Mod-of-the-Month: June 2015

Mod-of-the-Month Pack for June 2015

  • Applied Energistics

    Votes: 88 11.7%
  • Buildcraft

    Votes: 42 5.6%
  • Blood Magic

    Votes: 32 4.2%
  • Botania

    Votes: 159 21.1%
  • BluePower

    Votes: 13 1.7%
  • EnderIO

    Votes: 47 6.2%
  • Extra Utilities

    Votes: 11 1.5%
  • Forestry

    Votes: 31 4.1%
  • Industrial Craft 2

    Votes: 44 5.8%
  • Minefactory Reloaded

    Votes: 8 1.1%
  • Mystcraft

    Votes: 25 3.3%
  • PneumaticCraft

    Votes: 49 6.5%
  • Railcraft

    Votes: 73 9.7%
  • Thaumcraft

    Votes: 70 9.3%
  • Thermal Expansion

    Votes: 24 3.2%
  • Tinker's Construct

    Votes: 38 5.0%

  • Total voters
    754
  • Poll closed .
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Vazkii

New Member
Jul 29, 2019
351
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0
How is Botania still this popular? I feel like everything in it got old quite a while ago.
What do you consider as "everything in it"? Because last time I saw you commenting on botania you addressed it as a generic tech mod with flowers, which, I guess if all you do is craft the various blocks and intermingle them with other mods, then you could probably can come to that assumption. However, botania is meant to be played on its own, and really hasn't been recently. According to a poll I did recently, only under 5% of the voters fit within the target demographic: people who like to not have all of the automation handed to them and actually need to put some thought into it.

Sure, botania might have <insert list of other features in other tech mods>, but keep in mind that what matters rarely is the destination, but the journey itself, the result may be the same, or perhaps even lesser than the competition, but you'll find that, unlike most mods, the answer is there, but not in your face, you'll have to put some thought into designing the contraption you want out of the blocks botania provides, rather than plonk down a "Planter" and a "Harvester" for instant farm action. That's what I think it does best. By purposely complicating the amount of work required to make a complex build, it turns it into a challenge, making the player feel great when they complete it. Instead of it just being one more thing in the tier tree to complete with a few blocks, thought up by the programmer to work exactly as it says on the tin and replace the player's agency.

It's in a weird spot as it's a combination of the tech and design challenge, but it also features a whole bunch of magical items, so while it appeals to the people who enjoy the automation, it also appeals to the people who like the cool doodads. And the latter is cool and all, but I find that it becomes the focus, as you can't possibly expect the player to build something under constraint when the constraint is taken away by other mods who jump in with no care for it (and that isn't bad in a vacuum, but it nullifies botania's efforts to go in the other way, when put together). As a "fun random items mod" botania is alright, it doesn't do anything too spectacular, it has some neat utilities. But when I think it really shines is the fact that it works on its own as a mod with tons of implicit content for the player to explore, as they are playing Minecraft, a sandbox game.

This leads me to the point of HQM, which, given the substantial lack of progression in botania, really doesn't work too well with it. You can't make a quest to tell the player to "automate thing X with only botania", based purely on the fact that it's impossible to detect whether they've done so or not. So what you end up getting is a bunch of quests to craft X item, collect Y bear asses, so on, and when you do that, you show the player that botania is a progression based mod with a few neat items, completely overshadowing the other half, which is, arguably, the greatest fraction of (albeit implicit) gameplay it provides. And this is why I think botania would do well as a singular modpack. Even though it has been played to death on direwolf20, regrowth, agskies, etc. It's very rarely played in the way of thoughtful automation. And being in a well thought out modpack environment will show players that there's so much more you can do with it than meets the eye, if you put thought and effort into it.
 

HSIkMy

New Member
Jul 29, 2019
52
0
0
Thus it's limited to major mods with a presentable API and one that has been used.

Example: Thaumcraft would likely have multiple addons put into the pack like Automagy, Thaumic Horizons, and Thaumic Tinkerer.
But I can't play Thaumcraft without Thaumic Enegistics or Electro-Magic Tools
 

HSIkMy

New Member
Jul 29, 2019
52
0
0
Perhaps you should include Ancient Warfare 2 in the list. It has a power system compatible with Redstone Flux and works similar to Rotarycraft, a Research-Progression system, quarries and NPC's. It's in Resonant Rise 3 and it was my main tech mod except that I needed Railcraft to make powered rails that were required in researches. Perhaps AW2 and Thermal Dynamics without Thermal Expansion for RF power conduits would be awesome.
 

ljfa

New Member
Jul 29, 2019
2,761
-46
0
This leads me to the point of HQM, which, given the substantial lack of progression in botania, really doesn't work too well with it. You can't make a quest to tell the player to "automate thing X with only botania", based purely on the fact that it's impossible to detect whether they've done so or not. So what you end up getting is a bunch of quests to craft X item, collect Y bear asses, so on, and when you do that, you show the player that botania is a progression based mod with a few neat items, completely overshadowing the other half, which is, arguably, the greatest fraction of (albeit implicit) gameplay it provides. And this is why I think botania would do well as a singular modpack.
Fair point, however I can imagine that many players might be a bit lost when they're given a pack with only Botania, not sure what they should do or what their goals are. Especially when they already played it in an improper way in other modpacks.

