In the same vain as Extra Bees.
Extra Golems.
A cross mod add on that adds more golems that do diffrent fuctions. (admitingly these are specilized golems)
Some random ideas for it.
Scrap Golem : Made with IC2/GT Scarp : collect scrap and automaticly packs them into scarp boxes to put in Fabs
Steel Golem : Railcraft/Steve's Cart golem made with steel : Can be set to link or unlink carts that are next to markers. Will try and link/unlink all then carts in his sight range that are next to markers.
Teak Golem : Foresty golem made from teak (or any bred wood type) : Is basicly a straw golem that picks produce from trees like cherries and walnuts.
Leather Golem : Made from leather : will push/drag animals in site to markers. basicly herds animals around a marker block.
I'm sure there would be some other options people could come up with. Just wanted to get this bit of brain crack out.
Actually, I've been thinking of some golems I could introduce with my mod, steam golems, of various flavours. They're all roughly the size of Steve (that is, ~2 meters) and serve various functions, like one for combat that hits 75% as hard as a vanilla iron golem (with the same knockback) and has half the health, but moves and attacks faster. I've also thought of one that could serve as a compliment for the BC Builder, a construction golem that can read BC blueprints and build them in an area marked by land marks using items from whatever inventory they're attached to! Mostly, I think it'd just be neat to have a golem that could build rooms for you, and even uses primitive scaffolding (not IC2 scaffolds, just general ones) to get up higher, and tears down the scaffolding when done.
Also, unlike ThaumCraft golems, I want mine to be truly modular. You start off with a regular old golem orb (basically, a golem-in-a-box), and using a powered golem transembly table, can add or remove various components and upgrades for the golem. I've even got a few in mind already...an upgrade that allows them to interface with AE inventories, an internal storage upgrade which allows them to carry more, speed upgrades, armour, intelligence, and such. I think I'd divide components into core components and upgrades; core components are things like armour plating and a perpetual motion engine (an only semi-dumb way of explaining away their lack of a need to recharge/refuel), things that are critical for a golem to function and determine what the golem's primary role is, such as construction, mining, hunting, point defense, patrol, etc., while upgrades are optional components that provide bonuses to your golem, perhaps even giving them secondary functions.
And, yes, you read right, I want to make mining golems. Chunk-loaded mining golems. Starting off, they'll only be able to look for one type of ore, any ore that is in the Forge ore dictionary, and it'll have a small 3x3 inventory to start with, which can eventually be upgraded to the size of a vanilla double chest. Of course, there will be some requisite components for such an advanced feat of technology, namely, a Golem Intelligence Core, Autonomy Core, and Golem Chunk Loader. By adding intelligence upgrades to it, you can make it target more (up to 3, +1 per upgrade) ores. How it works is the golem searches in a 3x3x3 (upgradable, up to 7x7x7) cube around the golem. If it finds its target ore, it'll dig the shortest, safest (no lava or other hazards) route to the ore vein, then dig up the ore vein and repeat until either it fills its inventory, or it can't find any more of its target ore(s) in its search radius. At that point, it returns to the inventory to which its attached and offloads its cargo. If it remembers sensing a target ore nearby before offloading, it'll return to where it was and pick up where it left off. If it returned because it couldn't find anything, it'll return, offload its cargo, and emit a redstone signal.
No quarries digging giant, gaping holes into your world, no massive frame quarries, and no need for power, IC2 or otherwise! Hunts like a human with an ore radar, and even digs like one! Course, like all golems, it requires a perpetual motion engine; something I don't intend on making cheap. Not GregTech expensive, but not cheap, either.