Magic Farm 2 venting and advice thread

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James_Grimm

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Jul 29, 2019
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Last I checked the Chop golem core does use the Thaumium based Axe of the Stream to make it. At least it does in my game.
 

krazy_kow

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Jan 9, 2014
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The latest Thaumcraft version (4.0.5b) requires you to infuse a harvest core with 3 iron axes and an Axe of the Stream:

WoodCore.jpg
 

DREVL

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Jul 10, 2013
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Last I checked the Chop golem core does use the Thaumium based Axe of the Stream to make it. At least it does in my game.
haven't gotten there yet, but I will have to. Need to automate wood cut to infernal furnace to automate herb essesnce. It kinda also makes since as I don't expect a halfling to get the top of my Greatwood trees I'm hoping to auto farm.[DOUBLEPOST=1392045102][/DOUBLEPOST]
The latest Thaumcraft version (4.0.5b) requires you to infuse a harvest core with 3 iron axes and an Axe of the Stream:

well fart. I was hoping to not use MFR or have to check on my trees every 10 minutes with my lumber axe. but whatevs.
 

MigukNamja

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Jul 29, 2019
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This weekend, I got my Impregnated Frame mass-production going. This requires a fair amount of string, which requires a way to produce said string. I wanted to weave as much "magic" into my world as possible, so I opted for Harvest Golems and the Lamp of Growth from TC4 to make cotton. So far, so good.

The problem I encountered was:

A) Harvest golems ignore Pam's HarvestCraft
B) Vanilla cotton seeds don't multiply

I'm pretty sure (A) is a TC4 + HarvestCraft interaction that might not be easy to fix/support. Perhaps lots of new code is needed there.

As for (B), I'm pretty sure this is config thing or a mod messing with the ratio of cotton seeds per broken cotton plant. In Vanilla, it's greater than 1. This is so you can increase your cotton seed supply from a (no pun intended) "seed" stock. In MF2, this ratio is *exactly* 1.

I had a starter supply of 19 cotton seeds from my earlier grass-breaking days when I was looking for food crop seeds. Those cotton seeds are rare drops in MF2. I did indeed get it working with vanilla cotton seeds, Harvest + Gather golems, and Lamp of Growth with automated system to feed it Herba Essentia, but the vanilla cotton seed "break" multiplier set to 1 was frustrating, to say the least.

The end result in MF2 is cotton is easier than vanilla when hand-broken. However, automating cotton production is more difficult than with vanilla mechanics and other mods/mod-packs.

Is cotton intended to work this way in MF2 ?
 

Jadedcat

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Jul 29, 2019
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haven't gotten there yet, but I will have to. Need to automate wood cut to infernal furnace to automate herb essesnce. It kinda also makes since as I don't expect a halfling to get the top of my Greatwood trees I'm hoping to auto farm.[DOUBLEPOST=1392045102][/DOUBLEPOST]
well fart. I was hoping to not use MFR or have to check on my trees every 10 minutes with my lumber axe. but whatevs.

Its ok. I'll reenable the iron axe. *sigh*[DOUBLEPOST=1392048002][/DOUBLEPOST]
This weekend, I got my Impregnated Frame mass-production going. This requires a fair amount of string, which requires a way to produce said string. I wanted to weave as much "magic" into my world as possible, so I opted for Harvest Golems and the Lamp of Growth from TC4 to make cotton. So far, so good.

The problem I encountered was:

A) Harvest golems ignore Pam's HarvestCraft
B) Vanilla cotton seeds don't multiply

I'm pretty sure (A) is a TC4 + HarvestCraft interaction that might not be easy to fix/support. Perhaps lots of new code is needed there.

As for (B), I'm pretty sure this is config thing or a mod messing with the ratio of cotton seeds per broken cotton plant. In Vanilla, it's greater than 1. This is so you can increase your cotton seed supply from a (no pun intended) "seed" stock. In MF2, this ratio is *exactly* 1.

I had a starter supply of 19 cotton seeds from my earlier grass-breaking days when I was looking for food crop seeds. Those cotton seeds are rare drops in MF2. I did indeed get it working with vanilla cotton seeds, Harvest + Gather golems, and Lamp of Growth with automated system to feed it Herba Essentia, but the vanilla cotton seed "break" multiplier set to 1 was frustrating, to say the least.

The end result in MF2 is cotton is easier than vanilla when hand-broken. However, automating cotton production is more difficult than with vanilla mechanics and other mods/mod-packs.

Is cotton intended to work this way in MF2 ?


What are you defining as "vanilla" cotton? there's 2 or 3 types.

