Yes, unless there are any major problems with it.Will 1.5 have Tinker's Construct? o-o I haven't been able to find an answer to this anywhere.
Yes, unless there are any major problems with it.Will 1.5 have Tinker's Construct? o-o I haven't been able to find an answer to this anywhere.
Exactly. There are reasons to reboot a world, but with such awesome mods as Mystcraft, there are ways around it.
If you don't run Mystcraft to make a new digging age, you can always run like a madman and create more worldgen. It is VERY rare that you NEED to throw a world away. There are *reasons* why it may be wise, but it's not *needed*.
How about: "Intermediate Pack"?Yes, Tinkers Construct is planned for the 1.5 preview pack (please dont read to much into this name, we just have no idea what to actually call it as nothing is quite right.)
Yes, Tinkers Construct is planned for the 1.5 preview pack (please dont read to much into this name, we just have no idea what to actually call it as nothing is quite right.).
These are hard decisions to make and as always this is subjective and really only based really on what I believe is best for the overall pack. However as things stand at this moment the answer to your question is that we wont be including Ars Magica in our main pack by default.
I'm not sure they have permission for that pack.Thanks for the update Slow. I hope all goes well with the packs this time. I'm assuming, because of Magic World 2, you have decided not to put Ars Magica in Ultimate/Beta 1.5 Pack?
Is there something specific that's leading to this? (I'm thinking a lot of block/ID conflicts).These are hard decisions to make and as always this is subjective and really only based really on what I believe is best for the overall pack. However as things stand at this moment the answer to your question is that we wont be including Ars Magica in our main pack by default.
I think Ars Magicia force overwrites other mods so at least it won't crash to tell you conflicts. I added it myself before but lost the files when I got a bad virus. I remember almost all of the conflicts being SC2 related.Is there something specific that's leading to this? (I'm thinking a lot of block/ID conflicts).
If that's the case, I'm working on getting Ars working with Ultimate right now, or trying to![]()
Will there be some kind of option to enable ars magica in the main pack? I really do like ars magica and was hoping it would be in the next update to Ultimate.