But I can't play Thaumcraft without Thaumic Enegistics or Electro-Magic Tools
Well, I can ;)
 

Lumaceon

Popular Member
Jul 23, 2014
312
607
118
Not Kansas
Fair point, however I can imagine that many players might be a bit lost when they're given a pack with only Botania, not sure what they should do or what their goals are. Especially when they already played it in an improper way in other modpacks.
Except that's the point of this whole project: focus on just one mod. If people are uncomfortable with that, they should play a different modpack.
 

ljfa

New Member
Jul 29, 2019
2,761
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0
Except that's the point of this whole project: focus on just one mod. If people are uncomfortable with that, they should play a different modpack.
Well I was referring to giving the player hints at what to do and accustom them a bit to vanilla Botania, i.e. with HQM
 

d3w10n

Active Member
Oct 9, 2014
74
17
34
What is the point of this poll? Some mods are dumb without others... AE is just useless without other mods that make problems with massive amounts of resources, also goes for many of the other mods... If you are looking for best all-around mods, it would be TE, IC and somewhat BC... I think TE is best because it covers most of your "ingame needs", providing a decent feel of power spike, but I still prefer it to have some additions like Redstone Arsenal and Nether Ores, and MineFactory Reloaded... actually I would be glad if TeamCoFH made their version of modded Minecraft with just their mods :D
 

egor66

New Member
Jul 29, 2019
1,235
0
0
What do you consider as "everything in it"? Edited for easy of viewing.

Don't forget Botania is also a beautiful mod to use, one of only a handful of mods I feel that the looks really matter, other mods like TC fall under this heading too, but most of the tec mods like MFR, IO, TE its more the case of clean automated setups & the looks don't really matter, then there are the huge multi-block mods that most of the said finished structures look bad or some border ridiculous, just mho.

In the end its all down to personal taste & no amount of debate will sway a die hard fan or hater one way or the other...
 
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deaddelgado

New Member
Jul 29, 2019
4
0
0
In my opinion, AE option should be replaced by Logistical Pipes...
Well AE has changed quite a bit and I'm almost positive nobody really cared for the way the new mechanics work (seeds!) Also spoiler is rant. Don't open if you don't wanna see rant.
Everything is great and I love the new panels and even how the new cables work! The only thing at least I have a complaint about is those seeds and how they work. It's just bothersome to do, it's more like a chore than it is fun. Bad example but like Thaumcraft. Thaumcraft is long and you have to do A to get to B, C, D, etc. AE shouldn't have had a similar mechanic with seeds. It was just random and different in a really uncomfortable way. Anyways that's just my opinion why AE isnt as great as it was before.
..ahem woo botania?!
 

Padfoote

Brick Thrower
Forum Moderator
Dec 11, 2013
5,140
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Well AE has changed quite a bit and I'm almost positive nobody really cared for the way the new mechanics work (seeds!) Also spoiler is rant. Don't open if you don't wanna see rant.
Everything is great and I love the new panels and even how the new cables work! The only thing at least I have a complaint about is those seeds and how they work. It's just bothersome to do, it's more like a chore than it is fun. Bad example but like Thaumcraft. Thaumcraft is long and you have to do A to get to B, C, D, etc. AE shouldn't have had a similar mechanic with seeds. It was just random and different in a really uncomfortable way. Anyways that's just my opinion why AE isnt as great as it was before.
..ahem woo botania?!

There's a mod that makes it far easier. AE2 Stuff I believe is the name.
 
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deaddelgado

New Member
Jul 29, 2019
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There's a mod that makes it far easier. AE2 Stuff I believe is the name.
Yeah but it takes even longer than just setting up with some AE chargers by the time you have enough seeds. It's a strange mod. I could see if they made a moderately cheap 'storage unit' to hold the seeds and charge them in the sun only or something. That way they cannot be charged until later-game with RF/AE/whatever. Thats just my 2 cents.
 

bloop428

New Member
Jul 29, 2019
6
0
0
The reason I have voted for Botania is because I haven't seen any long lasting modpacks created that are based around it. Also, I would like to see some of the addons people have created for Botania, as I am unable to find any. Another thing, I find that Botania is very unique in that it has zero GUIs, great explaination via Lexica Botania, and overall is just a very cool magic mod in my opinion.
 

deaddelgado

New Member
Jul 29, 2019
4
0
0
The reason I have voted for Botania is because I haven't seen any long lasting modpacks created that are based around it. Also, I would like to see some of the addons people have created for Botania, as I am unable to find any. Another thing, I find that Botania is very unique in that it has zero GUIs, great explaination via Lexica Botania, and overall is just a very cool magic mod in my opinion.
Well this pack is heavily focused on Botania depending on how you go about it. So far it's been long lasting : ]
 

egor66

New Member
Jul 29, 2019
1,235
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The reason I have voted for Botania is because I haven't seen any long lasting modpacks created that are based around it. Also, I would like to see some of the addons people have created for Botania, as I am unable to find any. Another thing, I find that Botania is very unique in that it has zero GUIs, great explaination via Lexica Botania, and overall is just a very cool magic mod in my opinion.

One word Regrowth..& I would be still playing it, if not for the damn retro-ish BC pipes.
 
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Kel_Co

New Member
Jul 29, 2019
295
0
0
Thaumcraft would be very very very very very very good for a single mod focus. Very.
Now guess which mod I voted for.
 

Bashful Giant

New Member
Jul 29, 2019
609
0
1
To be honest, the mod I'm most looking forward to- from a quest point of view- is AE2. Whilst p2p is a pain in the ass to detect through HQM, forcing the player into making an AE2 quarry would be pretty damn fun. - depending on the mods in the pack, of course! :(
 
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