Don't we all fall under that heading "Crazy Ones"...And @FyberOptic. Or was he one of the crazy ones?
Don't we all fall under that heading "Crazy Ones"...And @FyberOptic. Or was he one of the crazy ones?
I didn't imply that. My implication was that old mods aren't used as much nowadays and some people believe they should die.I wanted to like this post, then I read the last sentence implying old packs are somehow bad.
Some old mods aren't really used anymore because they don't fit very well within the current environment defined by the most popular mods and packs. But they can function well outside of this environment. And you of all people are experiencing this ^^I didn't imply that. My implication was that old mods aren't used as much nowadays and some people believe they should die.
Do these people that think the old mods should die realize that if that happened, we would lose the base of almost all current packs?I didn't imply that. My implication was that old mods aren't used as much nowadays and some people believe they should die.
Do these people that think the old mods should die realize that if that happened, we would lose the base of almost all current packs?
You mean like BASIC with line numbers died? Or COBOL, Fortran77 or even real Assembly language, talking about nostalgia?
Well, new mods come into existence to replace them.Do these people that think the old mods should die realize that if that happened, we would lose the base of almost all current packs?
By this notion, many mods have never been "born" and most probably never will ^^Well, new mods come into existence to replace them.
IC2 died. And we lost the base of almost all then-current packs. And it was replaced by TE3.
There's a 1.6.4 version of FTB Insanity, minus the EE; it's called Agrarian Skies.What have I started, all I ever wanted was to re-live the good old days of FTB Insanity and Tekkit classic in 1.7. It can easily be done.
You can say that TE3 replaced IC2, but saying that IC2 died shows you are very misinformed about it.Well, new mods come into existence to replace them.
IC2 died. And we lost the base of almost all then-current packs. And it was replaced by TE3.
You can say that TE3 replaced IC2, but saying that IC2 died shows you are very misinformed about it.
Disagree. I personally think it's too op and people rush it's gear too quickly. If you like it though, all the power to you.Draconic evolution is the best *.*
Well, new mods come into existence to replace them.
IC2 died. And we lost the base of almost all then-current packs. And it was replaced by TE3.
You can say that TE3 replaced IC2, but saying that IC2 died shows you are very misinformed about it.
Draconic evolution is the best *.*
Aren't 90% of the FTB packs already based around EnderIO, Thermal Expansion, MFR, Tinkers' Construct and Extra Utilities? Do you really need more of those packs?
Malicious gossip has it that IC2Exp's changes from IC2 are annyoning (plates etc.), and what didn't change from IC2 is annoyingI know that IC2 has changed in many ways over the past versions. Though watching some of Direwolf20's old let's plays (ah nostalgia) it doesn't seem too different. That having been said, playing on a DW20 1.7.1 server and there's a few people that have full IC2 workshops. Saying it's dead and no one uses it is ... incorrect.
What are these strange terms? In my day we only coded in binary, on punch cards, and we liked it. JK.
Though I do remember seeing some punch cards in one of my parents boxes of things that should have bin thrown away before I was even born.
I believe a pack that has no shortcuts for transportation of things would be really interesting. Rather than just making tesseracts here and there to transport power and items, or ender chests and tanks, it'd be cool to have a pack where pipes and carts must be used. This would also rule out lava power from the nether, which in my opinion is far too easy to use as a starting base or to abuse for a huge amount of power, and force players to make interesting systems for their first power. Gregtech would also go well with this pack, so solar power can't be abused and must be worked towards for a while. I just love systems with pipes everywhere, each doing their own thing, and pockets of machines, so you can build up a factory and make it super-cool, rather than being end-game in a mere week from draconic evolution and RFdimensions and having infinite resources from then on. I'm sure there are people who disagree with me as they want a more creative-mode environment, but I'd just love a pack that's hardcore in a resource and transport sense, hence my excitement for Resurrection coming back again, which I hope will be similar to what I've described.
I disagree with this for several reasons.
Not only can all packs can fit your specification. All you have to do is not use those across dem transport systems.
Some systems could never hope to handle the complicated infrastructures that have pipes going everywhere.
And I hate every aspect of the concept of forcing players to do anything.
I used lava for power, once maybe twice. Got board never used it again. Solars the same.
Some players mature and chose not to use the simplest way possible all the time. Some never mature and always complain about the way other people play.