Look at her twitter feed. "There's no problem with FTB distributing RedPower, I like that modpack. I haven't forgotten about the update, either, just slow going"Hold on a moment, and I know its a she my mistake, Let me have a link to the post... If this is correct im so excited!
I get tired of half of the things posted on the forums..... is anyone else tired of the constant back and forth re: RedPower?
... is anyone else tired of the constant back and forth re: RedPower?
Oh my gosh yes. And Gregtech. I actually took a break from the forums because all the crap was making me nuts.
Good thing they are pretty much exactly the same.Wyld: WGT 97% Done! Final stretch time people!
Me: What about NGT?! *sigh
It might as well - it's way OP. First mod I plan to disable....Yeah watch Dartcraft blow up the world.
That's why it's in the non GT pack only.It might as well - it's way OP. First mod I plan to disable....
I wish Dartcraft and GT could be in the same pack.
It's broken
EDIT: Why? Dartcraft is the second most OP used mod ever made (First is EE2) and you want to play it with GregTech, a mod that tries to make everything fair, not exploitable and NOT OP.
/me is confused
GregTech doesn't make things fair. It makes things take much longer to do than they need to. And, by how I read it in the opening message, considers anything that's actually fair (such as getting out the same amount of ingots as you put into a recipe) an exploit.
I'll admit that it's OP, but what specifically do people tend to mean when talking about Dartcraft? The main problem I can think of with it is energy production, and most of that either comes from interacting with other mods (which happens between pretty much all mods out there) or isn't happening as long as no mods allow the automation of force tree farming.