[LISTED][1.7.10]BlastOff! [Hardcore/EasyCore, HQM][170++Quests] version 1.3.3STABLE

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karmarcharger

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Jul 29, 2019
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In 1.2.6 beta, there's wolves in the water storage ?
Can the ultimate pet storage have 2 wolves and 2 cats? at least there's some protection against skeletons (afraid of dogs) and creepers (afraid of cats).
The base isn't that lighted up like the original. There are red spots on the bottom floor which potentially can be a death trap. 2nd floor is yellow spots. Not sure if the chandelier acts like a magnum torch.
Recipe for turning slightly clean water into fresh water has 2 oak, 2 empty bottle, and 1 slightly clean bottle while other recipes have 4 leaves of any tree and 1 slightly clean bottle. Intended?


Found a bunch of zombie healers, which is kinda dangerous if fighting in the open. I guess bringing in BnB experience to setup a death moat with collection points for loots. :D
Is there still Ice in the water storage?
 

Nezraddin

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Jul 29, 2019
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Anyone else having problems with their thermalily setup after 1.2.5?
I heard in a new version of Botania they got nerfed, but mine are really slow at the moment, seem to have an aweful long cooldown before they eat lava again... is that the nerf or is there something else wrong?
 

samgo

New Member
Jul 29, 2019
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Another note for the 1.2.6 beta map: One of the spires near the base contains mob spawners for rocket creepers and skeletons, but neither of them spawn any mobs for me. I found another spire with non-standard mob spawners which had the same issue in the pre-generated area. Once I move into new areas all spires are lava-slimes and ghasts which spawn fine even during the daytime. I don't know if these few non-optimal spawners are a relic from JustAnotherSpawner? Also, I found a mob spawner of the same type in one of the abandoned bunkers, but this one seemed to work fine. It is just the ones in the spires that do not work for me. Most spawners in the pre-generated area are either lavaslime or ghast, so it is just a few spires which has a slightly lower difficulty and not a large issue.
 

Swift_slide

New Member
Jul 29, 2019
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Just a little question: Why does everybody have a different programmer interface than me?
I can't figure this one out.
inter.png
 

Elysium

New Member
Jul 29, 2019
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The problem with this way of thinking:
If all modpack-creators would think like that, we would have like 100 modpacks, which pretty much all play the exact same way because everyone would use the exact same mods :p

True, but we're talking about a mod that adds chests here. Extremely simple concept with basic functionality, it can only really be done so many ways. The most that can really be changed is the recipes and the amount of slots. I have never seen a scrolling inventory work with invtweaks and you are probably never going to unless the invtweaks author changes something. You can contact the extended chests author all you like, there is nothing he can really do.
 

Nezraddin

New Member
Jul 29, 2019
875
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Just a little question: Why does everybody have a different programmer interface than me?
I can't figure this one out.

What is your pneumaticcraft Version?
Looks like the old interface, before the drones got advanced so much. My version is 1.5.5-58-universal.
(don't know why you should have another version, but since it's the old interface, it might have something to do with it?)
 

Swift_slide

New Member
Jul 29, 2019
115
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What is your pneumaticcraft Version?
Looks like the old interface, before the drones got advanced so much. My version is 1.5.5-58-universal.
(don't know why you should have another version, but since it's the old interface, it might have something to do with it?)
I have the upper one. The lower one is one i "stole" from google.
 

karmarcharger

New Member
Jul 29, 2019
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Another note for the 1.2.6 beta map: One of the spires near the base contains mob spawners for rocket creepers and skeletons, but neither of them spawn any mobs for me. I found another spire with non-standard mob spawners which had the same issue in the pre-generated area. Once I move into new areas all spires are lava-slimes and ghasts which spawn fine even during the daytime. I don't know if these few non-optimal spawners are a relic from JustAnotherSpawner? Also, I found a mob spawner of the same type in one of the abandoned bunkers, but this one seemed to work fine. It is just the ones in the spires that do not work for me. Most spawners in the pre-generated area are either lavaslime or ghast, so it is just a few spires which has a slightly lower difficulty and not a large issue.
Are you in peaceful mode? XD they dont spawn during the day
 
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samgo

New Member
Jul 29, 2019
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Are you in peaceful mode? XD they spawn only during the day
I was in whatever difficulty the easycore server map was shipped in.

