Rotary Macerator and Singularity Compressor
Latest version of Dartcraft has, in fact, included a range of options to help 'nerf' some of the OP. I will certainly be using some of them in the default configs, mainly due to cross-mod interaction make it even more powerful (ie: MFR Rancher = All the milk for engines you will ever need, and then some).
That and from what I hear the loot bags can drop nether stars and portal guns. That and the powerful tools is what turned me off from it, but it's just as easy to remove dartcraft as any other mod if we feel like it gives too much of an advantage.
From the spreadsheetWyld's Update: And now, GregTech is crashing the game if Tinkers Construct is there as well. FFS.
It would seem that Greg and mDiyo have moderately mended fences and offending code bits are being removed in the latest Gregtech. It just means that the versions listed on that spreadsheet need to be updated to the most recent versions rather than the listed versions. What that means as far as other mod interactions and balance, only Wyld will know until a release. Its entirely possible that its a relatively easy change, but due to time zone differences, he may not be aware that Greg and mDiyo are planning on playing nice-ish now.
At least until someone else does something Greg doesn't "approve" of and decides to crash peoples clients again.....
Is there any evidence that GT or mDiyo added code to mess with the other persons mod? If so I agree with Slaagathor and will remove the offending mod(s) from my personal play regardless of how useful they are. I learned to love GT and TC/Natura. I can also learn to play without them as well. Trying to force ones mod philosophy on another is really messed up.
They both admitted it in several places. I could point it out one or two of them but I'm not going to help others add to the argument. This is/was a issue that ended up becoming a personal one between the both of them. This issue is now, hopefully, resolved. And the rest of us need not get involved.Is there any evidence that GT or mDiyo added code to mess with the other persons mod? If so I agree with Slaagathor and will remove the offending mod(s) from my personal play regardless of how useful they are. I learned to love GT and TC/Natura. I can also learn to play without them as well. Trying to force ones mod philosophy on another is really messed up.
From the reading of the original description of the issue, I would not necessarily say that Greg sabotaged the code to not run with TC. I could also read it that they were both trying to modify something and the conflicting changes crashed the game. I would prefer to see some evidence of ill intent before deciding that "play nice together" and "mending fences" wasn't simply colorful commentary on a simple code conflict. I do hope that is all it was, but on the other hand I cannot discount the possibility it was a personality conflict rather than a code conflict at the root of the matter.
Actually, as I heard it, it started when Greg deliberately overrode mDyo's recipes. As Greg has done in the past with others.
MD countered by adding code that returned a mess of recipes that Greg changed back to there default state.
Greg then added code that caused the game to crash if those recipes were messed with.
After this Wyld had a few words for Greg and mDyo called for a truce.
And that is where we stand at the moment.