Mekanism: Feature Request Thread

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord

Not_Steve

Over-Achiever
Oct 11, 2013
1,482
3,264
293
Alright guys. I've been thinking, and I've put something together that I think is a balanced, renewable approach to 400% ore output. Gunpowder will be required, and as this is easily obtainable non-renewably by crushing Flint in a Crusher, but still (more hardly) obtained renewably by means of Creepers, I'm happy.

Mekanism 400% ore output

Chemical Formulator
Turn gunpowder into Sulfuric Gas. Gas, transferred with Pressurized Tubes.

Chemical Infuser
Combine Hydrogen and Sulfuric Gas to create Sulfuric Acid. Another gas.

Chemical Injection Chamber
Injects Sulfuric Acid into ores, turns into 4 Unrefined Shards

Shards are then turned into Clumps by the purification chamber, and so on :)

Thoughts?
i think that instead of unrefined shards you should get toxic shards. that would make a little more sense with the purification chamber. it would make sense to have a secondary output, maybe radioactive, that, when purified, could be used in an even higher tier of ore processing
 

ShneekeyTheLost

Too Much Free Time
Dec 8, 2012
3,728
3,004
333
Lost as always
Very good points guys. Here's what I'm thinking.
First of all, if I'm not mistaken, you can already obtain gravel in Mekanism by crushing Cobblestone; and that gravel can be turned back into Cobblestone using an Enrichment Chamber. So you'd already have a pretty decent supply of gunpowder ready for use.

The thing is that Mekanism follows a tier-based system. We already have the "basic" processing, which is using the Enrichment Chamber. "Advanced" is held by the Purification Chamber, which accounts for 300% ore output. We need something to hold that position as an "elite" tier of processing, and that is where I think this will come in. By means of using all three of these machines, each requiring energy, I feel pretty confident this would be a smart approach to fill that gap.

However, balance is where things get tricky. I would much rather have an insanely expensive system of ore processing that provides reliable 400% ore output than an affordable machine that is unreliable. If anyone has any ideas, please share.

Just some thinking out loud here...

By the time you get to the point where you can build that setup, a 400% rather than 300% return on ores isn't really going to be all that critical. However, I absolutely love the concept, so I'm not willing to throw the whole system out. Which got me thinking...

What if the aforementioned processing only returned 300%, but also had a guaranteed secondary product which was necessary for something?

We're talking tiers, right? Okay. So your basic Enrichment Chamber processing is Tier 1. Your more complicated Purification Chamber is Tier 2. This system is obviously going to be Tier 3.

What's tier 4?

The byproduct of using this system could be required for all of your Tier 4 machinery. That gives them encouragement to go through with making the system. But once it is in place, they're going to be running all their processing through it anyways, so it shouldn't be a choke after that.

And then you can have all the 'end game' tech stuff that you were concerned might be obtained too easily placed behind that checkpoint so it couldn't be 'rushed'.

EDIT:
I was wrong, the Enrichment Chamber and Crusher don't have that capability. I just added a recipe to the Purification Chamber to convert Cobblestone into Gravel, as well as a recipe to combine Flint with Cobblestone in order to create Gravel.
Umm... that seems counter-productive. Flint is only obtained from Gravel. So you are requiring flint to make gravel to make flint. Unless you are getting more than one gravel per flint, this is a net sum zero equation.
 

Aidan

New Member
Jul 29, 2019
80
0
0
Just some thinking out loud here...

By the time you get to the point where you can build that setup, a 400% rather than 300% return on ores isn't really going to be all that critical. However, I absolutely love the concept, so I'm not willing to throw the whole system out. Which got me thinking...

What if the aforementioned processing only returned 300%, but also had a guaranteed secondary product which was necessary for something?

We're talking tiers, right? Okay. So your basic Enrichment Chamber processing is Tier 1. Your more complicated Purification Chamber is Tier 2. This system is obviously going to be Tier 3.

What's tier 4?

The byproduct of using this system could be required for all of your Tier 4 machinery. That gives them encouragement to go through with making the system. But once it is in place, they're going to be running all their processing through it anyways, so it shouldn't be a choke after that.

And then you can have all the 'end game' tech stuff that you were concerned might be obtained too easily placed behind that checkpoint so it couldn't be 'rushed'.

Umm... that seems counter-productive. Flint is only obtained from Gravel. So you are requiring flint to make gravel to make flint. Unless you are getting more than one gravel per flint, this is a net sum zero equation.
It's supposed to be counter-productive, just like all Combiner recipes are. However, it allows you to turn a bit of flint and cobble into gravel if you have none around.

I really like your idea of a by-product. However, the reason for which differs slightly from yours. For T4 ore processing, you're still going to need to create the Chemical Injection Chamber and all the other machines, just as T3 will still require the Purification Chamber, and as T2 currently still requires the Enrichment Chamber. I do, however, think there should definitely be some form of byproduct for T4 that would allow you to make some form of other very high end machine.
 

Not_Steve

Over-Achiever
Oct 11, 2013
1,482
3,264
293
It's supposed to be counter-productive, just like all Combiner recipes are. However, it allows you to turn a bit of flint and cobble into gravel if you have none around.