All harvestcraft crops have gotten a boost to seeds. Previously they dropped 0-2 now they drop 1-3.
 

DREVL

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Jul 10, 2013
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Its ok. I'll reenable the iron axe. *sigh*
It will hurt me not if you do or do not. It will mean that if it isn't done, you won't really be able to automate steam power in a non techy fashion. But then again, thats why there are tech mods in the pack.[DOUBLEPOST=1392048686][/DOUBLEPOST]oh wait... does it take a vanilla axe to create a axe of the stream, thus why you can't golem wood cut? I guess that's what I'm ignoring here as I just found 2 in loot chests. Didn't think of that.
 

DREVL

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Jul 10, 2013
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is there something you can change a recipe for (thought I saw somewhere else where you were able to make recipe changes or something.
 

Jadedcat

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Jul 29, 2019
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It will hurt me not if you do or do not. It will mean that if it isn't done, you won't really be able to automate steam power in a non techy fashion. But then again, thats why there are tech mods in the pack.[DOUBLEPOST=1392048686][/DOUBLEPOST]oh wait... does it take a vanilla axe to create a axe of the stream, thus why you can't golem wood cut? I guess that's what I'm ignoring here as I just found 2 in loot chests. Didn't think of that.


Its really the vanilla picks I have an issue with since if they are left at regular mining levels they take out a chunk of gameplay. The axes... not so much. I will add the axes back on the next update, for now I at least do not consider it cheating if you remove the lines in the Vanilla.cfg under the minetweaker config folder that block the recipes.

Just don't remove the lines that add recipes... those need to stay.
 

MigukNamja

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Jul 29, 2019
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What are you defining as "vanilla" cotton? there's 2 or 3 types.

The pink cotton seeds. In MF2, NEI + Waila shows them coming from Natura. If there is an alternative the Harvest golems can whack, I'll be just as happy.

I don't care about the specific cotton seeds and or even cotton for that matter, just trying to be a "Magicky" as possible. The "Spidery" bee would be far easier since it produces string directly, but I already have waaaaay too many bees and am trying to do crops/magic whenever possible.
 

Jadedcat

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Jul 29, 2019
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is there something you can change a recipe for (thought I saw somewhere else where you were able to make recipe changes or something.

Yup just remove

recipes.remove(<256>);
recipes.remove(<257>);
recipes.remove(<258>);
recipes.remove(<267>);
recipes.remove(<268>);
recipes.remove(<283>);
recipes.remove(<284>);


those lines from the Vanilla.cfg in the minetweaker config folder.[DOUBLEPOST=1392049034][/DOUBLEPOST]
The pink cotton seeds. In MF2, NEI + Waila shows them coming from Natura.

Ah those I can't control the seeds. Might see if they are ord dictionaryed to be the same as Harvestcraft ones.
 
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DREVL

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Jul 10, 2013
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Its really the vanilla picks I have an issue with since if they are left at regular mining levels they take out a chunk of gameplay. The axes... not so much. I will add the axes back on the next update, for now I at least do not consider it cheating if you remove the lines in the Vanilla.cfg under the minetweaker config folder that block the recipes.

Just don't remove the lines that add recipes... those need to stay.
lol that comment is for other people. I don't go near the config folder.
 
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MigukNamja

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Ah those I can't control the seeds. Might see if they are ord dictionaryed to be the same as Harvestcraft ones.

Ah, snap. And, yeah, I tried oredict, and the HarvestCraft ones are different. Not a huge deal. One *could* even look at it as:

HavestCraft Cotton : relatively easy to produce by hand
Golem-capable and automatic cotton : much more rare

Also, there are many, many alternatives. Not a huge deal. I just though I'd mention it since it's the only thing (so far) I've run into that seemed even slightly "off". The 6+ weeks in MF2 so far have been very smooth in terms of things working as intended.

As it just so happens, I was *just* about to hit the Axe of the Stream for Lumberjack Golems, too. Very glad this got solved ;-)
 

Jadedcat

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Ah, snap. And, yeah, I tried oredict, and the HarvestCraft ones are different. Not a huge deal. One *could* even look at it as:

HavestCraft Cotton : relatively easy to produce by hand
Golem-capable and automatic cotton : much more rare

Also, there are many, many alternatives. Not a huge deal. I just though I'd mention it since it's the only thing (so far) I've run into that seemed even slightly "off". The 6+ weeks in MF2 so far have been very smooth in terms of things working as intended.

