually happens....
Upgrade System?
WOOT! New TE Stuff; Im game [DOUBLEPOST=1401848508][/DOUBLEPOST]There's been talk (started by KL I believe) of an upgrade system getting added to TE3 at some point. Not much has been said about it from what I know.
Sigarri runs a TPPI server, with a few extra mods in it, one of which is RoC. You can download the extra mods HERE.[DOUBLEPOST=1401848590][/DOUBLEPOST]Now I'm gonna jump in. I like TE for the simple power system and Tesseracts (cuz TPPI buffed EnderStorage recipes) and I prefer Itemducts and Fluiducts to cloogy BC pipes. Mek is really nice, because ore tripling is not an ordeal.
My stance on IC2 is that it's not as go-to anymore as it was in packs like Tekkit and older. I appreciate the end-game it adds in collaboration with GT though, after spending an hour on Saturday crafting an AESU to power my Mass Fabricator and friends.
And all this talk about RoC makes me sad, because TPPI doesn't have it. D:
Sigaari runs a whitelisted TPPI server, which has a few extra mods, one of which is TPPI. Anyone can download the extra mods package he assembled though, just go HERE.Now I'm gonna jump in. I like TE for the simple power system and Tesseracts (cuz TPPI buffed EnderStorage recipes) and I prefer Itemducts and Fluiducts to cloogy BC pipes. Mek is really nice, because ore tripling is not an ordeal.
My stance on IC2 is that it's not as go-to anymore as it was in packs like Tekkit and older. I appreciate the end-game it adds in collaboration with GT though, after spending an hour on Saturday crafting an AESU to power my Mass Fabricator and friends.
And all this talk about RoC makes me sad, because TPPI doesn't have it. D:
Now rotarycraft is the new best mod. (It is)IC2 used to be the best mod back in Unleashed but now it pales in comparison to Thermal Expansion. I have to give it to the mod designers that having RF become a universal energy source was genius. Now FTB mod makers are saying they might move the few EU (form of power) mods to a separate mod pack. IC2 used to be the best but now i highly disagree with the path they are taking with the overly complicated crafting. Just my opinion.
There is no best mod.Now rotarycraft is the new best mod. (It is)
Yes there is!There is no best mod.
*There isn't enough arguing here soooo*
Peat has been more than adequate for me. I have five engines and I produce enough for all of them (I did use a time torch to give me a little head start for about 5 minutes but I took that down after). The engines support the multifarm and a little MFR carrot farm too. They don't even have to run all the time and my Ender IO power monitor cycles them up and down on about a half hourly basis it seems. I am getting a surplus of ash too (which I only need to make fertiliser). In hours of game play (maybe about 12-16) I have used 16 apatite to support the farm and 2 stacks of ash. I have twice the ash left over and more apatite than I will ever need. I have a surplus of peat as well. At least on the easy difficulty setting it is fine.It was a creative idea... the reason I did peat support once and never again is that the entire peat process was longer than anything else in the mod. Like ridiculously long and borderline stupid. It provided almost no power, took forever to attain, and forever to get ash from.
The only non-renewable resource that goes into forestry farms is apatite. And there is an apatite bee (from an addon admittedly). With a peat bog, the power need is obviated without removing gameplay (it expands it in my opinion), and plenty of other mods add power usage in their farming too. The only place I was throwing my resources was into having some fun. But I don't mind how you play your game, I just don't like to miss out on an opportunity to blather on about multifarms.My big thing with Forestry farms was that they used multiple non-renewable resources in addition to power to automate a process that is completely renewable with every other farming method, including TC golems and VANILLA. You were just throwing resources down the drain.
If you find one apatite vein you should have plentyPeat has been more than adequate for me. I have five engines and I produce enough for all of them (I did use a time torch to give me a little head start for about 5 minutes but I took that down after). The engines support the multifarm and a little MFR carrot farm too. They don't even have to run all the time and my Ender IO power monitor cycles them up and down on about a half hourly basis it seems. I am getting a surplus of ash too (which I only need to make fertiliser). In hours of game play (maybe about 12-16) I have used 16 apatite to support the farm and 2 stacks of ash. I have twice the ash left over and more apatite than I will ever need. I have a surplus of peat as well. At least on the easy difficulty setting it is fine.
The only non-renewable resource that goes into forestry farms is apatite. And there is an apatite bee (from an addon admittedly). With a peat bog, the power need is obviated without removing gameplay (it expands it in my opinion), and plenty of other mods add power usage in their farming too. The only place I was throwing my resources was into having some fun. But I don't mind how you play your game, I just don't like to miss out on an opportunity to blather on about multifarms.
I wanted to find a gif of Skyler White saying "You know what they say about opinions, everyones got 'em" but I had no luck. Maybe one of our gif aficionados can find it.
now they do... if you can make sure that axe don't break... but before tc4, it was forestry or mfr.TC has golems. They can cut down trees.
but before tc4, it was forestry or mfr.
And? You said vanilla or thaumcraft, thaumcraft has treefarms.now they do... if you can make sure that axe don't break... but before tc4, it was forestry or mfr.
this was all in reference toAnd? You said vanilla or thaumcraft, thaumcraft has treefarms.
was as in past tense... I could have been wrong but I took it as in something from the past... more than likely before the resent change to tc golems.[DOUBLEPOST=1401853907][/DOUBLEPOST]My big thing with Forestry farms was that they used multiple non-renewable resources
good call. was my weapon of choice until 1.5 or 1.6 whenever they put in durability on the cutter and made things more of a initial resource sink.Steve's Carts 2 as well.
If you classify *recent* as 9 months ago but now your post makes more sensethis was all in reference to
was as in past tense... I could have been wrong but I took it as in something from the past... more than likely before the resent change to tc golems.
tree cutting golems weren't out 9 months ago. well, maybe not in FTB default packs anyway.If you classify *recent* as 9 months ago but now your post makes more sense
Yeah, september was about 9 months ago. IIRC that was when TC4 was released along with most of the golem stufftree cutting golems weren't out 9 months ago. well, maybe not in FTB default packs anyway.
Yes...was tc4 in 164 packs? because 164 pacls came out at christmas.