I really like your idea of a by-product. However, the reason for which differs slightly from yours. For T4 ore processing, you're still going to need to create the Chemical Injection Chamber and all the other machines, just as T3 will still require the Purification Chamber, and as T2 currently still requires the Enrichment Chamber. I do, however, think there should definitely be some form of byproduct for T4 that would allow you to make some form of other very high end machine.
i know you have mentioned new armor sets. the new machines could be the ones able to make them. or they could be involved with this https://github.com/aidancbrady/Mekanism/issues/630 or this https://github.com/aidancbrady/Mekanism/issues/651
 

PierceSG

New Member
Jul 29, 2019
2,047
0
0
Liking the jetpack now. :D But is there a faster way to refuel it? Right now I'm using the Rotary Condensentrator, piping in hydrogen gas to convert into liquid then reverse the process to fuel the jetpack.
I do believe I'm doing something very wrong here and would like a shove in the correct direction.

And anyone around knows what the power gen progress is for Mekanism?

1. Heat Generator.
2. Hydrogen Generator coupled with Electrolytic Separator?
3. ?

Sent from my GT-N8020 using Tapatalk
 

Not_Steve

Over-Achiever
Oct 11, 2013
1,482
3,264
293
Liking the jetpack now. :D But is there a faster way to refuel it? Right now I'm using the Rotary Condensentrator, piping in hydrogen gas to convert into liquid then reverse the process to fuel the jetpack.
I do believe I'm doing something very wrong here and would like a shove in the correct direction.

And anyone around knows what the power gen progress is for Mekanism?

1. Heat Generator.
2. Hydrogen Generator coupled with Electrolytic Separator?
3. ?

Sent from my GT-N8020 using Tapatalk
you can either charge it in an electrolytic separator or a hydrogen tank. redstone->heatgen->biogen->electrolytic separator + hydrogen gen
 
  • Like
Reactions: PierceSG

RedBoss

New Member
Jul 29, 2019
3,300
0
0
Liking the jetpack now. :D But is there a faster way to refuel it? Right now I'm using the Rotary Condensentrator, piping in hydrogen gas to convert into liquid then reverse the process to fuel the jetpack.
I've just got an electrolytic separator powered by TE steam dynamos. I've got water piped in from an AA. I dump the oxygen and just stick the pack in to fill with hydrogen.
 
  • Like
Reactions: PierceSG

PierceSG

New Member
Jul 29, 2019
2,047
0
0
Great! That means I can bring out a filled hydrogen gas tank with me for refills? Awesome.
Now if only the Electric Bow shoots out bolts of pure energy, that would be awesome too.
 

Mevansuto

New Member
Jul 29, 2019
1,739
1
0
Alright guys. I've been thinking, and I've put something together that I think is a balanced, renewable approach to 400% ore output. Gunpowder will be required, and as this is easily obtainable non-renewably by crushing Flint in a Crusher, but still (more hardly) obtained renewably by means of Creepers, I'm happy.

Mekanism 400% ore output

Chemical Formulator
Turn gunpowder into Sulfuric Gas. Gas, transferred with Pressurized Tubes.

Chemical Infuser
Combine Hydrogen and Sulfuric Gas to create Sulfuric Acid. Another gas.

Chemical Injection Chamber
Injects Sulfuric Acid into ores, turns into 4 Unrefined Shards

Shards are then turned into Clumps by the purification chamber, and so on :)

Thoughts?

I'd quite like to to see this in the form of a multiblock. I think they're always fun. Maybe you build it with these and a purification chamber and the like. I'd like to be able to process ores outside of a GUI. I think it'd be cool just to right click on the block with an hour and you watched the ore get processed.
 

ShneekeyTheLost

Too Much Free Time
Dec 8, 2012
3,728
3,004
333
Lost as always
It's supposed to be counter-productive, just like all Combiner recipes are. However, it allows you to turn a bit of flint and cobble into gravel if you have none around.
I was referring to the Purification Chamber recipe. I thought your intent was to have a means of making gravel to turn into flint to make flint a renewable resource 'in house'.

I really like your idea of a by-product. However, the reason for which differs slightly from yours. For T4 ore processing, you're still going to need to create the Chemical Injection Chamber and all the other machines, just as T3 will still require the Purification Chamber, and as T2 currently still requires the Enrichment Chamber. I do, however, think there should definitely be some form of byproduct for T4 that would allow you to make some form of other very high end machine.
Perhaps it can be used as a fuel or amplifier for the process of the higher-end machines? For example, the IC2 UU Matter creation process takes far less energy to run if it has scrap. That kind of thing.

