I vote for IC2. just to see whats new since i didn't play IC in 1.7 version of MC.
What do you consider as "everything in it"? Because last time I saw you commenting on botania you addressed it as a generic tech mod with flowers, which, I guess if all you do is craft the various blocks and intermingle them with other mods, then you could probably can come to that assumption. However, botania is meant to be played on its own, and really hasn't been recently. According to a poll I did recently, only under 5% of the voters fit within the target demographic: people who like to not have all of the automation handed to them and actually need to put some thought into it.How is Botania still this popular? I feel like everything in it got old quite a while ago.
But I can't play Thaumcraft without Thaumic Enegistics or Electro-Magic ToolsThus it's limited to major mods with a presentable API and one that has been used.
Example: Thaumcraft would likely have multiple addons put into the pack like Automagy, Thaumic Horizons, and Thaumic Tinkerer.
Fair point, however I can imagine that many players might be a bit lost when they're given a pack with only Botania, not sure what they should do or what their goals are. Especially when they already played it in an improper way in other modpacks.This leads me to the point of HQM, which, given the substantial lack of progression in botania, really doesn't work too well with it. You can't make a quest to tell the player to "automate thing X with only botania", based purely on the fact that it's impossible to detect whether they've done so or not. So what you end up getting is a bunch of quests to craft X item, collect Y bear asses, so on, and when you do that, you show the player that botania is a progression based mod with a few neat items, completely overshadowing the other half, which is, arguably, the greatest fraction of (albeit implicit) gameplay it provides. And this is why I think botania would do well as a singular modpack.
Well, I canBut I can't play Thaumcraft without Thaumic Enegistics or Electro-Magic Tools
Except that's the point of this whole project: focus on just one mod. If people are uncomfortable with that, they should play a different modpack.Fair point, however I can imagine that many players might be a bit lost when they're given a pack with only Botania, not sure what they should do or what their goals are. Especially when they already played it in an improper way in other modpacks.
Well I was referring to giving the player hints at what to do and accustom them a bit to vanilla Botania, i.e. with HQMExcept that's the point of this whole project: focus on just one mod. If people are uncomfortable with that, they should play a different modpack.
Why is there no option for a Rotarycraft pack?
What do you consider as "everything in it"? Edited for easy of viewing.
Well AE has changed quite a bit and I'm almost positive nobody really cared for the way the new mechanics work (seeds!) Also spoiler is rant. Don't open if you don't wanna see rant.In my opinion, AE option should be replaced by Logistical Pipes...
Well AE has changed quite a bit and I'm almost positive nobody really cared for the way the new mechanics work (seeds!) Also spoiler is rant. Don't open if you don't wanna see rant...ahem woo botania?!Everything is great and I love the new panels and even how the new cables work! The only thing at least I have a complaint about is those seeds and how they work. It's just bothersome to do, it's more like a chore than it is fun. Bad example but like Thaumcraft. Thaumcraft is long and you have to do A to get to B, C, D, etc. AE shouldn't have had a similar mechanic with seeds. It was just random and different in a really uncomfortable way. Anyways that's just my opinion why AE isnt as great as it was before.
Yeah but it takes even longer than just setting up with some AE chargers by the time you have enough seeds. It's a strange mod. I could see if they made a moderately cheap 'storage unit' to hold the seeds and charge them in the sun only or something. That way they cannot be charged until later-game with RF/AE/whatever. Thats just my 2 cents.There's a mod that makes it far easier. AE2 Stuff I believe is the name.
Well this pack is heavily focused on Botania depending on how you go about it. So far it's been long lasting : ]The reason I have voted for Botania is because I haven't seen any long lasting modpacks created that are based around it. Also, I would like to see some of the addons people have created for Botania, as I am unable to find any. Another thing, I find that Botania is very unique in that it has zero GUIs, great explaination via Lexica Botania, and overall is just a very cool magic mod in my opinion.
The reason I have voted for Botania is because I haven't seen any long lasting modpacks created that are based around it. Also, I would like to see some of the addons people have created for Botania, as I am unable to find any. Another thing, I find that Botania is very unique in that it has zero GUIs, great explaination via Lexica Botania, and overall is just a very cool magic mod in my opinion.