As it just so happens, I was *just* about to hit the Axe of the Stream for Lumberjack Golems, too. Very glad this got solved ;-)


well technically it won't be solved till I update the configs.. but its an easy manual fix.
 

Celestialphoenix

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Nov 9, 2012
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Tartarus.. I mean at work. Same thing really.
*CelestialPhoenix fell into the void.

@YX33A, @trajing, @DrowElf

I'm going to assume bug since I walked down a cliff to the sea, before I was locked into position with my character bouncing about before dying with said message.

That night was when it got weird; blocks would reform after I mined them instead of dropping an item- before I was jumped by a large brainy zombie which landed 3 hits, then just stood there and let me bludgeon its face with an axe.
 

DREVL

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Jul 10, 2013
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So, lamp of growth. Does it work with cane? I've got 2 growth lamps going off with plenty of herb ess. Its hardly doing anything. Does this thing work with just things that you bone meal? Is there anythong conflicting like what the wrath lap would do or something?
 

krazy_kow

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Jan 9, 2014
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About the seed thing: same goes for barley, natura's wheat alternative.

I just stumbled upon a possible exploit: The focus of the nine hells spawns friendly firebats which can (and pretty often will) be infernal. They even give you rare drops wenn you manage to kill them. Maybe even when they die by themselves after attacking, didn't test that through really.
I fixed this in my world by turning off infernal firebats.
 
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MigukNamja

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Jul 29, 2019
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So, lamp of growth. Does it work with cane? I've got 2 growth lamps going off with plenty of herb ess. Its hardly doing anything. Does this thing work with just things that you bone meal? Is there anythong conflicting like what the wrath lap would do or something?

I've only ever used lamp of growth for cotton, and it works beautifully there. Never tried it with sugarcane and it could indeed follow the bone meal implementation or the Hoe of Growth. Can you Hoe of Growth sugarcane ?

Are you trying to make paper or sugar from the sugarcane ?

If paper, try wood --> pulverizer --> wood chips --> 3x shapeless into 3x paper
If sugar, try Sugary Bees if you are into bees. The breeding required is not that deep:

Valiant + Diligent = Sweetened @ 15% (very easy)
Sweetened + Diligent = Sugary @ 15% (very easy)

The hardest part is finding Valiant and breeding up to Diligent.
 

netmc

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While you are on the subjects of paper and books, don't forget that TiC adds a book recipe -- 3 sheets of paper, string and 2 blank stencils as wood is often far easier to come by than leather. Also, I believe one of the harvestcraft plants can also be crafted into sugar. (I think it is beets, but I could be totally derping on this. I'm at work so can't check.)[DOUBLEPOST=1392067757][/DOUBLEPOST]
@YX33A, @trajing, @DrowElf

I'm going to assume bug since I walked down a cliff to the sea, before I was locked into position with my character bouncing about before dying with said message.

That night was when it got weird; blocks would reform after I mined them instead of dropping an item- before I was jumped by a large brainy zombie which landed 3 hits, then just stood there and let me bludgeon its face with an axe.

I've gotten the bouncing thing as well. Normally happens if I try to sleep in a 1 block wide area with the sleeping bag. I will get stuck bouncing in one spot and can't move. It is this way even after a relog. breaking the block doesn't help. The only way I've fixed it is to enter creative, then go into flight mode. That will get me unstuck. As a side effect, the sleeping bag gets sucked into the same place as lost dryer socks... I normally spawn in a new one afterwards.
 
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DREVL

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Jul 10, 2013
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I've only ever used lamp of growth for cotton, and it works beautifully there. Never tried it with sugarcane and it could indeed follow the bone meal implementation or the Hoe of Growth. Can you Hoe of Growth sugarcane ?

Are you trying to make paper or sugar from the sugarcane ?

If paper, try wood --> pulverizer --> wood chips --> 3x shapeless into 3x paper
If sugar, try Sugary Bees if you are into bees. The breeding required is not that deep:

Valiant + Diligent = Sweetened @ 15% (very easy)
Sweetened + Diligent = Sugary @ 15% (very easy)

The hardest part is finding Valiant and breeding up to Diligent.
nah... I'm trying to use Forestry's bio fuel as a fuel source. I also want a source of herb essence to auto farm. Reed seems to be the only thing that works for both.
 

MigukNamja

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Jul 29, 2019
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nah... I'm trying to use Forestry's bio fuel as a fuel source. I also want a source of herb essence to auto farm. Reed seems to be the only thing that works for both.

Ah....I use saplings for my lamp of growth. It's the one thing with Herba Essentia that I have in huge quantities. I Void Jar the other 2 Essentia from the saplings.