After all, if this is a byproduct from your primary ore refining process, you're going to end up with a LOT of it very rapidly, so it behooves you to give the player something to constantly spend it on. That implies an ongoing, rather than static, cost. Some random ideas:

* This byproduct is used as a fuel for a higher-tier generator.
* This byproduct is used to create a consumable 'amplifier' which are put in upgrade slots. Inserting multiple amplifiers extends duration, but does not stack effect (or perhaps will sit in the upgrade slot until the time for the last one runs out, then a new one is consumed, much like a fuel slot). There are several types of amplifiers:
- Speed Amplifier. For (balance check) ticks, the machine runs faster, as though it had one additional speed upgrade
- Efficiency Amplifier. For (balance check) ticks, the machine runs using x% (5? 10?) less energy consumed
- Productivity Amplifier. For (balance check) ticks, the machine has an x% chance of producing a bonus resource of the same type it would normally produce. Possibly hard/impossible/OP to implement?
* This byproduct is used to create a material which is desirable for higher-tier machines. Possible requirement for upgrading to Elite Factories? Used for the Digital Miner?
* This byproduct is consumed in the machine to produce 400% output, much like Flint is used in the Purification Chamber.

Again, just throwing out some ideas
 

PierceSG

New Member
Jul 29, 2019
2,047
0
0
Loving the inclusion of the jetpack. By the way, seeing how you have the Rotary Condensentrator in, it would be awesome if you could make a flamethrower that needs refilling with liquid hydrogen. :p
The effect and damage could be like the wand of fire from TC3. Damage with application of burning damage overtime, as well as push back (minor, as much as flowing water?) effect. And of course, no spreading of fire on to terrains with configurable setting to allow it if people wants to set the world on fire.
:)
Sent from my GT-N8020 using Tapatalk
 

Zarkov

Well-Known Member
Mar 22, 2013
428
176
69
Thanks for a nice mod! I've recently used the hydrogen generator quite a bit, which I think could be a nice alternative to boilers for producing a decent amount of power.

The problem right now (using Mekanism 5.6.0, I don't know if this has been fixed) is that they are heavy on the server tick rate. Granted, I built 96 of them, but I needed to ramp that down to ~16 to get the tick rate back to 20 tps. With 96, I was at about one tick per second.

My suggestion is as follows: Allow hydrogen generators, electrolytic separators and some type of water pump block, to be placed in multi-block formations. For instance, build a cube of 3x3x3 hydrogen generators, and they transform into a single entity with 27 times the output. Then the same with electrolytic separators and the water pump blocks.

If you then could link these three separate structures together (to basically become one structure with a single TE) using some type of huge pipes, all internal processing, such as shuffling hydrogen gas stacks etc, could be removed. This should put the per-tick processing to almost zero (i.e. supply X amount of power to any attached cable).
 

PierceSG

New Member
Jul 29, 2019
2,047
0
0
@Zarkov, you would want to install Atomic Science then. :) It belongs in the same UE environment as Mekanism and the reactors it adds might be what you're looking for.

But of course, higher tier energy gen in the same mod is always welcomed. :)

Sent from my GT-N8020 using Tapatalk
 

Vaygrim

New Member
Jul 29, 2019
533
0
0
Alright guys. I've been thinking, and I've put something together that I think is a balanced, renewable approach to 400% ore output. Gunpowder will be required, and as this is easily obtainable non-renewably by crushing Flint in a Crusher, but still (more hardly) obtained renewably by means of Creepers, I'm happy.

Mekanism 400% ore output

Chemical Formulator
Turn gunpowder into Sulfuric Gas. Gas, transferred with Pressurized Tubes.

Chemical Infuser
Combine Hydrogen and Sulfuric Gas to create Sulfuric Acid. Another gas.

Chemical Injection Chamber
Injects Sulfuric Acid into ores, turns into 4 Unrefined Shards

Shards are then turned into Clumps by the purification chamber, and so on :)

Thoughts?

I love this idea. I personally agree that it is fine for it to take tons of power, if it produces 400% yield CONSISTENTLY! Love it!
 

Blue

New Member
Jul 29, 2019
223
0
0
Digital miner to have an option to ignore mining blocks touching sunlight/see sky
 

Blue

New Member
Jul 29, 2019
223
0
0
..can't you just adjust the Y-Level it mines one or two blocks down so you are mining just below ground?
not if your trying to hollow out a mountain to make an epic mountain lair. mountains have many different height levels and blocks on surface
 

PhilHibbs

Forum Addict
Trusted User
Jan 15, 2013
3,174
1,128
183
Birmingham, United Kingdom
Had a conversation with Aidan C. Brady last night in the #Mekanism IRC channel regarding the MekMiner... It will have a 'Target' slot and a 'Swap Block' slot in the GUI in addition to 27 inventory slots. The "Target" slot is where you can specify a specific block for the MekMiner to fetch for you,
Can I put a chest in there to just get dungeon loot? What about a spawner? Torches? Cobewbs? Bedrock? Creepers? Players? Air blocks?*

*Some of these suggestions may or may not be silly.
 

Vaygrim

New Member
Jul 29, 2019
533
0
0
I've got a big video that dissects the functionality of the Digital Miner, if you would like to learn more about it:
(Warning, the audio isn't the greatest.. but hey)
 

Robdragon87

New Member
Jul 29, 2019
5
0
0
Not to go off topic, but was the optifine / Bin display bug ever finalized? Bins won't display what they have, they work fine, just have no idea whats inside them or how much.