I've just tried a map reset. I ran "/difficulty 3" prior to logging onto the server, as well as "/time set 0". Going to the nearest spire to the south yields no mob spawn. Standing right in front of the lower spawner yields nothing (EntityBustSkeletonMob). Same with the upper spawner (primitivemobs.RocketCreeper). However, shifting the time to night makes the spawners work. Again, it is not really a huge issue as I haven't seen many spires with these spawners, just a minor detail.
 

karmarcharger

New Member
Jul 29, 2019
2,165
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I was in whatever difficulty the easycore server map was shipped in.

I've just tried a map reset. I ran "/difficulty 3" prior to logging onto the server, as well as "/time set 0". Going to the nearest spire to the south yields no mob spawn. Standing right in front of the lower spawner yields nothing (EntityBustSkeletonMob). Same with the upper spawner (primitivemobs.RocketCreeper). However, shifting the time to night makes the spawners work. Again, it is not really a huge issue as I haven't seen many spires with these spawners, just a minor detail.
* i mean they spawn only during the night sorry XD, aggressive mobs usually spawn at night only
 

Kagamine_Riin

New Member
Jul 29, 2019
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hey its me again :'D ive got a problem again, like allways =/

I have a problem with Enviromine again...
when i want to play on the server i open for my sister and myself i get a crash as soon as i join the server

I use Enviromine 1.3.101 because when i use 1.3.96 i get the problem with the authorization again so i switch the 1.3.96 with 1.3.101 in the client as well as on the server,
the server works perfectly fine then tough when i or my sis wants to join the game crashes directly =/

Crashlog:
---- Minecraft Crash Report ----
// My bad.

Time: 2/12/15 8:09 PM
Description: Unexpected error

java.lang.ClassCastException: enviromine.client.models.ModelPlayerEM cannot be cast to api.player.model.ModelPlayer
at net.smart.render.playerapi.SmartRenderRenderPlayerBase.createModel(SmartRenderRenderPlayerBase.java:30)
at net.smart.render.SmartRenderRender.<init>(SmartRenderRender.java:21)
at net.smart.render.playerapi.SmartRenderRenderPlayerBase.getRenderRender(SmartRenderRenderPlayerBase.java:24)
at net.smart.render.playerapi.SmartRenderRenderPlayerBase.renderFirstPersonArm(SmartRenderRenderPlayerBase.java:57)
at api.player.render.RenderPlayerAPI.renderFirstPersonArm(RenderPlayerAPI.java:2416)
at api.player.render.RenderPlayerAPI.renderFirstPersonArm(RenderPlayerAPI.java:2404)
at net.minecraft.client.renderer.entity.RenderPlayer.func_82441_a(RenderPlayer.java)
at net.minecraft.client.renderer.ItemRenderer.func_78440_a(ItemRenderer.java:531)
at net.minecraft.client.renderer.EntityRenderer.func_78476_b(EntityRenderer.java:736)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1361)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1015)
at weather2.weathersystem.EntityRendererProxyWeather2Mini.func_78480_b(EntityRendererProxyWeather2Mini.java:50)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:989)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)


I hope you can help me again =D i really like this pack and i really dont want to stop playing it ^^
 

samgo

New Member
Jul 29, 2019
13
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0
Found an inconsistency in the 1.2.6 beta. Grout in a vat goes 1 grout -> 1 brick. Grout in a smeltery goes 1 grout -> 1 brick. Grout in an Ex Nihilo crucible with faucet + casting table goes 1 grout -> 2 bricks.